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Searched
refs:mPrebuiltLayerState
(Results
1 - 2
of
2
) sorted by null
/frameworks/base/libs/surfaceflinger_client/
SurfaceComposerClient.cpp
159
mPrebuiltLayerState
= 0;
241
delete
mPrebuiltLayerState
;
242
mPrebuiltLayerState
= 0;
453
if (
mPrebuiltLayerState
== 0) {
454
mPrebuiltLayerState
= new layer_state_t;
500
// use
mPrebuiltLayerState
just to find out if we already have it
501
layer_state_t& dummy = *
mPrebuiltLayerState
;
/frameworks/base/include/surfaceflinger/
SurfaceComposerClient.h
158
layer_state_t*
mPrebuiltLayerState
;
Completed in 14 milliseconds