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  /external/webkit/WebCore/accessibility/
AccessibilityTableColumn.cpp 97 AccessibilityObject* cell = rowChildren[i].get(); local
98 if (cell->ariaRoleAttribute() == ColumnHeaderRole)
99 return cell;
133 RenderTableCell* cell = 0;
136 RenderTableCell* testCell = section->cellAt(0, testCol).cell;
140 // we've reached a cell that doesn't even overlap our column
152 cell = testCell;
155 if (!cell)
158 return m_parentTable->axObjectCache()->getOrCreate(cell);
172 AccessibilityTableCell* cell = m_parentTable->cellForColumnAndRow(m_columnIndex, i) local
    [all...]
AccessibilityTable.cpp 107 // go through the cell's and check for tell-tale signs of "data" table status
116 // if there's only one cell, it's not a good AXTable candidate
120 // store the background color of the table to check against cell's background colors
128 // 1) must have at least one valid cell (and)
130 // 3) at least half of cells have different bg colors than the table, and there is cell spacing
137 RenderTableCell* cell = firstBody->cellAt(row, col).cell; local
138 if (!cell)
140 Node* cellNode = cell->node();
144 if (cell->width() < 1 || cell->height() < 1
238 RenderTableCell* cell = tableSection->cellAt(rowIndex, colIndex).cell; local
382 RenderTableCell* cell = 0; local
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AccessibilityTableRow.cpp 103 AccessibilityObject* cell = rowChildren[0].get();
104 if (!cell->isTableCell())
107 RenderObject* cellRenderer = static_cast<AccessibilityTableCell*>(cell)->renderer();
115 return cell;
AccessibilityARIAGridRow.cpp 133 AccessibilityObject* cell = rowChildren[i].get(); local
134 if (cell->ariaRoleAttribute() == RowHeaderRole)
135 return cell;
  /external/webkit/WebCore/rendering/
RenderTableSection.cpp 84 // recalc cell info because RenderTable has unguarded pointers
105 // If beforeChild is inside an anonymous cell/row, insert into the cell or into
167 emptyCellStruct.cell = 0;
181 void RenderTableSection::addCell(RenderTableCell* cell, RenderTableRow* row)
183 int rSpan = cell->rowSpan();
184 int cSpan = cell->colSpan();
189 // (see the annotation on table cell layouting in the CSS specs and the testcase below:
195 while (m_cCol < nCols && (cellAt(m_cRow, m_cCol).cell || cellAt(m_cRow, m_cCol).inColSpan))
200 Length height = cell->style()->height()
280 RenderTableCell* cell = current.cell; local
341 RenderTableCell* cell; local
466 RenderTableCell* cell = current.cell; local
587 RenderTableCell* cell = cellAt(r, c).cell; local
730 RenderTableCell* cell = cellAt(r, c).cell; local
753 RenderTableCell* cell = toRenderTableCell(curr); local
771 RenderTableCell* cell = toRenderTableCell(curr); local
789 RenderTableCell* cell = toRenderTableCell(curr); local
1019 RenderTableCell* cell = firstRow->at(i).cell; local
1133 RenderTableCell* cell = current.cell; local
1222 const CellStruct& cell = cellAt(r, c); local
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RenderTableRow.cpp 80 // If beforeChild is inside an anonymous cell, insert into the cell.
86 RenderTableCell* cell = new (renderArena()) RenderTableCell(document() /* anonymous object */); local
90 cell->setStyle(newStyle.release());
91 addChild(cell, beforeChild);
92 cell->addChild(child);
96 // If the next renderer is actually wrapped in an anonymous table cell, we need to go up and find that.
100 RenderTableCell* cell = toRenderTableCell(child); local
104 section()->addCell(cell, this);
107 RenderBox::addChild(cell, beforeChild)
122 RenderTableCell* cell = toRenderTableCell(child); local
191 RenderTableCell* cell = toRenderTableCell(child); local
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AutoTableLayout.cpp 70 RenderTableCell* cell = current.cell; local
72 bool cellHasContent = cell && (cell->firstChild() || cell->style()->hasBorder() || cell->style()->hasPadding());
78 if (cell && cell->colSpan() == 1) {
79 // A cell originates in this column. Ensure we have
83 if (cell->prefWidthsDirty()
230 RenderTableCell* cell = toRenderTableCell(cb); local
311 RenderTableCell *cell = m_spanCells[i]; local
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RenderTable.cpp 77 // In the collapsed border model, there is no cell spacing.
766 // Determined by the first cell of the first row. See the CSS 2.1 spec, section 17.6.2.
802 if (cs.cell) {
803 const BorderValue& cb = cs.cell->style()->borderLeft();
807 const BorderValue& rb = cs.cell->parent()->style()->borderLeft();
825 // Determined by the last cell of the first row. See the CSS 2.1 spec, section 17.6.2.
