/external/proguard/src/proguard/gui/splash/ |
TimeSwitchSprite.java | 26 * This Sprite displays another Sprite in a given time interval. 27 * The time of the encapsulated Sprite is shifted by the start time. 31 public class TimeSwitchSprite implements Sprite 35 private final Sprite sprite; field in class:TimeSwitchSprite 39 * Creates a new TimeSwitchSprite for displaying a given Sprite starting at 42 * @param sprite the toggled Sprite. 44 public TimeSwitchSprite(long onTime, Sprite sprite [all...] |
ColorSprite.java | 26 * This Sprite colors another given sprite. 30 public class ColorSprite implements Sprite 33 private final Sprite sprite; field in class:ColorSprite 38 * @param color the variable color of the given sprite. 39 * @param sprite the sprite that will be colored and painted. 42 Sprite sprite) [all...] |
FontSprite.java | 26 * This Sprite sets the font for another given sprite. 30 public class FontSprite implements Sprite 33 private final Sprite sprite; field in class:FontSprite 38 * @param font the variable Font of the given sprite. 39 * @param sprite the sprite that will be provided of a font and painted. 42 Sprite sprite) [all...] |
ClipSprite.java | 26 * This Sprite encapsulates another Sprite, which is clipped by a clip Sprite. 30 public class ClipSprite implements Sprite 34 private final Sprite clipSprite; 35 private final Sprite sprite; field in class:ClipSprite 40 * @param insideClipColor the background color inside the clip sprite. 41 * @param outsideClipColor the background color outside the clip sprite. 42 * @param clipSprite the clip Sprite [all...] |
ShadowedSprite.java | 26 * This Sprite adds a drop shadow to another Sprite. 30 public class ShadowedSprite implements Sprite 36 private final Sprite sprite; field in class:ShadowedSprite 44 * @param xOffset the variable x-offset of the shadow, relative to the sprite itself. 45 * @param yOffset the variable y-offset of the shadow, relative to the sprite itself. 49 * @param sprite the Sprite to be painted with its shadow. 55 Sprite sprite [all...] |
BufferedSprite.java | 27 * This Sprite encapsulates another Sprite, which is then buffered in an Image. 31 public class BufferedSprite implements Sprite 37 private final Sprite sprite; field in class:BufferedSprite 50 * @param sprite the Sprite that is painted in the buffer. 59 Sprite sprite, 68 sprite, [all...] |
SplashPanel.java | 31 * This JPanel renders an animated Sprite. 40 private final Sprite sprite; field in class:SplashPanel 50 * Creates a new SplashPanel with the given Sprite, which will be animated 52 * @param sprite the Sprite that will be animated. 54 * animating the Sprite (between 0 and 1). 56 public SplashPanel(Sprite sprite, double processorLoad) 58 this(sprite, processorLoad, (long)Integer.MAX_VALUE) 212 Sprite sprite = local [all...] |
/external/qemu/distrib/sdl-1.2.12/src/video/riscos/ |
SDL_riscossprite.c | 28 Implements Sprite plotting code for wimp display.window 42 /* Create sprite buffer for screen */ 78 /* Initialise a sprite area */ 99 regs.r[6] = (((bpp == 16) ? 5 : 6) << 27) /* Type 6 = 32bpp sprite, 5 = 16bpp sprite */ 102 | 1; /* Marker to distinguish between mode selectors and sprite modes */ 108 /* Modify sprite to take into account 256 colour palette */ 109 int *sprite = (int *)(buffer + 16); local 110 /* Adjust sprite offsets */ 111 sprite[0] += 2048 147 int *sprite = ((int *)this->hidden->bank[1])+4; local [all...] |
/external/proguard/lib/ |
proguardgui.jar | |
/external/kernel-headers/original/linux/ |
fb.h | 757 struct fb_pixmap sprite; /* Cursor hardware mapper */ member in struct:fb_info [all...] |