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  /frameworks/base/core/java/android/util/
MathUtils.java 139 public static float tan(float angle) {
140 return (float) Math.tan(angle);
  /frameworks/base/opengl/tests/gldual/src/com/android/gldual/
TriangleRenderer.java 84 float angle = 0.090f * ((int) time); local
86 gl.glRotatef(angle, 0, 0, 1.0f);
  /frameworks/base/opengl/tools/glgen/specs/gles11/
GLES10.spec 83 void glRotatef ( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
84 void glRotatex ( GLfixed angle, GLfixed x, GLfixed y, GLfixed z )
  /frameworks/base/opengl/tools/glgen/specs/jsr239/
glspec-1.0 83 void glRotatef ( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
84 void glRotatex ( GLfixed angle, GLfixed x, GLfixed y, GLfixed z )
  /external/quake/quake/src/QW/client/
r_sprite.c 291 float dot, angle, sr, cr; local
380 // angle. So vpn stays the same, but vright and vup rotate
381 angle = currententity->angles[ROLL] * (M_PI*2 / 360);
382 sr = sin(angle);
383 cr = cos(angle);
  /external/quake/quake/src/WinQuake/
r_sprite.cpp 291 float dot, angle, sr, cr; local
380 // angle. So vpn stays the same, but vright and vup rotate
381 angle = currententity->angles[ROLL] * (M_PI*2 / 360);
382 sr = sin(angle);
383 cr = cos(angle);
  /external/webkit/WebCore/platform/graphics/transforms/
TransformationMatrix.h 223 TransformationMatrix& rotate3d(double x, double y, double z, double angle);
235 TransformationMatrix& skewX(double angle) { return skew(angle, 0); }
236 TransformationMatrix& skewY(double angle) { return skew(0, angle); }
  /frameworks/base/awt/org/apache/harmony/awt/gl/font/
CaretManager.java 117 float advance, angle; local
125 angle = seg.metrics.italicAngle;
134 angle = seg.metrics.italicAngle;
137 res[1] = angle;
338 // Not graphics, need to check italic angle and baseline
FontPeerImpl.java 83 // italic angle value of this font peer
403 * Returns tangens of the italic angle of this FontPeerImpl.
404 * If the FontPeerImpl has TrueType font type, italic angle value can be
  /frameworks/base/graphics/java/android/graphics/
Path.java 292 * with the first point of the arc. The sweep angle is tread mod 360.
295 * @param startAngle Starting angle (in degrees) where the arc begins
296 * @param sweepAngle Sweep angle (in degrees) measured clockwise, treated
313 * @param startAngle Starting angle (in degrees) where the arc begins
314 * @param sweepAngle Sweep angle (in degrees) measured clockwise
400 * @param startAngle Starting angle (in degrees) where the arc begins
401 * @param sweepAngle Sweep angle (in degrees) measured clockwise
  /frameworks/base/tools/layoutlib/bridge/src/android/graphics/
Path.java 341 * with the first point of the arc. The sweep angle is tread mod 360.
344 * @param startAngle Starting angle (in degrees) where the arc begins
345 * @param sweepAngle Sweep angle (in degrees) measured clockwise, treated
362 * @param startAngle Starting angle (in degrees) where the arc begins
363 * @param sweepAngle Sweep angle (in degrees) measured clockwise
470 * @param startAngle Starting angle (in degrees) where the arc begins
471 * @param sweepAngle Sweep angle (in degrees) measured clockwise
  /frameworks/base/opengl/java/android/opengl/
Matrix.java 443 * Rotates matrix m by angle a (in degrees) around the axis (x, y, z)
448 * @param a angle to rotate in degrees
462 * Rotates matrix m in place by angle a (in degrees)
466 * @param a angle to rotate in degrees
480 * Rotates matrix m by angle a (in degrees) around the axis (x, y, z)
483 * @param a angle to rotate in degrees
549 * @param x angle of rotation, in degrees
550 * @param y angle of rotation, in degrees
551 * @param z angle of rotation, in degrees
  /external/webkit/WebCore/platform/graphics/
GraphicsLayer.cpp 360 // if this is a rotation entry, we need to see if any angle differences are >= 180 deg
365 lastRotAngle = static_cast<RotateTransformOperation*>(firstVal->operations().at(j).get())->angle();
372 double rotAngle = val->operations().isEmpty() ? 0 : (static_cast<RotateTransformOperation*>(val->operations().at(j).get())->angle());
Path.cpp 243 float angle = static_cast<float>(step) / static_cast<float>(num) * 2.0f * piFloat; local
244 x = cx + cosf(angle) * rx;
245 y = cy + sinf(angle) * ry;
  /packages/wallpapers/Basic/src/com/android/wallpaper/galaxy/
GalaxyRS.java 297 " float angle = ATTRIB_position.x;\n" +
298 " float x = dist * sin(angle);\n" +
299 " float y = dist * cos(angle) * 0.892;\n" +
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
ColorMatrixSample.java 106 //convert our animated angle [-180...180] to a contrast value of [-1..1]
  /external/bluetooth/bluez/compat/
fakehid.c 211 double angle; local
214 angle = (direction * 22.5) * 3.1415926 / 180;
215 x = (int) (sin(angle) * 8);
216 y = (int) (cos(angle) * -8);
  /external/freetype/include/freetype/internal/
ftcalc.h 153 * saying that the angle difference between the `in' and `out' vectors is
  /external/freetype/src/base/
ftsynth.c 59 /* For italic, simply apply a shear transform, with an angle */
  /external/qemu/android/skin/
trackball.c 101 double angle; member in struct:__anon4163
129 rot->angle = len * ANGLE_FACTOR;
143 cs = cos( rot->angle );
144 sn = sin( rot->angle );
  /external/qemu/hw/
pxa.h 94 void pxa2xx_lcdc_oritentation(void *opaque, int angle);
  /external/quake/quake/src/QW/progs/
server.qc 24 The angle of the movetarget effects standing and bowing direction, but has no effect on movement, which allways heads to the next target.
  /frameworks/base/awt/java/awt/
Graphics2D.java 306 * The coordinate system is rotated by the specified angle in radians
310 * the angle of rotation in radians.
316 * Transform. The coordinate system is rotated by the specified angle in
321 * the angle of rotation in radians.
  /frameworks/base/opengl/libs/GLES_CM/
gl_api.in 94 void API_ENTRY(glRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) {
95 CALL_GL_API(glRotatef, angle, x, y, z);
364 void API_ENTRY(glRotatex)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) {
365 CALL_GL_API(glRotatex, angle, x, y, z);
  /packages/wallpapers/Basic/res/raw/
distort.rs 81 leaf->angle = randf2(0.0f, 360.0f);
314 float r = leaf->angle;
381 leaf->angle = r;
386 leaf->angle = r;

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