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  /external/quake/quake/src/QW/client/
view.c 179 Moves the client pitch angle towards cl.idealpitch sent by the server.
369 // calculate view angle kicks
908 r_refdef.viewangles[ROLL] = 80; // dead view angle
client.h 264 int intermission; // don't change view angle, full screen, etc
  /external/quake/quake/src/WinQuake/
view.cpp 173 Moves the client pitch angle towards cl.idealpitch sent by the server.
363 // calculate view angle kicks
824 r_refdef.viewangles[ROLL] = 80; // dead view angle
  /external/webkit/WebCore/platform/graphics/cg/
GraphicsContextCG.cpp 960 void GraphicsContext::rotate(float angle)
964 CGContextRotateCTM(platformContext(), angle);
965 m_data->rotate(angle);
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PathCG.cpp 222 // Workaround for <rdar://problem/5189233> CGPathAddArc hangs or crashes when passed inf as start or end angle
  /frameworks/base/core/java/com/android/internal/widget/
LockPatternView.java 922 // compute transform to place arrow bitmaps at correct angle inside circle.
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  /development/tools/yuv420sp2rgb/
yuv420sp2rgb.c 300 FAILIF(rotate % 90, "Rotation angle must be a multiple of 90 degrees!\n");
  /external/icu4c/i18n/
rbnf.cpp 387 ERROR("Missing open angle");
413 ERROR("Missing close angle bracket in outer array");
442 ERROR("Missing open angle");
465 ERROR("Missing close angle bracket in inner array");
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  /external/quake/quake/src/QW/
qwchangelog.txt 147 - fixed the z-angle on entities (for example, the flag was rotated wrong)
  /external/skia/include/core/
SkCanvas.h 444 specified oval. If the sweep angle is >= 360, then the oval is drawn
446 treats the sweep angle mod 360.
448 @param startAngle Starting angle (in degrees) where the arc begins
449 @param sweepAngle Sweep angle (in degrees) measured clockwise
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  /external/skia/src/core/
SkPath.cpp 591 /* If the sweep angle is nearly (but less than) 360, then due to precision
603 // make a guess at a tiny angle (in radians) to tweak by
667 Need to handle the case when the angle is sharp, and our computed end-points
685 if (SkScalarNearlyZero(sinh)) { // angle is too tight
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  /frameworks/base/docs/html/guide/topics/resources/
drawable-resource.jd 462 android:angle="<em>integer</em>"
547 <dt><code>android:angle</code></dt>
548 <dd><em>Integer</em>. The angle for the gradient, in degrees. 0 is left to right, 90 is
673 android:angle="45"/>
  /frameworks/base/opengl/java/com/google/android/gles_jni/
GLImpl.java 875 // C function void glRotatef ( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
878 float angle,
884 // C function void glRotatex ( GLfixed angle, GLfixed x, GLfixed y, GLfixed z )
887 int angle,
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  /external/qemu/distrib/sdl-1.2.12/src/video/
SDL_glfuncs.h 253 SDL_PROC_UNUSED(void,glRotated,(GLdouble angle, GLdouble x, GLdouble y, GLdouble z))
254 SDL_PROC_UNUSED(void,glRotatef,(GLfloat angle, GLfloat x, GLfloat y, GLfloat z))
  /external/quake/quake/src/QW/dxsdk/sdk/inc/
d3dtypes.h 487 D3DVALUE dvTheta; /* Inner angle of spotlight cone */
488 D3DVALUE dvPhi; /* Outer angle of spotlight cone */
  /external/quake/quake/src/QW/progs/
defs.qc 163 .vector v_angle; // view / targeting angle for players
531 .vector mangle; // angle at start
doors.qc 408 "angle" determines the opening direction
712 Basic secret door. Slides back, then to the side. Angle determines direction.
  /external/quake/quake/src/WinQuake/dxsdk/SDK/INC/
D3DTYPES.H 487 D3DVALUE dvTheta; /* Inner angle of spotlight cone */
488 D3DVALUE dvPhi; /* Outer angle of spotlight cone */
  /frameworks/base/core/java/android/net/
UrlQuerySanitizer.java 258 * <li>Angle brackets ('<', '>')
543 * except angle brackets ('<' and '>') and Nul ('\0').
  /frameworks/base/opengl/include/GLES/
gl.h 623 GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
715 GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
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glext.h 366 GL_API void GL_APIENTRY glRotatexOES (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
406 typedef void (GL_APIENTRYP PFNGLROTATEXOESPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
  /frameworks/base/opengl/java/android/opengl/
GLES11Ext.java 620 // C function void glRotatexOES ( GLfixed angle, GLfixed x, GLfixed y, GLfixed z )
623 int angle,
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  /ndk/build/platforms/android-4/arch-arm/usr/include/GLES/
gl.h 623 GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
715 GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
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glext.h 366 GL_API void GL_APIENTRY glRotatexOES (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
406 typedef void (GL_APIENTRYP PFNGLROTATEXOESPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
  /ndk/build/platforms/android-5/arch-arm/usr/include/GLES/
gl.h 623 GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
715 GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
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