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  /packages/apps/Gallery3D/src/com/cooliris/media/
AdaptiveBackgroundTexture.java 180 int prevX = FloatUtils.clamp(x - RADIUS, 0, maxX);
182 int prevArgb = in[inPos + prevX];
  /external/skia/src/core/
SkScan_Path.cpp 145 SkFixed prevX = prevHead->fX;
205 if (newX < prevX) // ripple currE backwards until it is x-sorted
208 prevX = newX;
SkStroke.cpp 133 SkScalar prevX = fPrevPt.fX;
142 fFirstOuterPt.set(prevX + normal->fX, prevY + normal->fY);
145 fInner.moveTo(prevX - normal->fX, prevY - normal->fY);

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