861 if (cs.cell) {
862 const BorderValue& cb = cs.cell->style()->borderRight();
866 const BorderValue& rb = cs.cell->parent()->style()->borderRight();
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FixedTableLayout.cpp 37 table's width, the width of the columns, and borders or cell
50 2. Otherwise, a cell in the first row with a value other than
52 the cell spans more than one column, the width is divided over the
56 table space (minus borders or cell spacing).
60 widths (plus cell spacing or borders). If the table is wider than
66 not affect column widths. Any cell that has content that overflows
157 RenderTableCell* cell = toRenderTableCell(child); local
158 if (cell->prefWidthsDirty())
159 cell->calcPrefWidths();
161 Length w = cell->styleOrColWidth()
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  /external/webkit/JavaScriptCore/runtime/
JSArray.h 126 inline JSArray* asArray(JSCell* cell)
128 ASSERT(cell->inherits(&JSArray::info));
129 return static_cast<JSArray*>(cell);
141 inline bool isJSArray(JSGlobalData* globalData, JSCell* cell) { return cell->vptr() == globalData->jsArrayVPtr; }
159 inline void MarkStack::markChildren(JSCell* cell)
161 ASSERT(Heap::isCellMarked(cell));
162 if (!cell->structure()->typeInfo().overridesMarkChildren()) {
164 asObject(cell)->markChildrenDirect(*this);
168 cell->markChildren(*this)
196 JSCell* cell; local
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Collector.h 177 // cell size needs to be a power of two for certain optimizations in collector.cpp
245 typedef CollectorCell Cell;
249 inline CollectorBlock* Heap::cellBlock(const JSCell* cell)
251 return reinterpret_cast<CollectorBlock*>(reinterpret_cast<uintptr_t>(cell) & BLOCK_MASK);
254 inline size_t Heap::cellOffset(const JSCell* cell)
256 return (reinterpret_cast<uintptr_t>(cell) & BLOCK_OFFSET_MASK) / CELL_SIZE;
259 inline bool Heap::isCellMarked(const JSCell* cell)
261 return cellBlock(cell)->marked.get(cellOffset(cell));
264 inline void Heap::markCell(JSCell* cell)
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JSCell.h 328 ALWAYS_INLINE void MarkStack::append(JSCell* cell)
331 ASSERT(cell);
332 if (Heap::isCellMarked(cell))
334 Heap::markCell(cell);
335 if (cell->structure()->typeInfo().type() >= CompoundType)
336 m_values.append(cell);
  /external/webkit/WebCore/inspector/front-end/
DataGrid.js 77 var cell = document.createElement("th");
78 cell.className = columnIdentifier + "-column";
79 cell.columnIdentifier = columnIdentifier;
83 cell.appendChild(div);
86 cell.addStyleClass("sort-" + column.sort);
87 this._sortColumnCell = cell;
91 cell.addEventListener("click", this._clickInHeaderCell.bind(this), false);
92 cell.addStyleClass("sortable");
96 cell.addStyleClass(column.aligned);
100 headerRow.appendChild(cell);
1199 var cell = event.target.enclosingNodeOrSelfWithNodeName("td"); variable
    [all...]
ProfileDataGridTree.js 81 var cell = WebInspector.DataGridNode.prototype.createCell.call(this, columnIdentifier);
84 cell.addStyleClass("highlight");
86 cell.addStyleClass("highlight");
88 cell.addStyleClass("highlight");
90 cell.addStyleClass("highlight");
93 return cell;
96 cell.addStyleClass("highlight");
112 cell.insertBefore(urlElement, cell.firstChild);
115 return cell;
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  /external/emma/core/java12/com/vladium/emma/report/html/doc/
HTMLTable.java 87 private static class Cell extends IElement.Factory.ElementImpl
97 Cell (Tag tag)
110 final ICell cell = new Cell (m_th ? Tag.TH : Tag.TD); local
111 add (cell);
113 return cell;
  /external/icu4c/tools/toolutil/
ucmstate.c 333 int32_t entry, sum, state, cell, count; local
353 for(cell=0; cell<256; ++cell) {
354 entry=states->stateTable[state][cell];
358 states->stateTable[state][cell]=MBCS_ENTRY_FINAL_SET_VALUE(entry, sum);
362 states->stateTable[state][cell]=MBCS_ENTRY_FINAL_SET_VALUE(entry, sum);
373 for(cell=0; cell<256; ++cell) {
425 int32_t entry, state, cell, count; local
927 int32_t state, cell, entry; local
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  /packages/apps/Launcher2/src/com/android/launcher2/
CellLayout.java 180 cellInfo.cell = child;
206 cellInfo.cell = null;
223 cellInfo.cell = null;
311 CellInfo.VacantCell cell = CellInfo.VacantCell.acquire();
312 cell.cellX = current.left;
313 cell.cellY = current.top;
314 cell.spanX = current.right - current.left + 1;
315 cell.spanY = current.bottom - current.top + 1;
316 if (cell.spanX > cellInfo.maxVacantSpanX) {
317 cellInfo.maxVacantSpanX = cell.spanX
625 final CellInfo.VacantCell cell = vacantCells.vacantCells.get(i); local
990 View cell; field in class:CellLayout.CellInfo
1063 VacantCell cell = list.get(i); local
1074 VacantCell cell = list.get(i); local
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InstallShortcutReceiver.java 53 CellLayout.CellInfo cell = new CellLayout.CellInfo(); local
54 cell.cellX = mCoordinates[0];
55 cell.cellY = mCoordinates[1];
56 cell.screen = screen;
69 .addShortcut(context, data, cell, true);
  /external/webkit/WebCore/platform/chromium/
ThemeChromiumMac.mm 47 // - The import of FlippedView() and its use as the parent view for cell
50 // - In paintButton() the code to save/restore the window's default button cell.
