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    Searched refs:waterlevel (Results 1 - 11 of 11) sorted by null

  /external/quake/quake/src/QW/client/
pmove.h 91 extern int waterlevel;
pmove.c 29 int waterlevel; variable
364 if (waterlevel >= 2) // apply water friction
365 drop += speed*movevars.waterfriction*waterlevel*frametime;
614 // get waterlevel
616 waterlevel = 0;
625 waterlevel = 1;
630 waterlevel = 2;
634 waterlevel = 3;
661 if (waterlevel >= 2)
880 // set onground, watertype, and waterlevel
    [all...]
  /external/quake/quake/src/QW/progs/
progdefs.h 118 float waterlevel; member in struct:__anon5160
weapons.qc 532 if (self.waterlevel > 1)
944 if (self.waterlevel <= 1 && self.ammo_cells >= 1 && (it & IT_LIGHTNING) )
  /external/quake/quake/src/QW/server/
progdefs.h 137 float waterlevel; member in struct:__anon5208
sv_phys.c 681 ent->v.waterlevel = 1;
692 ent->v.waterlevel = 1;
701 ent->v.waterlevel = cont;
sv_user.c     [all...]
  /external/quake/quake/src/WinQuake/
pr_cmds.cpp 1687 int waterlevel; local
1713 waterlevel = (int)self->u.v.waterlevel;
1717 if (((flags & FL_SWIM) && (waterlevel < drownlevel)) || (waterlevel >= drownlevel))
1742 if (!waterlevel)
    [all...]
sv_phys.cpp 820 ent->u.v.waterlevel = 0;
829 ent->u.v.waterlevel = 1;
834 ent->u.v.waterlevel = 2;
838 ent->u.v.waterlevel = 3;
853 VectorMA (ent->u.v.basevelocity, 150.0*ent->u.v.waterlevel/3.0, current_table[CONTENTS_CURRENT_0 - truecont], ent->u.v.basevelocity);
858 return ent->u.v.waterlevel > 1;
981 if (!oldonground && ent->u.v.waterlevel == 0)
1214 ent->u.v.waterlevel = 1;
1225 ent->u.v.waterlevel = 1;
1234 ent->u.v.waterlevel = cont
    [all...]
sv_user.cpp 310 || !sv_player->u.v.waterlevel)
422 if ( (sv_player->u.v.waterlevel >= 2)
sv_main.cpp 642 if ( ent->u.v.waterlevel >= 2)

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