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    Searched refs:dequeueBuffer (Results 1 - 14 of 14) sorted by null

  /frameworks/base/include/ui/
FramebufferNativeWindow.h 63 static int dequeueBuffer(android_native_window_t* window, android_native_buffer_t** buffer);
Overlay.h 80 status_t dequeueBuffer(overlay_buffer_t* buffer);
  /frameworks/base/libs/surfaceflinger/tests/overlays/
overlays.cpp 50 overlay->dequeueBuffer(&buffer);
  /hardware/ti/omap3/libstagefrighthw/
TIHardwareRenderer.cpp 174 CHECK_EQ(mOverlay->dequeueBuffer(&overlay_buffer), OK);
201 status_t err = mOverlay->dequeueBuffer(&overlay_buffer);
  /frameworks/base/include/surfaceflinger/
Surface.h 199 static int dequeueBuffer(android_native_window_t* window, android_native_buffer_t** buffer);
205 int dequeueBuffer(android_native_buffer_t** buffer);
211 status_t dequeueBuffer(sp<GraphicBuffer>* buffer);
250 // query() must be called from dequeueBuffer() thread
  /frameworks/base/libs/ui/
FramebufferNativeWindow.cpp 132 android_native_window_t::dequeueBuffer = dequeueBuffer;
177 int FramebufferNativeWindow::dequeueBuffer(android_native_window_t* window,
Overlay.cpp 50 status_t Overlay::dequeueBuffer(overlay_buffer_t* buffer)
53 return mOverlayData->dequeueBuffer(mOverlayData, buffer);
  /frameworks/base/libs/surfaceflinger_client/
Surface.cpp 340 android_native_window_t::dequeueBuffer = dequeueBuffer;
434 int Surface::dequeueBuffer(android_native_window_t* window,
437 return self->dequeueBuffer(buffer);
470 status_t Surface::dequeueBuffer(sp<GraphicBuffer>* buffer) {
472 status_t err = dequeueBuffer(&out);
482 int Surface::dequeueBuffer(android_native_buffer_t** buffer)
707 status_t err = dequeueBuffer(&backBuffer);
708 LOGE_IF(err, "dequeueBuffer failed (%s)", strerror(-err));
  /frameworks/base/include/ui/egl/
android_natives.h 128 int (*dequeueBuffer)(struct android_native_window_t* window,
134 * dequeueBuffer first.
  /hardware/libhardware/include/hardware/
overlay.h 206 int (*dequeueBuffer)(struct overlay_data_device_t *dev,
  /hardware/libhardware/modules/overlay/
overlay.cpp 310 dev->device.dequeueBuffer = overlay_dequeueBuffer;
  /hardware/ti/omap3/libopencorehw/
android_surface_output_omap34xx.cpp 229 /* This is to prevent dequeueBuffer to be called before the first
231 * as the dequeueBuffer call will be blocked.
235 ret = mOverlay->dequeueBuffer(&overlay_buffer);
  /hardware/ti/omap3/liboverlay/
overlay.cpp     [all...]
  /frameworks/base/opengl/libagl/
egl.cpp 399 if (nativeWindow->dequeueBuffer(nativeWindow, &buffer) != NO_ERROR) {
579 nativeWindow->dequeueBuffer(nativeWindow, &buffer);
    [all...]

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