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Searched
refs:formatIdx
(Results
1 - 2
of
2
) sorted by null
/frameworks/base/opengl/libagl/
texture.cpp
376
const int32_t
formatIdx
= convertGLPixelFormat(format, type);
377
if (
formatIdx
== 0) { // we don't know what to do with this
382
const GGLFormat& pixelFormat(c->rasterizer.formats[
formatIdx
]);
392
width, height, stride,
formatIdx
, compressedFormat, bpr);
403
width, height, stride,
formatIdx
, compressedFormat, bpr);
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