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  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
GLES20TriangleRenderer.java 74 float angle = 0.090f * ((int) time); local
75 Matrix.setRotateM(mMMatrix, 0, angle, 0, 0, 1.0f);
StaticTriangleRenderer.java 160 float angle = 0.090f * ((int) time); local
162 glRotatef(angle, 0, 0, 1.0f);
TriangleRenderer.java 148 float angle = 0.090f * ((int) time); local
150 gl.glRotatef(angle, 0, 0, 1.0f);
FrameBufferObjectActivity.java 123 float angle = 0.090f * ((int) time); local
125 gl.glRotatef(angle, 0, 0, 1.0f);
  /external/neven/Embedded/common/src/b_TensorEm/
Flt16Vec2D.h 106 /** computes angle between vector and x axis*/
109 /** computes angle between two vectors */
Int16Vec2D.h 101 /** computes angle between vector and x axis*/
104 /** computes angle between two vectors */
  /external/opencore/codecs_v2/utilities/colorconvert/include/
pvvideoblend.h 51 This enumeration is for the clockwise rotation angle.
125 @param rotation Angle of rotation, for the input from camera.
  /external/quake/quake/src/WinQuake/
client.h 168 // the view is temporarliy offset, and an angle reset commands at the start
194 int intermission; // don't change view angle, full screen, etc
  /external/skia/src/gl/
SkGL.h 242 static inline void Rotate(SkScalar angle) {
243 MAKE_GL(glRotate)(SkScalarToGL(angle), 0, 0, SK_GLScalar1);
  /frameworks/base/opengl/libs/GLES_CM/
glext_api.in 133 void API_ENTRY(glRotatexOES)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) {
134 CALL_GL_API(glRotatexOES, angle, x, y, z);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
MatrixTrackingGL.java 541 public void glRotatef(float angle, float x, float y, float z) {
542 mCurrent.glRotatef(angle, x, y, z);
543 mgl.glRotatef(angle, x, y, z);
547 public void glRotatex(int angle, int x, int y, int z) {
548 mCurrent.glRotatex(angle, x, y, z);
549 mgl.glRotatex(angle, x, y, z);
SpriteTextRenderer.java 186 float angle = 0.090f * ((int) time); local
188 gl.glRotatef(angle, 0, 0, 1.0f);
  /external/webkit/WebCore/platform/graphics/android/
GraphicsLayerAndroid.cpp 711 float angle = rotateOperation->angle(); local
712 TLOG("(%x) animateTransform, the %d operation is a rotation (%d), of angle %.2f",
713 this, j, op->getOperationType(), angle);
716 fromAngle = angle;
718 toAngle = angle;
  /external/webkit/WebCore/platform/graphics/wince/
GraphicsContextWince.cpp 763 void getEllipsePointByAngle(double angle, double a, double b, float& x, float& y)
765 while (angle < 0)
766 angle += 2 * piDouble;
767 while (angle >= 2 * piDouble)
768 angle -= 2 * piDouble;
770 if (equalAngle(angle, 0) || equalAngle(angle, 2 * piDouble)) {
773 } else if (equalAngle(angle, piDouble)) {
776 } else if (equalAngle(angle, .5 * piDouble)) {
779 } else if (equalAngle(angle, 1.5 * piDouble))
    [all...]
  /dalvik/libcore/luni/src/main/java/java/lang/
Math.java 174 * y/x} within the range {@code [-pi..pi]}. This is the angle of the polar
264 * the angle whose cosine has to be computed, in radians.
847 * the angle whose sin has to be computed, in radians.
906 * the angle whose tangens has to be computed, in radians.
947 * Returns the measure in radians of the supplied degree angle. The result
960 * an angle in degrees
    [all...]
StrictMath.java 188 * {@code y/x} within the range {@code [-pi..pi]}. This is the angle of the
293 * the angle whose cosine has to be computed, in radians.
877 * the angle whose sin has to be computed, in radians.
914 * the angle whose tangens has to be computed, in radians.
939 * Returns the measure in degrees of the supplied radian angle. The result
952 * an angle in radians.
953 * @return the degree measure of the angle.
960 * Returns the measure in radians of the supplied degree angle. The result
973 * an angle in degrees.
