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    Searched refs:priorities (Results 1 - 12 of 12) sorted by null

  /cts/tests/tests/util/src/android/util/cts/
LogPrinterTest.java 40 int[] priorities = { Log.ASSERT, Log.DEBUG, Log.ERROR, Log.INFO, local
42 for (int i = 0; i < priorities.length; i++) {
43 new LogPrinter(priorities[i], mTag);
  /packages/inputmethods/LatinIME/java/src/com/android/inputmethod/latin/
Suggest.java 299 final int[] priorities = mPriorities; local
306 if (priorities[prefMaxSuggestions - 1] >= freq) return true;
308 if (priorities[pos] < freq
309 || (priorities[pos] == freq && length < mSuggestions
320 System.arraycopy(priorities, pos, priorities, pos + 1,
322 priorities[pos] = freq;
  /external/strace/
resource.c 409 static const struct xlat priorities[] = { variable in typeref:struct:xlat
421 printxval(priorities, tcp->u_arg[0], "PRIO_???");
432 printxval(priorities, tcp->u_arg[0], "PRIO_???");
  /external/v8/benchmarks/
richards.js 95 * priorities. Scheduling is done by maintaining a list of task control blocks
  /external/webkit/SunSpider/tests/v8-v4/
v8-richards.js 90 * priorities. Scheduling is done by maintaining a list of task control blocks
  /external/qemu/distrib/sdl-1.2.12/src/video/
SDL_glfuncs.h 213 SDL_PROC_UNUSED(void,glPrioritizeTextures,(GLsizei n, const GLuint *textures, const GLclampf *priorities))
  /external/qemu/distrib/sdl-1.2.12/include/
SDL_opengl.h     [all...]
  /prebuilt/darwin-x86/sdl/include/SDL/
SDL_opengl.h     [all...]
  /prebuilt/linux-x86/sdl/include/SDL/
SDL_opengl.h     [all...]
  /prebuilt/windows/sdl/host/include/SDL/
SDL_opengl.h     [all...]
  /prebuilt/windows/sdl/include/SDL/
SDL_opengl.h     [all...]
  /external/iproute2/doc/
ip-cref.tex     [all...]

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