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    Searched refs:mMaxFragmentTextureImageUnits (Results 1 - 2 of 2) sorted by null

  /frameworks/base/libs/rs/
rsContext.h 197 int32_t mMaxFragmentTextureImageUnits;
rsContext.cpp 559 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &mGL.mMaxFragmentTextureImageUnits);
813 LOGV("MAX Textures %i, %i %i", mGL.mMaxVertexTextureUnits, mGL.mMaxFragmentTextureImageUnits, mGL.mMaxTextureImageUnits);

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