974 * @return the radian measure of the angle
    [all...]
  /frameworks/base/docs/html/guide/practices/ui_guidelines/
icon_design_1.jd 152 <tr><td><em>2.</em></td><td>Icon shadow:</td><td>black | 20px blur<br>50% opacity | angle 67°</td></tr>
211 <li>Create the shadows with the correct angle and blur effect.</li>
284 <tr><td><em>2.</em></td><td>Inner shadow:</td><td>black | 20 % opacity<br>angle 90° | distance 2px<br>size 2px</td></tr>
286 <tr><td><em>5.</em></td><td>Inner bevel:</td><td>depth 1% | direction down size 0px<br>angle 90° | altitude 10°<br>highlight white 70% opacity<br>shadow black 25% opacity</td></tr>
394 <tr><td><em>2.</em></td><td>Inner bevel:</td><td>depth 100% | direction down<br>size 0px | angle 90° |<br>altitude 30°<br>highlight white 75% opacity<br>shadow black 75% opacity</td></tr>
396 <tr><td><em>4.</em></td><td>Disabled detail:</td><td>grey gradient from palette<br>+ inner bevel: smooth | depth 1% | direction down | size 0px | angle 117° | <br>altitude 42° | highlight white 70% | no shadow</td></tr>
528 <tr><td style="padding-right:1em"><em>1.</em></td><td>Front part:</td><td>gradient overlay | angle 90°<br>bottom color: r 223 | g 223 | b 223<br>top color: r 249 | g 249 | b 249<br>bottom color location: 0%<br>top color location: 75%</td></tr>
529 <tr><td><em>2.</em></td><td>Inner shadow:</td><td>black | 10 % opacity | angle 90° distance 2px | size 2px</td></tr>
530 <tr><td><em>3.</em></td><td>Inner bevel:</td><td>depth 1% | direction down | size 0px | angle 90° | altitude 10°<br>highlight white 70% opacity<br>shadow black 25% opacity</td></tr>
575 <tr><td><em>2.</em></td><td>Inner shadow:</td><td>black | 20% opacity | <br>angle 90° | distance 2px | <br>size 2px</td></tr
    [all...]
  /external/skia/include/core/
SkPath.h 324 the first point of the arc. The sweep angle is treated mod 360.
327 @param startAngle Starting angle (in degrees) where the arc begins
328 @param sweepAngle Sweep angle (in degrees) measured clockwise. This is
404 @param startAngle Starting angle (in degrees) where the arc begins
405 @param sweepAngle Sweep angle (in degrees) measured clockwise
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/
Kube.java 244 // change our angle of view
325 // current and final angle for current Layer animation
327 // amount to increment angle
  /external/icu4c/test/intltest/
astrotst.cpp 451 // Moon phase angle - Got from http://www.moonsystem.to/checkupe.htm
452 static const double angle[] = {356.8493418421329, 356.8386760059673, 0.09625415252237701, 355.9986960782416, 3.5714026601303317, 124.26906744384183, 59.80247650195558, local
462 double expectedAge = (angle[i]*CalendarAstronomer::PI)/180;
  /external/webkit/WebKit/qt/QGVLauncher/
main.cpp 78 void setYRotation(qreal angle)
84 .rotate(angle, Qt::YAxis)
87 m_yRotation = angle;
  /external/icu4c/data/unidata/
DerivedBidiClass.txt     [all...]
  /frameworks/base/graphics/java/android/graphics/drawable/
GradientDrawable.java 399 // arcTo treats the sweep angle mod 360, so check for that, since we
674 int angle = (int)a.getFloat(
676 angle %= 360;
677 if (angle % 45 != 0) {
679 + "<gradient> tag requires 'angle' attribute to "
683 switch (angle) {
    [all...]
  /development/samples/GlobalTime/src/com/android/globaltime/
Clock.java 60 * at an angle given by pos.
64 * @param pos the angle, with 0 and 1 at 12:00
  /external/quake/quake/src/QW/client/
protocol.h 72 #define svc_setangle 10 // [angle3] set the view angle to this absolute value
99 #define svc_intermission 30 // [vec3_t] origin [vec3_t] angle

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