HomeSort by relevance Sort by last modified time
    Searched full:angle (Results 226 - 250 of 502) sorted by null

1 2 3 4 5 6 7 8 91011>>

  /ndk/build/platforms/android-5/arch-arm/usr/include/GLES/
glext.h 366 GL_API void GL_APIENTRY glRotatexOES (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
406 typedef void (GL_APIENTRYP PFNGLROTATEXOESPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
  /ndk/build/platforms/android-5/arch-x86/usr/include/GLES/
gl.h 623 GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
715 GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
    [all...]
glext.h 366 GL_API void GL_APIENTRY glRotatexOES (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
406 typedef void (GL_APIENTRYP PFNGLROTATEXOESPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
  /ndk/build/platforms/android-8/arch-arm/usr/include/GLES/
gl.h 623 GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
715 GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
    [all...]
glext.h 366 GL_API void GL_APIENTRY glRotatexOES (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
406 typedef void (GL_APIENTRYP PFNGLROTATEXOESPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
  /ndk/build/platforms/android-8/arch-x86/usr/include/GLES/
gl.h 623 GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
715 GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
    [all...]
glext.h 366 GL_API void GL_APIENTRY glRotatexOES (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
406 typedef void (GL_APIENTRYP PFNGLROTATEXOESPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
  /external/icu4c/test/intltest/
itrbnf.cpp     [all...]
  /frameworks/base/awt/java/awt/
Font.java     [all...]
  /frameworks/base/graphics/java/android/graphics/
Paint.java 138 * The outer edges of a join meet at a sharp angle
521 * of miter joins when the joins angle is sharp.
530 * of miter joins when the joins angle is sharp. This value must be >= 0.
    [all...]
  /external/freetype/include/freetype/
ftstroke.h 83 * break is added if the angle between the two joining lines
  /external/icu4c/i18n/unicode/
ucsdet.h 334 * text within angle brackets ("<" and ">") will be removed
  /external/opencore/codecs_v2/audio/aac/dec/src/
pv_sine.cpp 32 Int32 x 32-bit integer angle (in Q30) between 0 and pi/2
  /external/qemu/android/
hw-events.h 305 KEY_CODE(ANGLE ,0x173) \
  /external/quake/quake/src/QW/client/
cl_input.c 232 Moves the local angle positions
  /external/quake/quake/src/QW/server/
sv_user.c 500 // Never send a roll angle, because savegames can catch the server
501 // in a state where it is expecting the client to correct the angle
    [all...]
  /external/quake/quake/src/WinQuake/
cl_input.cpp 240 Moves the local angle positions
  /external/skia/src/animator/
SkDisplayable.cpp 335 SkDebugf("%s=\"%s\" ", info->fName, "angle");
  /external/webkit/WebCore/icu/unicode/
ucsdet.h 335 * text within angle brackets ("<" and ">") will be removed
  /external/webkit/WebCore/platform/
KeyboardCodes.h 530 // VK_OEM_102 (E2) Windows 2000/XP: Either the angle bracket key or the backslash key on the RT 102-key keyboard
  /external/webkit/WebCore/platform/android/
KeyboardCodes.h 505 // VK_OEM_102 (E2) Windows 2000/XP: Either the angle bracket key or the backslash key on the RT 102-key keyboard
  /external/webkit/WebCore/platform/chromium/
KeyCodeConversionGtk.cpp 365 // VKEY_OEM_102 (E2) Windows 2000/XP: Either the angle bracket key or the backslash key on the RT 102-key keyboard
KeyboardCodesPosix.h 504 // VKEY_OEM_102 (E2) Windows 2000/XP: Either the angle bracket key or the backslash key on the RT 102-key keyboard
KeyboardCodesWin.h 510 // VKEY_OEM_102 (E2) Windows 2000/XP: Either the angle bracket key or the backslash key on the RT 102-key keyboard
  /external/webkit/WebCore/platform/graphics/android/
LayerAndroid.cpp 519 writeFloatVal(file, indentLevel + 1, "angle", m_angleTransform);

Completed in 190 milliseconds

1 2 3 4 5 6 7 8 91011>>