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    Searched refs:glClear (Results 1 - 25 of 77) sorted by null

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  /frameworks/base/opengl/tests/finish/
finish.cpp 103 glClear(GL_COLOR_BUFFER_BIT);
117 glClear(GL_COLOR_BUFFER_BIT);
131 glClear(GL_COLOR_BUFFER_BIT);
146 glClear(GL_COLOR_BUFFER_BIT);
162 glClear(GL_COLOR_BUFFER_BIT);
183 glClear(GL_COLOR_BUFFER_BIT);
196 glClear(GL_COLOR_BUFFER_BIT);
210 glClear(GL_COLOR_BUFFER_BIT);
  /frameworks/base/opengl/tests/swapinterval/
swapinterval.cpp 94 glClear(GL_COLOR_BUFFER_BIT);
106 glClear(GL_COLOR_BUFFER_BIT);
109 glClear(GL_COLOR_BUFFER_BIT);
  /frameworks/base/opengl/tests/fillrate/
fillrate.cpp 122 glClear(GL_COLOR_BUFFER_BIT);
130 glClear(GL_COLOR_BUFFER_BIT);
141 glClear(GL_COLOR_BUFFER_BIT);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
CubeRenderer.java 39 * glClear().
42 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
FrameBufferObjectActivity.java 76 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
106 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
147 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
TouchRotateActivity.java 116 * glClear().
119 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
GLES20TriangleRenderer.java 53 GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
StaticTriangleRenderer.java 135 * glClear().
138 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/
KubeRenderer.java 47 * glClear(). However we must make sure to set the scissor
53 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
  /development/samples/BrowserPlugin/src/com/android/sampleplugin/graphics/
CubeRenderer.java 39 * glClear().
42 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
  /frameworks/base/opengl/tests/tritex/
tritex.cpp 259 glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
262 glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
270 glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
  /ndk/samples/san-angeles/jni/
importgl.h 82 FNDEF(void, glClear, (GLbitfield mask));
134 #define glClear FNPTR(glClear)
importgl.c 124 IMPORT_FUNC(glClear);
  /frameworks/base/opengl/tests/gldual/src/com/android/gldual/
TriangleRenderer.java 67 * glClear().
70 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
  /frameworks/base/opengl/tests/linetex/
linetex.cpp 107 glClear(GL_COLOR_BUFFER_BIT);
  /frameworks/base/opengl/tests/filter/
filter.cpp 74 glClear(GL_COLOR_BUFFER_BIT);
165 glClear(GL_COLOR_BUFFER_BIT);
  /frameworks/base/cmds/bootanimation/
BootAnimation.cpp 287 glClear(GL_COLOR_BUFFER_BIT);
316 glClear(GL_COLOR_BUFFER_BIT);
424 glClear(GL_COLOR_BUFFER_BIT);
475 glClear(GL_COLOR_BUFFER_BIT);
  /frameworks/base/opengl/tests/gl2_java/src/com/android/gl2java/
GL2JavaView.java 66 GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
  /frameworks/base/opengl/tests/gl2_jni/jni/
gl_code.cpp 137 glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
138 checkGlError("glClear");
  /frameworks/base/opengl/tests/gldual/jni/
gl_code.cpp 137 glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
138 checkGlError("glClear");
  /frameworks/base/opengl/tests/textures/
textures.cpp 103 glClear(GL_COLOR_BUFFER_BIT);
  /ndk/samples/hello-gl2/jni/
gl_code.cpp 157 glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
158 checkGlError("glClear");
  /packages/apps/Gallery3D/src/com/cooliris/media/
BackgroundLayer.java 99 gl.glClear(GL11.GL_COLOR_BUFFER_BIT);
  /external/quake/quake/src/QW/client/
gl_rmain.c 1074 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
1076 glClear (GL_DEPTH_BUFFER_BIT);
1086 glClear (GL_COLOR_BUFFER_BIT);
1105 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
1107 glClear (GL_DEPTH_BUFFER_BIT);
  /external/quake/quake/src/WinQuake/
glquake.h 329 #define glClear(...) do { glClear(__VA_ARGS__); GLCHECK("glClear");} while(0)

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