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    Searched refs:mPrebuiltLayerState (Results 1 - 2 of 2) sorted by null

  /frameworks/base/libs/surfaceflinger_client/
SurfaceComposerClient.cpp 159 mPrebuiltLayerState = 0;
241 delete mPrebuiltLayerState;
242 mPrebuiltLayerState = 0;
453 if (mPrebuiltLayerState == 0) {
454 mPrebuiltLayerState = new layer_state_t;
500 // use mPrebuiltLayerState just to find out if we already have it
501 layer_state_t& dummy = *mPrebuiltLayerState;
  /frameworks/base/include/surfaceflinger/
SurfaceComposerClient.h 158 layer_state_t* mPrebuiltLayerState;

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