HomeSort by relevance Sort by last modified time
    Searched refs:textures (Results 1 - 25 of 69) sorted by null

1 2 3

  /frameworks/base/opengl/tests/textures/
Android.mk 5 textures.cpp
13 LOCAL_MODULE:= test-opengl-textures
  /packages/apps/Gallery3D/src/com/cooliris/media/
LoadingLayer.java 169 // Start loading textures.
170 int[] textures = PRELOAD_RESOURCES_ASYNC_UNSCALED; local
171 for (int i = 0; i != textures.length; ++i) {
172 view.loadTexture(view.getResource(textures[i], false));
174 textures = PRELOAD_RESOURCES_ASYNC_SCALED;
175 for (int i = 0; i != textures.length; ++i) {
176 view.loadTexture(view.getResource(textures[i]));
182 // Wait for textures to finish loading before fading out.
184 // Request that the view upload all loaded textures.
187 // Determine if all textures have loaded
188 int[] textures = PRELOAD_RESOURCES_ASYNC_SCALED; local
    [all...]
  /frameworks/base/opengl/libagl/
texture.cpp 52 c->textures.packAlignment = 4;
53 c->textures.unpackAlignment = 4;
56 c->textures.defaultTexture = new EGLTextureObject();
57 c->textures.defaultTexture->incStrong(c);
61 bindTextureTmu(c, i, 0, c->textures.defaultTexture);
69 if (c->textures.ggl)
70 gglUninit(c->textures.ggl);
71 c->textures.defaultTexture->decStrong(c);
73 if (c->textures.tmu[i].texture)
74 c->textures.tmu[i].texture->decStrong(c)
    [all...]
copybit.h 38 && c->textures.tmu[0].texture->try_copybit;
  /external/skia/src/gl/
SkGLDevice_SWLayer.cpp 79 const SkPoint verts[], const SkPoint textures[],
83 draw.drawVertices(vmode, vertexCount, verts, textures, colors, xmode,
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
LabelMaker.java 82 int[] textures = new int[1]; local
83 gl.glGenTextures(1, textures, 0);
84 mTextureID = textures[0];
108 int[] textures = new int[1]; local
109 textures[0] = mTextureID;
110 gl.glDeleteTextures(1, textures, 0);
SpriteTextRenderer.java 79 int[] textures = new int[1]; local
80 gl.glGenTextures(1, textures, 0);
82 mTextureID = textures[0];
MatrixTrackingGL.java 176 public void glDeleteTextures(int n, int[] textures, int offset) {
177 mgl.glDeleteTextures(n, textures, offset);
180 public void glDeleteTextures(int n, IntBuffer textures) {
181 mgl.glDeleteTextures(n, textures);
274 public void glGenTextures(int n, int[] textures, int offset) {
275 mgl.glGenTextures(n, textures, offset);
278 public void glGenTextures(int n, IntBuffer textures) {
279 mgl.glGenTextures(n, textures);
  /packages/wallpapers/Basic/src/com/android/wallpaper/galaxy/
GalaxyRS.java 203 final Allocation[] textures = mTextures; local
204 textures[RSID_TEXTURE_SPACE] = loadTexture(R.drawable.space, "TSpace");
205 textures[RSID_TEXTURE_LIGHT1] = loadTexture(R.drawable.light1, "TLight1");
206 textures[RSID_TEXTURE_FLARES] = loadTextureARGB(R.drawable.flares, "TFlares");
208 final int count = textures.length;
210 textures[i].uploadToTexture(0);
  /external/skia/src/core/
SkDevice.cpp 97 const SkPoint verts[], const SkPoint textures[],
101 draw.drawVertices(vmode, vertexCount, verts, textures, colors, xmode,
  /packages/wallpapers/Basic/src/com/android/wallpaper/grass/
GrassRS.java 350 final Allocation[] textures = mTextures; local
351 textures[0] = loadTexture(R.drawable.night, "TNight");
