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Searched
full:layer
(Results
126 - 150
of
1736
) sorted by null
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>>
/frameworks/base/libs/surfaceflinger/
Android.mk
9
Layer
.cpp \
SurfaceFlinger.h
38
#include "
Layer
.h"
54
class
Layer
;
72
status_t bindLayer(const sp<LayerBaseClient>&
layer
, int32_t id);
178
status_t removeLayer(const sp<LayerBase>&
layer
);
179
status_t addLayer(const sp<LayerBase>&
layer
);
180
status_t invalidateLayerVisibility(const sp<LayerBase>&
layer
);
188
friend class
Layer
;
215
status_t destroySurface(const sp<LayerBaseClient>&
layer
);
283
status_t addLayer_l(const sp<LayerBase>&
layer
);
284
status_t removeLayer_l(const sp<LayerBase>&
layer
);
[
all
...]
Layer.h
46
class
Layer
: public LayerBaseClient
54
Layer
(SurfaceFlinger* flinger, DisplayID display,
57
virtual ~
Layer
();
99
SurfaceID id, const sp<
Layer
>& owner);
103
sp<
Layer
> getOwner() const {
104
return static_cast<
Layer
*>(Surface::getOwner().get());
/prebuilt/darwin-x86/sdl/include/SDL/
SDL_byteorder.h
2
SDL - Simple DirectMedia
Layer
SDL_copying.h
2
SDL - Simple DirectMedia
Layer
SDL_getenv.h
2
SDL - Simple DirectMedia
Layer
SDL_types.h
2
SDL - Simple DirectMedia
Layer
/prebuilt/linux-x86/sdl/include/SDL/
SDL_byteorder.h
2
SDL - Simple DirectMedia
Layer
SDL_copying.h
2
SDL - Simple DirectMedia
Layer
SDL_getenv.h
2
SDL - Simple DirectMedia
Layer
SDL_types.h
2
SDL - Simple DirectMedia
Layer
/prebuilt/windows/sdl/include/SDL/
SDL_byteorder.h
2
SDL - Simple DirectMedia
Layer
SDL_copying.h
2
SDL - Simple DirectMedia
Layer
SDL_getenv.h
2
SDL - Simple DirectMedia
Layer
SDL_types.h
2
SDL - Simple DirectMedia
Layer
/external/opencore/codecs_v2/video/m4v_h263/dec/include/
pvm4vdecoder.h
41
used for H.263 and ShortHeader Modes). Video object
layer
headers for all layers are passed in through the array
57
This function takes the compressed bitstreams of a multiple
layer
video and decodes the next YUV 4:2:0 frame to
65
layer
after consuming a frame worth of data from a particular
layer
. This is useful if multiple frame data is
67
time of decoding for
layer
idx, buffer_size[idx] shall be set to 0, otherwise it shall be set to the number of
68
bytes available. Upon return, this array flags each
layer
that was used by decoder library. For example, if
69
the buffer of
layer
idx is used by the library, buffer_size[idx] will be set to 0. The application has to refill
70
the data in this buffer before the decoding of the next frame. Note that the decoder may use more than one
layer
/external/qemu/distrib/sdl-1.2.12/
README
2
Simple DirectMedia
Layer
11
This is the Simple DirectMedia
Layer
, a general API that provides low
/external/skia/include/core/
SkGlobals.h
51
// used by porting
layer
62
// This last function is implemented in the porting
layer
SkThread_platform.h
41
/** Implemented by the porting
layer
, this function adds 1 to the int specified
45
/** Implemented by the porting
layer
, this function subtracts 1 to the int
/external/webkit/WebCore/platform/graphics/mac/
WebLayer.h
40
- (void)setLayerOwner:(WebCore::GraphicsLayer*)
layer
;
58
+ (void)drawContents:(WebCore::GraphicsLayer*)layerContents ofLayer:(CALayer*)
layer
intoContext:(CGContextRef)context;
/frameworks/base/core/res/res/drawable/
progress_horizontal.xml
17
<
layer
-list xmlns:android="http://schemas.android.com/apk/res/android">
62
</
layer
-list>
/packages/apps/Gallery3D/src/com/cooliris/media/
Layer.java
23
public abstract class
Layer
{
87
// Allows subclasses to further constrain the hit test defined by
layer
/external/skia/src/utils/
SkLayer.cpp
152
const SkLayer*
layer
= this;
local
153
while (
layer
->fParent != NULL) {
154
layer
=
layer
->fParent;
157
layer
->getLocalTransform(&tmp);
158
tmp.preConcat(
layer
->getChildrenMatrix());
/external/webkit/WebCore/platform/graphics/android/
AndroidAnimation.cpp
153
bool AndroidOpacityAnimation::evaluate(LayerAndroid*
layer
, double time)
163
layer
->setOpacity(value);
261
bool AndroidTransformAnimation::evaluate(LayerAndroid*
layer
, double time)
279
layer
->setTranslation(x, y);
282
layer
->setScale(sx, sy);
285
layer
->setRotation(a);
/frameworks/base/graphics/java/android/graphics/drawable/
TransitionDrawable.java
25
* the first and second
layer
. To start the transition, call {@link #startTransition(int)}. To
26
* display just the first
layer
, call {@link #resetTransition()}.
80
* Create a new transition drawable with no
layer
. To work correctly, at least 2
103
* Begin the second
layer
on top of the first
layer
.
118
* Show only the first
layer
.
Completed in 220 milliseconds
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