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  /external/webkit/WebCore/svg/
SVGPathSegArcAbs.idl 38 attribute float angle
SVGPathSegArcRel.idl 38 attribute float angle
SVGAnimateMotionElement.cpp 198 float angle = path.normalAngleAtLength(positionOnPath, ok); local
200 angle += 180.f;
201 transform->rotate(angle);
SVGRadialGradientElement.cpp 143 float angle = atan2f(dfy, dfx); local
145 dfx = cosf(angle) * rMax;
146 dfy = sinf(angle) * rMax;
SVGAnimateTransformElement.cpp 196 return fabsf(to.angle() - from.angle());
  /external/icu4c/i18n/
astro.cpp 218 * Normalize an angle so that it's in the range 0 - 2pi.
219 * For positive angles this is just (angle % 2pi), but the Java
222 inline static double norm2PI(double angle) {
223 return normalize(angle, CalendarAstronomer::PI * 2.0);
227 * Normalize an angle into the range -PI - PI
229 inline static double normPI(double angle) {
230 return normalize(angle + CalendarAstronomer::PI, CalendarAstronomer::PI * 2.0) - CalendarAstronomer::PI;
504 double H = getLocalSidereal()*CalendarAstronomer::PI/12 - equatorial.ascension; // Hour-angle
918 // // where 15 degrees corresponds to one hour. Since LST really is an angle,
1309 double angle = func.eval(*this); local
1373 double angle = ::acos(-tanL * ::tan(pos.declination)); local
    [all...]
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
ColorPickerDialog.java 187 float angle = (float)java.lang.Math.atan2(y, x); local
188 // need to turn angle [-PI ... PI] into unit [0....1]
189 float unit = angle/(2*PI);
  /development/tools/zoneinfo/tzdata2009s/
etcetera 39 # In the draft 5 of POSIX 1003.1-200x, the angle bracket notation
43 # offset is kept within the angle bracket (and is used for display)
44 # while the POSIX sign is kept outside the angle bracket (and is used
  /external/webkit/WebCore/css/
WebKitCSSMatrix.h 138 // Returns this matrix rotated about the passed axis by the passed angle.
141 // the rotation values on the left (result = rotation(x,y,z,angle) * this)
142 PassRefPtr<WebKitCSSMatrix> rotateAxisAngle(double x, double y, double z, double angle) const;
  /frameworks/base/core/java/android/view/
OrientationEventListener.java 126 // Don't trust the angle if the magnitude is small compared to the y value
129 float angle = (float)Math.atan2(-Y, X) * OneEightyOverPi; local
130 orientation = 90 - (int)Math.round(angle);
  /packages/wallpapers/Basic/res/raw/
fall.rs 43 float angle;
80 leaf->angle = randf2(0.0f, 360.0f);
148 float r = leaf->angle;
217 leaf->angle = r;
222 leaf->angle = r;
  /frameworks/base/core/java/android/gesture/
GestureUtils.java 451 final double angle = Math.atan(tan); local
452 if (numOrientations > 2 && Math.abs(angle) >= Math.PI / numOrientations) {
455 final double cosine = Math.cos(angle);
505 float angle; local
507 angle = (float) -Math.PI/2;
509 angle = (float) Math.atan2(targetVector[1], targetVector[0]);
510 rotate(points, -angle);
534 return new OrientedBoundingBox((float) (angle * 180 / Math.PI), centroid[0], centroid[1], maxx - minx, maxy - miny);
563 static float[] rotate(float[] points, float angle) {
564 float cos = (float) Math.cos(angle);
    [all...]
GestureOverlayView.java 643 float angle = Math.abs(box.orientation); local
644 if (angle > 90) {
645 angle = 180 - angle;
650 angle < mGestureStrokeAngleThreshold :
651 angle > mGestureStrokeAngleThreshold)) {
  /frameworks/base/awt/java/awt/
Graphics.java 409 * rectangle. The angle origin is 3 o'clock position, the positive angle is
410 * counted as a counter-clockwise rotation, the negative angle is counted as
422 * start angle - the origin angle of arc.
424 * arc angle - the angular arc value relative to the start angle.
728 * angle origin is at the 3 o'clock position, and a positive angle gives
729 * counter-clockwise rotation, a negative angle gives clockwise rotation
    [all...]
  /external/quake/quake/src/QW/client/
mathlib.c 292 float angle; local
295 angle = angles[YAW] * (M_PI*2 / 360);
296 sy = sin(angle);
297 cy = cos(angle);
298 angle = angles[PITCH] * (M_PI*2 / 360);
299 sp = sin(angle);
300 cp = cos(angle);
301 angle = angles[ROLL] * (M_PI*2 / 360);
302 sr = sin(angle);
303 cr = cos(angle);
    [all...]
  /external/quake/quake/src/WinQuake/
mathlib.cpp 294 float angle; local
297 angle = angles[YAW] * (M_PI*2 / 360);
298 sy = sin(angle);
299 cy = cos(angle);
300 angle = angles[PITCH] * (M_PI*2 / 360);
301 sp = sin(angle);
302 cp = cos(angle);
303 angle = angles[ROLL] * (M_PI*2 / 360);
304 sr = sin(angle);
305 cr = cos(angle);
    [all...]
r_part.cpp 129 float angle; local
146 angle = cl.time * avelocities[i][0];
147 sy = sin(angle);
148 cy = cos(angle);
149 angle = cl.time * avelocities[i][1];
150 sp = sin(angle);
151 cp = cos(angle);
152 angle = cl.time * avelocities[i][2];
153 sr = sin(angle);
154 cr = cos(angle);
    [all...]
sv_user.cpp 377 the angle fields specify an exact angular motion in degrees
402 // show 1/3 the pitch angle and all the roll angle
441 vec3_t angle; local
451 angle[i] = MSG_ReadAngle ();
453 VectorCopy (angle, host_client->edict->u.v.v_angle);
  /external/webkit/WebCore/platform/graphics/android/
PathAndroid.cpp 148 static float fast_mod(float angle, float max) {
149 if (angle >= max || angle <= -max) {
150 angle = fmodf(angle, max);
152 return angle;
  /external/quake/quake/src/QW/progs/
subs.qc 34 // trigger angles are used for one-way touches. An angle of 0 is assumed
165 After rotating, set angle to exact final angle
  /frameworks/base/awt/java/awt/font/
MultipleMaster.java 47 * the slope angle for italics.
  /external/webkit/WebCore/platform/graphics/transforms/
TransformationMatrix.cpp 399 // will leave the Euler angle code here for now.
455 double angle; local
461 angle = ax * bx + ay * by + az * bz + aw * bw;
463 if (angle < 0.0) {
466 angle = -angle;
469 if (angle + 1.0 > .05) {
470 if (1.0 - angle >= .05) {
471 th = acos (angle);
635 TransformationMatrix& TransformationMatrix::rotate3d(double x, double y, double z, double angle)
    [all...]
AffineTransform.h 108 AffineTransform& skewX(double angle);
109 AffineTransform& skewY(double angle);
  /development/samples/ApiDemos/src/com/example/android/apis/animation/
Transition3d.java 84 * @param start the start angle at which the rotation must begin
85 * @param end the end angle of the rotation
  /frameworks/base/core/java/android/hardware/
SensorEvent.java 70 * <p>values[0]: Azimuth, angle between the magnetic north direction and
80 * <p><b>Important note:</b> For historical reasons the roll angle is

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