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    Searched refs:formatIdx (Results 1 - 2 of 2) sorted by null

  /frameworks/base/opengl/libagl/
texture.cpp 376 const int32_t formatIdx = convertGLPixelFormat(format, type);
377 if (formatIdx == 0) { // we don't know what to do with this
382 const GGLFormat& pixelFormat(c->rasterizer.formats[formatIdx]);
392 width, height, stride, formatIdx, compressedFormat, bpr);
403 width, height, stride, formatIdx, compressedFormat, bpr);
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