352 textures[1] = loadTexture(R.drawable.sunrise, "TSunrise");
353 textures[2] = loadTexture(R.drawable.sky, "TSky");
354 textures[3] = loadTexture(R.drawable.sunset, "TSunset");
355 textures[4] = generateTextureAlpha(4, 1, new int[] { 0x00FFFF00 }, "TAa");
357 final int count = textures.length;
359 textures[i].uploadToTexture(0);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
GLES20TriangleRenderer.java 121 int[] textures = new int[1]; local
122 GLES20.glGenTextures(1, textures, 0);
124 mTextureID = textures[0];
StaticTriangleRenderer.java 99 int[] textures = new int[1]; local
100 glGenTextures(1, textures, 0);
102 mTextureID = textures[0];
TriangleRenderer.java 72 int[] textures = new int[1]; local
73 gl.glGenTextures(1, textures, 0);
75 mTextureID = textures[0];
FrameBufferObjectActivity.java 176 int[] textures = new int[1]; local
177 gl.glGenTextures(1, textures, 0);
178 texture = textures[0];
MatrixPaletteRenderer.java 259 int[] textures = new int[1]; local
260 gl.glGenTextures(1, textures, 0);
262 mTextureID = textures[0];
  /packages/wallpapers/Basic/src/com/android/wallpaper/fall/
FallRS.java 260 final Allocation[] textures = new Allocation[TEXTURES_COUNT]; local
261 textures[RSID_TEXTURE_RIVERBED] = loadTexture(R.drawable.pond, "TRiverbed");
262 textures[RSID_TEXTURE_LEAVES] = loadTextureARGB(R.drawable.leaves, "TLeaves");
264 final int count = textures.length;
266 textures[i].uploadToTexture(0);
  /external/quake/quake/src/QW/client/
gl_rmisc.c 428 if (!cl.worldmodel->textures[i])
430 if (!Q_strncmp(cl.worldmodel->textures[i]->name,"sky",3) )
432 if (!Q_strncmp(cl.worldmodel->textures[i]->name,"window02_1",10) )
434 cl.worldmodel->textures[i]->texturechain = NULL;
model.h 375 texture_t **textures; member in struct:model_s
  /external/quake/quake/src/WinQuake/
gl_rmisc.cpp 426 if (!cl.worldmodel->textures[i])
428 if (!Q_strncmp(cl.worldmodel->textures[i]->name,"sky",3) )
430 if (!Q_strncmp(cl.worldmodel->textures[i]->name,"window02_1",10) )
432 cl.worldmodel->textures[i]->texturechain = NULL;
model.h 358 texture_t **textures; member in struct:model_s
  /external/skia/include/core/
SkDraw.h 58 const SkPoint vertices[], const SkPoint textures[],
  /frameworks/base/opengl/tools/glgen/specs/gles11/
checks.spec 6 glDeleteTextures check textures n
10 glGenTextures check textures n
  /external/quake/quake/src/QW/server/
model.c 290 loadmodel->textures = NULL;
298 loadmodel->textures = Hunk_AllocName (m->nummiptex * sizeof(*loadmodel->textures) , loadname);
315 loadmodel->textures[i] = tx;
331 tx = loadmodel->textures[i];
364 tx2 = loadmodel->textures[j];
607 if (!loadmodel->textures)
616 out->texture = loadmodel->textures[miptex];
  /frameworks/base/opengl/java/android/opengl/
GLES10.java 473 // C function void glDeleteTextures ( GLsizei n, const GLuint *textures )
477 int[] textures,
481 // C function void glDeleteTextures ( GLsizei n, const GLuint *textures )
485 java.nio.IntBuffer textures
637 // C function void glGenTextures ( GLsizei n, GLuint *textures )
641 int[] textures,
645 // C function void glGenTextures ( GLsizei n, GLuint *textures )
649 java.nio.IntBuffer textures
    [all...]

Completed in 374 milliseconds

1 2 3