/frameworks/base/core/java/android/util/ |
MathUtils.java | 139 public static float tan(float angle) { 140 return (float) Math.tan(angle);
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/frameworks/base/opengl/tests/gldual/src/com/android/gldual/ |
TriangleRenderer.java | 84 float angle = 0.090f * ((int) time); local 86 gl.glRotatef(angle, 0, 0, 1.0f);
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/frameworks/base/opengl/tools/glgen/specs/gles11/ |
GLES10.spec | 83 void glRotatef ( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ) 84 void glRotatex ( GLfixed angle, GLfixed x, GLfixed y, GLfixed z )
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/frameworks/base/opengl/tools/glgen/specs/jsr239/ |
glspec-1.0 | 83 void glRotatef ( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
84 void glRotatex ( GLfixed angle, GLfixed x, GLfixed y, GLfixed z )
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/external/quake/quake/src/QW/client/ |
r_sprite.c | 291 float dot, angle, sr, cr; local 380 // angle. So vpn stays the same, but vright and vup rotate 381 angle = currententity->angles[ROLL] * (M_PI*2 / 360); 382 sr = sin(angle); 383 cr = cos(angle);
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/external/quake/quake/src/WinQuake/ |
r_sprite.cpp | 291 float dot, angle, sr, cr;
local 380 // angle. So vpn stays the same, but vright and vup rotate
381 angle = currententity->angles[ROLL] * (M_PI*2 / 360);
382 sr = sin(angle);
383 cr = cos(angle);
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/external/webkit/WebCore/platform/graphics/transforms/ |
TransformationMatrix.h | 223 TransformationMatrix& rotate3d(double x, double y, double z, double angle); 235 TransformationMatrix& skewX(double angle) { return skew(angle, 0); } 236 TransformationMatrix& skewY(double angle) { return skew(0, angle); }
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/frameworks/base/awt/org/apache/harmony/awt/gl/font/ |
CaretManager.java | 117 float advance, angle; local 125 angle = seg.metrics.italicAngle; 134 angle = seg.metrics.italicAngle; 137 res[1] = angle; 338 // Not graphics, need to check italic angle and baseline
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FontPeerImpl.java | 83 // italic angle value of this font peer 403 * Returns tangens of the italic angle of this FontPeerImpl. 404 * If the FontPeerImpl has TrueType font type, italic angle value can be
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/frameworks/base/graphics/java/android/graphics/ |
Path.java | 292 * with the first point of the arc. The sweep angle is tread mod 360. 295 * @param startAngle Starting angle (in degrees) where the arc begins 296 * @param sweepAngle Sweep angle (in degrees) measured clockwise, treated 313 * @param startAngle Starting angle (in degrees) where the arc begins 314 * @param sweepAngle Sweep angle (in degrees) measured clockwise 400 * @param startAngle Starting angle (in degrees) where the arc begins 401 * @param sweepAngle Sweep angle (in degrees) measured clockwise
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/frameworks/base/tools/layoutlib/bridge/src/android/graphics/ |
Path.java | 341 * with the first point of the arc. The sweep angle is tread mod 360. 344 * @param startAngle Starting angle (in degrees) where the arc begins 345 * @param sweepAngle Sweep angle (in degrees) measured clockwise, treated 362 * @param startAngle Starting angle (in degrees) where the arc begins 363 * @param sweepAngle Sweep angle (in degrees) measured clockwise 470 * @param startAngle Starting angle (in degrees) where the arc begins 471 * @param sweepAngle Sweep angle (in degrees) measured clockwise
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/frameworks/base/opengl/java/android/opengl/ |
Matrix.java | 443 * Rotates matrix m by angle a (in degrees) around the axis (x, y, z) 448 * @param a angle to rotate in degrees 462 * Rotates matrix m in place by angle a (in degrees) 466 * @param a angle to rotate in degrees 480 * Rotates matrix m by angle a (in degrees) around the axis (x, y, z) 483 * @param a angle to rotate in degrees 549 * @param x angle of rotation, in degrees 550 * @param y angle of rotation, in degrees 551 * @param z angle of rotation, in degrees
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/external/webkit/WebCore/platform/graphics/ |
GraphicsLayer.cpp | 360 // if this is a rotation entry, we need to see if any angle differences are >= 180 deg 365 lastRotAngle = static_cast<RotateTransformOperation*>(firstVal->operations().at(j).get())->angle(); 372 double rotAngle = val->operations().isEmpty() ? 0 : (static_cast<RotateTransformOperation*>(val->operations().at(j).get())->angle());
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Path.cpp | 243 float angle = static_cast<float>(step) / static_cast<float>(num) * 2.0f * piFloat; local 244 x = cx + cosf(angle) * rx; 245 y = cy + sinf(angle) * ry;
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/packages/wallpapers/Basic/src/com/android/wallpaper/galaxy/ |
GalaxyRS.java | 297 " float angle = ATTRIB_position.x;\n" + 298 " float x = dist * sin(angle);\n" + 299 " float y = dist * cos(angle) * 0.892;\n" +
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
ColorMatrixSample.java | 106 //convert our animated angle [-180...180] to a contrast value of [-1..1]
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/external/bluetooth/bluez/compat/ |
fakehid.c | 211 double angle; local 214 angle = (direction * 22.5) * 3.1415926 / 180; 215 x = (int) (sin(angle) * 8); 216 y = (int) (cos(angle) * -8);
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/external/freetype/include/freetype/internal/ |
ftcalc.h | 153 * saying that the angle difference between the `in' and `out' vectors is
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/external/freetype/src/base/ |
ftsynth.c | 59 /* For italic, simply apply a shear transform, with an angle */
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/external/qemu/android/skin/ |
trackball.c | 101 double angle; member in struct:__anon4163 129 rot->angle = len * ANGLE_FACTOR; 143 cs = cos( rot->angle ); 144 sn = sin( rot->angle );
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/external/qemu/hw/ |
pxa.h | 94 void pxa2xx_lcdc_oritentation(void *opaque, int angle);
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/external/quake/quake/src/QW/progs/ |
server.qc | 24 The angle of the movetarget effects standing and bowing direction, but has no effect on movement, which allways heads to the next target.
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/frameworks/base/awt/java/awt/ |
Graphics2D.java | 306 * The coordinate system is rotated by the specified angle in radians 310 * the angle of rotation in radians. 316 * Transform. The coordinate system is rotated by the specified angle in 321 * the angle of rotation in radians.
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/frameworks/base/opengl/libs/GLES_CM/ |
gl_api.in | 94 void API_ENTRY(glRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) { 95 CALL_GL_API(glRotatef, angle, x, y, z); 364 void API_ENTRY(glRotatex)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) { 365 CALL_GL_API(glRotatex, angle, x, y, z);
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/packages/wallpapers/Basic/res/raw/ |
distort.rs | 81 leaf->angle = randf2(0.0f, 360.0f); 314 float r = leaf->angle; 381 leaf->angle = r; 386 leaf->angle = r;
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