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    Searched refs:mAssetPaths (Results 1 - 2 of 2) sorted by null

  /frameworks/base/libs/utils/
AssetManager.cpp 117 for (size_t i=0; i<mAssetPaths.size(); i++) {
118 if (mAssetPaths[i].path == ap.path) {
129 mAssetPaths.add(ap);
133 *cookie = (void*)mAssetPaths.size();
154 return next > mAssetPaths.size() ? NULL : (void*)next;
161 if (which < mAssetPaths.size()) {
162 return mAssetPaths[which].path;
263 LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
276 size_t i = mAssetPaths.size();
280 assetName.string(), mAssetPaths.itemAt(i).path.string())
    [all...]
  /frameworks/base/include/utils/
AssetManager.h 319 Vector<asset_path> mAssetPaths;

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