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  /frameworks/base/libs/surfaceflinger/
Android.mk 9 Layer.cpp \
SurfaceFlinger.h 38 #include "Layer.h"
54 class Layer;
72 status_t bindLayer(const sp<LayerBaseClient>& layer, int32_t id);
178 status_t removeLayer(const sp<LayerBase>& layer);
179 status_t addLayer(const sp<LayerBase>& layer);
180 status_t invalidateLayerVisibility(const sp<LayerBase>& layer);
188 friend class Layer;
215 status_t destroySurface(const sp<LayerBaseClient>& layer);
283 status_t addLayer_l(const sp<LayerBase>& layer);
284 status_t removeLayer_l(const sp<LayerBase>& layer);
    [all...]
Layer.h 46 class Layer : public LayerBaseClient
54 Layer(SurfaceFlinger* flinger, DisplayID display,
57 virtual ~Layer();
99 SurfaceID id, const sp<Layer>& owner);
103 sp<Layer> getOwner() const {
104 return static_cast<Layer*>(Surface::getOwner().get());
  /prebuilt/darwin-x86/sdl/include/SDL/
SDL_byteorder.h 2 SDL - Simple DirectMedia Layer
SDL_copying.h 2 SDL - Simple DirectMedia Layer
SDL_getenv.h 2 SDL - Simple DirectMedia Layer
SDL_types.h 2 SDL - Simple DirectMedia Layer
  /prebuilt/linux-x86/sdl/include/SDL/
SDL_byteorder.h 2 SDL - Simple DirectMedia Layer
SDL_copying.h 2 SDL - Simple DirectMedia Layer
SDL_getenv.h 2 SDL - Simple DirectMedia Layer
SDL_types.h 2 SDL - Simple DirectMedia Layer
  /prebuilt/windows/sdl/include/SDL/
SDL_byteorder.h 2 SDL - Simple DirectMedia Layer
SDL_copying.h 2 SDL - Simple DirectMedia Layer
SDL_getenv.h 2 SDL - Simple DirectMedia Layer
SDL_types.h 2 SDL - Simple DirectMedia Layer
  /external/opencore/codecs_v2/video/m4v_h263/dec/include/
pvm4vdecoder.h 41 used for H.263 and ShortHeader Modes). Video object layer headers for all layers are passed in through the array
57 This function takes the compressed bitstreams of a multiple layer video and decodes the next YUV 4:2:0 frame to
65 layer after consuming a frame worth of data from a particular layer. This is useful if multiple frame data is
67 time of decoding for layer idx, buffer_size[idx] shall be set to 0, otherwise it shall be set to the number of
68 bytes available. Upon return, this array flags each layer that was used by decoder library. For example, if
69 the buffer of layer idx is used by the library, buffer_size[idx] will be set to 0. The application has to refill
70 the data in this buffer before the decoding of the next frame. Note that the decoder may use more than one layer
  /external/qemu/distrib/sdl-1.2.12/
README 2 Simple DirectMedia Layer
11 This is the Simple DirectMedia Layer, a general API that provides low
  /external/skia/include/core/
SkGlobals.h 51 // used by porting layer
62 // This last function is implemented in the porting layer
SkThread_platform.h 41 /** Implemented by the porting layer, this function adds 1 to the int specified
45 /** Implemented by the porting layer, this function subtracts 1 to the int
  /external/webkit/WebCore/platform/graphics/mac/
WebLayer.h 40 - (void)setLayerOwner:(WebCore::GraphicsLayer*)layer;
58 + (void)drawContents:(WebCore::GraphicsLayer*)layerContents ofLayer:(CALayer*)layer intoContext:(CGContextRef)context;
  /frameworks/base/core/res/res/drawable/
progress_horizontal.xml 17 <layer-list xmlns:android="http://schemas.android.com/apk/res/android">
62 </layer-list>
  /packages/apps/Gallery3D/src/com/cooliris/media/
Layer.java 23 public abstract class Layer {
87 // Allows subclasses to further constrain the hit test defined by layer
  /external/skia/src/utils/
SkLayer.cpp 152 const SkLayer* layer = this; local
153 while (layer->fParent != NULL) {
154 layer = layer->fParent;
157 layer->getLocalTransform(&tmp);
158 tmp.preConcat(layer->getChildrenMatrix());
  /external/webkit/WebCore/platform/graphics/android/
AndroidAnimation.cpp 153 bool AndroidOpacityAnimation::evaluate(LayerAndroid* layer, double time)
163 layer->setOpacity(value);
261 bool AndroidTransformAnimation::evaluate(LayerAndroid* layer, double time)
279 layer->setTranslation(x, y);
282 layer->setScale(sx, sy);
285 layer->setRotation(a);
  /frameworks/base/graphics/java/android/graphics/drawable/
TransitionDrawable.java 25 * the first and second layer. To start the transition, call {@link #startTransition(int)}. To
26 * display just the first layer, call {@link #resetTransition()}.
80 * Create a new transition drawable with no layer. To work correctly, at least 2
103 * Begin the second layer on top of the first layer.
118 * Show only the first layer.

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