/external/webkit/WebCore/svg/ |
SVGPathSegArcAbs.idl | 38 attribute float angle
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SVGPathSegArcRel.idl | 38 attribute float angle
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SVGAnimateMotionElement.cpp | 198 float angle = path.normalAngleAtLength(positionOnPath, ok); local 200 angle += 180.f; 201 transform->rotate(angle);
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SVGRadialGradientElement.cpp | 143 float angle = atan2f(dfy, dfx); local 145 dfx = cosf(angle) * rMax; 146 dfy = sinf(angle) * rMax;
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SVGAnimateTransformElement.cpp | 196 return fabsf(to.angle() - from.angle());
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/external/icu4c/i18n/ |
astro.cpp | 218 * Normalize an angle so that it's in the range 0 - 2pi. 219 * For positive angles this is just (angle % 2pi), but the Java 222 inline static double norm2PI(double angle) { 223 return normalize(angle, CalendarAstronomer::PI * 2.0); 227 * Normalize an angle into the range -PI - PI 229 inline static double normPI(double angle) { 230 return normalize(angle + CalendarAstronomer::PI, CalendarAstronomer::PI * 2.0) - CalendarAstronomer::PI; 504 double H = getLocalSidereal()*CalendarAstronomer::PI/12 - equatorial.ascension; // Hour-angle 918 // // where 15 degrees corresponds to one hour. Since LST really is an angle, 1309 double angle = func.eval(*this); local 1373 double angle = ::acos(-tanL * ::tan(pos.declination)); local [all...] |
/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
ColorPickerDialog.java | 187 float angle = (float)java.lang.Math.atan2(y, x); local 188 // need to turn angle [-PI ... PI] into unit [0....1] 189 float unit = angle/(2*PI);
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/development/tools/zoneinfo/tzdata2009s/ |
etcetera | 39 # In the draft 5 of POSIX 1003.1-200x, the angle bracket notation 43 # offset is kept within the angle bracket (and is used for display) 44 # while the POSIX sign is kept outside the angle bracket (and is used
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/external/webkit/WebCore/css/ |
WebKitCSSMatrix.h | 138 // Returns this matrix rotated about the passed axis by the passed angle. 141 // the rotation values on the left (result = rotation(x,y,z,angle) * this) 142 PassRefPtr<WebKitCSSMatrix> rotateAxisAngle(double x, double y, double z, double angle) const;
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/frameworks/base/core/java/android/view/ |
OrientationEventListener.java | 126 // Don't trust the angle if the magnitude is small compared to the y value 129 float angle = (float)Math.atan2(-Y, X) * OneEightyOverPi; local 130 orientation = 90 - (int)Math.round(angle);
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/packages/wallpapers/Basic/res/raw/ |
fall.rs | 43 float angle; 80 leaf->angle = randf2(0.0f, 360.0f); 148 float r = leaf->angle; 217 leaf->angle = r; 222 leaf->angle = r;
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/frameworks/base/core/java/android/gesture/ |
GestureUtils.java | 451 final double angle = Math.atan(tan); local 452 if (numOrientations > 2 && Math.abs(angle) >= Math.PI / numOrientations) { 455 final double cosine = Math.cos(angle); 505 float angle; local 507 angle = (float) -Math.PI/2; 509 angle = (float) Math.atan2(targetVector[1], targetVector[0]); 510 rotate(points, -angle); 534 return new OrientedBoundingBox((float) (angle * 180 / Math.PI), centroid[0], centroid[1], maxx - minx, maxy - miny); 563 static float[] rotate(float[] points, float angle) { 564 float cos = (float) Math.cos(angle); [all...] |
GestureOverlayView.java | 643 float angle = Math.abs(box.orientation); local 644 if (angle > 90) { 645 angle = 180 - angle; 650 angle < mGestureStrokeAngleThreshold : 651 angle > mGestureStrokeAngleThreshold)) {
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/frameworks/base/awt/java/awt/ |
Graphics.java | 409 * rectangle. The angle origin is 3 o'clock position, the positive angle is 410 * counted as a counter-clockwise rotation, the negative angle is counted as 422 * start angle - the origin angle of arc. 424 * arc angle - the angular arc value relative to the start angle. 728 * angle origin is at the 3 o'clock position, and a positive angle gives 729 * counter-clockwise rotation, a negative angle gives clockwise rotation [all...] |
/external/quake/quake/src/QW/client/ |
mathlib.c | 292 float angle; local 295 angle = angles[YAW] * (M_PI*2 / 360); 296 sy = sin(angle); 297 cy = cos(angle); 298 angle = angles[PITCH] * (M_PI*2 / 360); 299 sp = sin(angle); 300 cp = cos(angle); 301 angle = angles[ROLL] * (M_PI*2 / 360); 302 sr = sin(angle); 303 cr = cos(angle); [all...] |
/external/quake/quake/src/WinQuake/ |
mathlib.cpp | 294 float angle;
local 297 angle = angles[YAW] * (M_PI*2 / 360);
298 sy = sin(angle);
299 cy = cos(angle);
300 angle = angles[PITCH] * (M_PI*2 / 360);
301 sp = sin(angle);
302 cp = cos(angle);
303 angle = angles[ROLL] * (M_PI*2 / 360);
304 sr = sin(angle);
305 cr = cos(angle);
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r_part.cpp | 129 float angle; local 146 angle = cl.time * avelocities[i][0]; 147 sy = sin(angle); 148 cy = cos(angle); 149 angle = cl.time * avelocities[i][1]; 150 sp = sin(angle); 151 cp = cos(angle); 152 angle = cl.time * avelocities[i][2]; 153 sr = sin(angle); 154 cr = cos(angle); [all...] |
sv_user.cpp | 377 the angle fields specify an exact angular motion in degrees 402 // show 1/3 the pitch angle and all the roll angle 441 vec3_t angle; local 451 angle[i] = MSG_ReadAngle (); 453 VectorCopy (angle, host_client->edict->u.v.v_angle);
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/external/webkit/WebCore/platform/graphics/android/ |
PathAndroid.cpp | 148 static float fast_mod(float angle, float max) { 149 if (angle >= max || angle <= -max) { 150 angle = fmodf(angle, max); 152 return angle;
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/external/quake/quake/src/QW/progs/ |
subs.qc | 34 // trigger angles are used for one-way touches. An angle of 0 is assumed 165 After rotating, set angle to exact final angle
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/frameworks/base/awt/java/awt/font/ |
MultipleMaster.java | 47 * the slope angle for italics.
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/external/webkit/WebCore/platform/graphics/transforms/ |
TransformationMatrix.cpp | 399 // will leave the Euler angle code here for now. 455 double angle; local 461 angle = ax * bx + ay * by + az * bz + aw * bw; 463 if (angle < 0.0) { 466 angle = -angle; 469 if (angle + 1.0 > .05) { 470 if (1.0 - angle >= .05) { 471 th = acos (angle); 635 TransformationMatrix& TransformationMatrix::rotate3d(double x, double y, double z, double angle) [all...] |
AffineTransform.h | 108 AffineTransform& skewX(double angle); 109 AffineTransform& skewY(double angle);
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/development/samples/ApiDemos/src/com/example/android/apis/animation/ |
Transition3d.java | 84 * @param start the start angle at which the rotation must begin 85 * @param end the end angle of the rotation
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/frameworks/base/core/java/android/hardware/ |
SensorEvent.java | 70 * <p>values[0]: Azimuth, angle between the magnetic north direction and 80 * <p><b>Important note:</b> For historical reasons the roll angle is
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