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    Searched refs:selectConfigForNativeWindow (Results 1 - 16 of 16) sorted by null

  /frameworks/base/include/ui/
EGLUtils.h 42 static status_t selectConfigForNativeWindow(
  /frameworks/base/libs/ui/
EGLUtils.cpp 115 status_t EGLUtils::selectConfigForNativeWindow(
  /frameworks/base/opengl/tests/angeles/
app-linux.cpp 141 status_t err = EGLUtils::selectConfigForNativeWindow(
  /frameworks/base/opengl/tests/linetex/
linetex.cpp 54 status_t err = EGLUtils::selectConfigForNativeWindow(
  /frameworks/base/opengl/tests/swapinterval/
swapinterval.cpp 55 status_t err = EGLUtils::selectConfigForNativeWindow(
  /frameworks/base/opengl/tests/fillrate/
fillrate.cpp 53 status_t err = EGLUtils::selectConfigForNativeWindow(
  /frameworks/base/opengl/tests/textures/
textures.cpp 50 status_t err = EGLUtils::selectConfigForNativeWindow(
  /frameworks/base/libs/surfaceflinger/DisplayHardware/
DisplayHardware.cpp 138 status_t err = EGLUtils::selectConfigForNativeWindow(
  /frameworks/base/opengl/tests/filter/
filter.cpp 50 EGLUtils::selectConfigForNativeWindow(
  /frameworks/base/opengl/tests/finish/
finish.cpp 54 status_t err = EGLUtils::selectConfigForNativeWindow(
  /frameworks/base/opengl/tests/tritex/
tritex.cpp 144 EGLUtils::selectConfigForNativeWindow(eglDisplay, attrib, window, &myConfig);
  /external/quake/standalone/
main.cpp 191 android::EGLUtils::selectConfigForNativeWindow(gDisplay, configRequest, window, &config);
  /frameworks/base/opengl/tests/gl2_basic/
gl2_basic.cpp 303 returnValue = EGLUtils::selectConfigForNativeWindow(dpy, s_configAttribs, window, &myConfig);
305 printf("EGLUtils::selectConfigForNativeWindow() returned %d", returnValue);
309 checkEglError("EGLUtils::selectConfigForNativeWindow");
  /frameworks/base/opengl/tests/gl_basic/
gl_basic.cpp 241 EGLUtils::selectConfigForNativeWindow(eglDisplay, attrib, window, &myConfig);
  /frameworks/base/cmds/bootanimation/
BootAnimation.cpp 230 EGLUtils::selectConfigForNativeWindow(display, attribs, s.get(), &config);
  /frameworks/base/libs/rs/
rsContext.cpp 97 status_t err = EGLUtils::selectConfigForNativeWindow(mEGL.mDisplay, configAttribs, mWndSurface, &mEGL.mConfig);

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