/dalvik/vm/alloc/ |
DdmHeap.h | 32 * the contents of the GC or native heap. 37 * native heap. 39 void dvmDdmSendHeapSegments(bool shouldLock, bool native);
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DdmHeap.c | 278 /* If we're looking at the native heap, we'll just return 281 bool native = ctx->type == CHUNK_TYPE("NHSG"); local 287 if (!native && dvmIsValidObject(obj)) { 366 walkHeap(bool merge, bool native) 378 if (native) { 390 if (native) { 403 dvmDdmSendHeapSegments(bool shouldLock, bool native) 412 if (!native) { 444 dvmDbgDdmSendChunk(native ? CHUNK_TYPE("NHST") : CHUNK_TYPE("HPST"), 449 walkHeap(merge, native); [all...] |
/development/pdk/pndk/samples/samplejni/ |
Makefile | 10 SOURCES := native.cpp 38 libnative.so: native.o 41 native.o: native.cpp
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/development/samples/SimpleJNI/jni/ |
Android.mk | 31 native.cpp
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/external/webkit/JavaScriptCore/runtime/ |
ConstructData.cpp | 36 return constructData.native.function(exec, asObject(object), args);
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CallData.cpp | 36 return callData.native.function(exec, asObject(functionObject), thisValue, args);
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CallData.h | 54 } native; member in union:JSC::CallData
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ConstructData.h | 52 } native; member in union:JSC::ConstructData
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PropertySlot.cpp | 38 return callData.native.function(exec, slot.m_data.getterFunc, slot.slotBase(), exec->emptyList());
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BooleanConstructor.cpp | 55 constructData.native.function = constructWithBooleanConstructor; 67 callData.native.function = callBooleanConstructor;
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ErrorConstructor.cpp | 56 constructData.native.function = constructWithErrorConstructor; 69 callData.native.function = callErrorConstructor;
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NativeErrorConstructor.cpp | 58 constructData.native.function = constructWithNativeErrorConstructor; 69 callData.native.function = callNativeErrorConstructor;
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PrototypeFunction.cpp | 53 callData.native.function = m_function;
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/dalvik/vm/ |
Dvm.mk | 117 Native.c \ 157 native/InternalNative.c \ 158 native/dalvik_system_DexFile.c \ 159 native/dalvik_system_SamplingProfiler.c \ 160 native/dalvik_system_VMDebug.c \ 161 native/dalvik_system_VMRuntime.c \ 162 native/dalvik_system_VMStack.c \ 163 native/dalvik_system_Zygote.c \ 164 native/java_lang_Class.c \ 165 native/java_lang_Object.c [all...] |
Ddm.h | 69 * @param native false for an HPSG chunk, true for an NHSG chunk 73 bool dvmDdmHandleHpsgNhsgChunk(int when, int what, bool native);
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/external/proguard/examples/dictionaries/ |
keywords.txt | 37 native
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/external/proguard/examples/ |
midlets.pro | 45 # Preserve all native method names and the names of their classes. 48 native <methods>;
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/external/stlport/stlport/stl/ |
_epilog.h | 31 * Looks like the compiler native library on which STLport rely defined the std macro. 35 # error Incompatible native Std library.
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/external/webkit/JavaScriptCore/wtf/ |
ThreadSpecificWin.cpp | 27 #error This file should not be compiled by ports that do not use Windows native ThreadSpecific implementation.
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/dalvik/vm/native/ |
org_apache_harmony_dalvik_ddmc_DdmVmInternal.c | 21 #include "native/InternalNativePriv.h" 70 * public static boolean heapSegmentNotify(int when, int what, bool native) 80 bool native = (args[2] != 0); // false=virtual heap, true=native heap local 83 ret = dvmDdmHandleHpsgNhsgChunk(when, what, native);
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/frameworks/base/native/graphics/jni/ |
Android.mk | 27 frameworks/base/native/include \
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/dalvik/libcore/ |
NativeCode.mk | 16 # Definitions for building the native code needed for the core library. 23 # Get the list of all native directories that contain sub.mk files. 26 define all-core-native-dirs 27 $(patsubst %/sub.mk,%,$(shell cd $(LOCAL_PATH) && ls -d */src/$(1)/native/sub.mk 2> /dev/null)) 42 define include-core-native-dir 56 # Find any native directories containing sub.mk files. 57 core_native_dirs := $(strip $(call all-core-native-dirs,main)) 59 $(error No native code defined for libcore) 73 $(eval $(call include-core-native-dir,$(dir))))
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/external/webkit/WebCore/bindings/js/ |
JSMessageChannelConstructor.cpp | 53 constructData.native.function = construct;
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JSNodeListCustom.cpp | 50 callData.native.function = callNodeList;
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JSWebGLArrayBufferConstructor.cpp | 64 constructData.native.function = constructCanvasArrayBuffer;
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