HomeSort by relevance Sort by last modified time
    Searched refs:gglFixedToIntRound (Results 1 - 3 of 3) sorted by null

  /system/core/libpixelflinger/
raster.cpp 72 GGLint xd = gglFixedToIntRound(c->state.raster.x);
73 GGLint yd = gglFixedToIntRound(c->state.raster.y);
210 gglFixedToIntRound(x),
211 gglFixedToIntRound(y),
212 gglFixedToIntRound(x)+w,
213 gglFixedToIntRound(y)+h);
  /system/core/include/private/pixelflinger/
ggl_fixed.h 36 inline GGLfixed gglFixedToIntRound(GGLfixed f) ALWAYS_INLINE ;
48 GGLfixed gglFixedToIntRound(GGLfixed f) {
71 return gglFixedToIntRound(v)<<FIXED_BITS;
  /frameworks/base/opengl/libagl/
texture.cpp 755 gglFixedToIntRound(x),
756 gglFixedToIntRound(y),
757 gglFixedToIntRound(x)+w,
758 gglFixedToIntRound(y)+h);
767 if (drawTexiOESWithCopybit(gglFixedToIntRound(x),
768 gglFixedToIntRound(y), gglFixedToIntRound(z),
769 gglFixedToIntRound(w), gglFixedToIntRound(h), c)) {
    [all...]

Completed in 240 milliseconds