226 static void setControlSize(NSCell* cell, const IntSize* sizes, const IntSize& minZoomedSize, float zoomFactor)
237 if (size != [cell controlSize]) // Only update if we have to, since AppKit does work even if the size is the same.
238 [cell setControlSize:size];
241 static void updateStates(NSCell* cell, ControlStates states)
246 bool oldPressed = [cell isHighlighted];
249 [cell setHighlighted:pressed];
252 bool oldEnabled = [cell isEnabled];
255 [cell setEnabled:enabled]
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  /dalvik/vm/compiler/template/armv5te/
TEMPLATE_RETURN.S 13 ldr r9, [r0, #offStackSaveArea_returnAddr] @ r9<- chaining cell ret
37 movne r9, #0 @ clear the chaining cell address
39 cmp r9, #0 @ chaining cell exists?
40 blxne r9 @ jump to the chaining cell
  /external/webkit/WebKit/mac/Misc/
WebNSControlExtras.m 37 NSSize bestSize = [[self cell] cellSizeForBounds:NSMakeRect(0.0f, 0.0f, frame.size.width, 10000.0f)];
  /external/webkit/WebCore/platform/mac/
ThemeMac.mm 80 static void setControlSize(NSCell* cell, const IntSize* sizes, const IntSize& minZoomedSize, float zoomFactor)
91 if (size != [cell controlSize]) // Only update if we have to, since AppKit does work even if the size is the same.
92 [cell setControlSize:size];
95 static void updateStates(NSCell* cell, ControlStates states)
100 bool oldPressed = [cell isHighlighted];
103 [cell setHighlighted:pressed];
106 bool oldEnabled = [cell isEnabled];
109 [cell setEnabled:enabled];
112 bool oldFocused = [cell showsFirstResponder];
115 [cell setShowsFirstResponder:focused]
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  /external/emma/core/java12/com/vladium/emma/report/html/
ReportGenerator.java 201 final HTMLTable.ICell cell = coverage.newCell (); local
202 cell.setText (buf.toString (), true);
203 if (fail) cell.setClass (CSS_DATA_HIGHLIGHT);
380 final HTMLTable.ICell cell = coverage.newCell (); local
381 cell.setText (buf.toString (), true);
382 if (fail) cell.setClass (CSS_DATA_HIGHLIGHT);
497 final HTMLTable.ICell cell = coverage.newCell (); local
498 cell.setText (buf.toString (), true);
499 if (fail) cell.setClass (CSS_DATA_HIGHLIGHT);
555 // final HTMLTable.ICell cell = subheader.newCell ()
674 final HTMLTable.ICell cell = coverage.newCell (); local
791 final HTMLTable.ICell cell = navRow.newCell (); local
826 final HTMLTable.ICell cell = navRow.newCell (); local
846 final HTMLTable.ICell cell = titleRow.newCell (); local
884 final HTMLTable.ICell cell = header.newCell (); local
921 final HTMLTable.ICell cell = row.newCell (); local
951 final HTMLTable.ICell cell = row.newCell (); local
988 final HTMLTable.ICell cell = row.newCell (); local
1016 final HTMLTable.ICell cell = row.newCell (); local
1045 final HTMLTable.ICell cell = row.newCell (); local
1077 final HTMLTable.ICell cell = row.newCell (); local
1398 final HTMLTable.ICell cell = titleRow.newCell (); local
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  /frameworks/base/core/java/com/android/internal/widget/
LockPatternView.java 79 private ArrayList<Cell> mPattern = new ArrayList<Cell>(9);
134 * Represents a cell in the 3 X 3 matrix of the unlock pattern view.
136 public static class Cell {
141 static Cell[][] sCells = new Cell[3][3];
145 sCells[i][j] = new Cell(i, j);
151 * @param row The row of the cell.
152 * @param column The column of the cell.
154 private Cell(int row, int column)
476 final Cell cell = checkForNewHit(x, y); local
798 final Cell cell = pattern.get(i); local
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  /development/samples/TicTacToeLib/src/com/example/android/tictactoe/library/
GameActivity.java 123 int cell = mGameView.getSelection(); local
124 mButtonNext.setEnabled(cell >= 0);
138 int cell = mGameView.getSelection(); local
139 if (cell >= 0) {
141 mGameView.setCell(cell, player);
152 // Pick a non-used cell at random. That's about all the AI you need for this game.

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