/external/quake/quake/src/QW/client/ |
view.c | 179 Moves the client pitch angle towards cl.idealpitch sent by the server. 369 // calculate view angle kicks 908 r_refdef.viewangles[ROLL] = 80; // dead view angle
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client.h | 264 int intermission; // don't change view angle, full screen, etc
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/external/quake/quake/src/WinQuake/ |
view.cpp | 173 Moves the client pitch angle towards cl.idealpitch sent by the server. 363 // calculate view angle kicks 824 r_refdef.viewangles[ROLL] = 80; // dead view angle
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/external/webkit/WebCore/platform/graphics/cg/ |
GraphicsContextCG.cpp | 960 void GraphicsContext::rotate(float angle) 964 CGContextRotateCTM(platformContext(), angle); 965 m_data->rotate(angle); [all...] |
PathCG.cpp | 222 // Workaround for <rdar://problem/5189233> CGPathAddArc hangs or crashes when passed inf as start or end angle
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/frameworks/base/core/java/com/android/internal/widget/ |
LockPatternView.java | 922 // compute transform to place arrow bitmaps at correct angle inside circle. [all...] |
/development/tools/yuv420sp2rgb/ |
yuv420sp2rgb.c | 300 FAILIF(rotate % 90, "Rotation angle must be a multiple of 90 degrees!\n");
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/external/icu4c/i18n/ |
rbnf.cpp | 387 ERROR("Missing open angle"); 413 ERROR("Missing close angle bracket in outer array"); 442 ERROR("Missing open angle"); 465 ERROR("Missing close angle bracket in inner array"); [all...] |
/external/quake/quake/src/QW/ |
qwchangelog.txt | 147 - fixed the z-angle on entities (for example, the flag was rotated wrong)
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/external/skia/include/core/ |
SkCanvas.h | 444 specified oval. If the sweep angle is >= 360, then the oval is drawn 446 treats the sweep angle mod 360. 448 @param startAngle Starting angle (in degrees) where the arc begins 449 @param sweepAngle Sweep angle (in degrees) measured clockwise [all...] |
/external/skia/src/core/ |
SkPath.cpp | 591 /* If the sweep angle is nearly (but less than) 360, then due to precision 603 // make a guess at a tiny angle (in radians) to tweak by 667 Need to handle the case when the angle is sharp, and our computed end-points 685 if (SkScalarNearlyZero(sinh)) { // angle is too tight [all...] |
/frameworks/base/docs/html/guide/topics/resources/ |
drawable-resource.jd | 462 android:angle="<em>integer</em>" 547 <dt><code>android:angle</code></dt> 548 <dd><em>Integer</em>. The angle for the gradient, in degrees. 0 is left to right, 90 is 673 android:angle="45"/>
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/frameworks/base/opengl/java/com/google/android/gles_jni/ |
GLImpl.java | 875 // C function void glRotatef ( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ) 878 float angle, 884 // C function void glRotatex ( GLfixed angle, GLfixed x, GLfixed y, GLfixed z ) 887 int angle, [all...] |
/external/qemu/distrib/sdl-1.2.12/src/video/ |
SDL_glfuncs.h | 253 SDL_PROC_UNUSED(void,glRotated,(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)) 254 SDL_PROC_UNUSED(void,glRotatef,(GLfloat angle, GLfloat x, GLfloat y, GLfloat z))
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/external/quake/quake/src/QW/dxsdk/sdk/inc/ |
d3dtypes.h | 487 D3DVALUE dvTheta; /* Inner angle of spotlight cone */
488 D3DVALUE dvPhi; /* Outer angle of spotlight cone */
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/external/quake/quake/src/QW/progs/ |
defs.qc | 163 .vector v_angle; // view / targeting angle for players
531 .vector mangle; // angle at start
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doors.qc | 408 "angle" determines the opening direction
712 Basic secret door. Slides back, then to the side. Angle determines direction.
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/external/quake/quake/src/WinQuake/dxsdk/SDK/INC/ |
D3DTYPES.H | 487 D3DVALUE dvTheta; /* Inner angle of spotlight cone */
488 D3DVALUE dvPhi; /* Outer angle of spotlight cone */
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/frameworks/base/core/java/android/net/ |
UrlQuerySanitizer.java | 258 * <li>Angle brackets ('<', '>') 543 * except angle brackets ('<' and '>') and Nul ('\0').
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/frameworks/base/opengl/include/GLES/ |
gl.h | 623 GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); 715 GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); [all...] |
glext.h | 366 GL_API void GL_APIENTRY glRotatexOES (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); 406 typedef void (GL_APIENTRYP PFNGLROTATEXOESPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
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/frameworks/base/opengl/java/android/opengl/ |
GLES11Ext.java | 620 // C function void glRotatexOES ( GLfixed angle, GLfixed x, GLfixed y, GLfixed z ) 623 int angle, [all...] |
/ndk/build/platforms/android-4/arch-arm/usr/include/GLES/ |
gl.h | 623 GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); 715 GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); [all...] |
glext.h | 366 GL_API void GL_APIENTRY glRotatexOES (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); 406 typedef void (GL_APIENTRYP PFNGLROTATEXOESPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
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/ndk/build/platforms/android-5/arch-arm/usr/include/GLES/ |
gl.h | 623 GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); 715 GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); [all...] |