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    Searched refs:specular (Results 1 - 16 of 16) sorted by null

  /frameworks/base/graphics/java/android/graphics/
EmbossMaskFilter.java 25 * @param specular coefficient for specular highlights (e.g. 8)
29 public EmbossMaskFilter(float[] direction, float ambient, float specular, float blurRadius) {
33 native_instance = nativeConstructor(direction, ambient, specular, blurRadius);
36 private static native int nativeConstructor(float[] direction, float ambient, float specular, float blurRadius);
  /external/skia/src/animator/
SkDrawEmboss.h 29 SkScalar radius, ambient, specular; member in class:SkDrawEmboss
SkDrawEmboss.cpp 26 SK_MEMBER(specular, Float)
40 return SkBlurMaskFilter::CreateEmboss(direction.begin(), ambient, specular, radius);
  /external/skia/include/effects/
SkBlurMaskFilter.h 45 @param specular coefficient for specular highlights (e.g. 8)
50 SkScalar ambient, SkScalar specular,
  /frameworks/base/core/jni/android/graphics/
MaskFilter.cpp 27 static SkMaskFilter* createEmboss(JNIEnv* env, jobject, jfloatArray dirArray, float ambient, float specular, float radius) {
38 SkFloatToScalar(specular),
  /external/skia/src/effects/
SkEmbossMask.cpp 99 int specular = light.fSpecular; local
158 // specular is 4.4
160 // and then possibly cache a 256 table for a given specular
163 for (int i = specular >> 4; i > 0; --i)
SkEmbossMaskFilter.cpp 25 SkScalar ambient, SkScalar specular,
36 // specular should be 0..15.99 as a scalar
37 int sp = SkScalarToFixed(specular) >> 12;
  /development/samples/GlobalTime/src/com/android/globaltime/
GLView.java 160 * <li> ls - specular light (all RGB channels)
161 * <li> lsr - specular light red channel
162 * <li> lsg - specular light green channel
163 * <li> lsb - specular light blue channel
247 "Specular Intenstity",
248 "Specular Red",
249 "Specular Green",
250 "Specular Blue",
398 * Sets the overall specular light intensity. This intensity will
411 * Sets the specular color for the red, green, and blue channel
    [all...]
  /frameworks/base/opengl/libagl/
light.cpp 75 init_white(c->lighting.lights[0].specular);
85 c->lighting.front.specular.a = 0x10000;
254 vmul3(l.implicitSpecular.v, material.specular.v, l.specular.v);
256 // this is just a flag to tell if we have a specular component
326 vmul3(l.implicitSpecular.v, material.specular.v, l.specular.v);
327 // this is just a flag to tell if we have a specular component
397 // specular
526 what = light.specular.v
    [all...]
  /external/quake/quake/src/QW/dxsdk/sdk/inc/
d3dtypes.h 216 D3DCOLOR specular; /* Specular component of vertex */ member in union:_D3DTLVERTEX::__anon5106
251 D3DCOLOR specular; /* Specular component of vertex */ member in union:_D3DLVERTEX::__anon5113
450 D3DCOLORVALUE specular; /* Specular 'shininess' */ member in union:_D3DMATERIAL::__anon5126
458 D3DVALUE power; /* Sharpness if specular highlight */
702 D3DRENDERSTATE_SPECULARENABLE = 29, /* TRUE to enable specular */
  /external/quake/quake/src/WinQuake/dxsdk/SDK/INC/
D3DTYPES.H 216 D3DCOLOR specular; /* Specular component of vertex */ member in union:_D3DTLVERTEX::__anon5289
251 D3DCOLOR specular; /* Specular component of vertex */ member in union:_D3DLVERTEX::__anon5296
450 D3DCOLORVALUE specular; /* Specular 'shininess' */ member in union:_D3DMATERIAL::__anon5309
458 D3DVALUE power; /* Sharpness if specular highlight */
702 D3DRENDERSTATE_SPECULARENABLE = 29, /* TRUE to enable specular */
  /frameworks/base/include/private/opengles/
gl_context.h 288 vec4_t specular; member in struct:android::gl::light_t
308 vec4_t specular; member in struct:android::gl::material_t
  /external/v8/benchmarks/
raytrace.js 812 // Phong specular highlights
  /external/webkit/SunSpider/tests/v8-v4/
v8-raytrace.js 807 // Phong specular highlights
  /prebuilt/sdk/4/
android.jar 
  /prebuilt/sdk/6/
android.jar 

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