/system/wlan/ti/wilink_6_1/stad/src/AirLink_Managment/ |
regulatoryDomainApi.h | 70 * - config mgr in order to set a parameter receiving to the OS abstraction layer. 86 * - Configuration Manager in order to get a parameter from the OS abstraction layer.
|
/external/webkit/WebCore/platform/graphics/qt/ |
GraphicsLayerQt.cpp | 59 // (a) we don't need the QBrush abstraction - we always end up using QGraphicsItem::paint from the mask layer 100 // this set of flags help us defer which properties of the layer have been 159 // we need to notify the client (aka the layer compositor) when the animation actually starts 276 if (GraphicsLayerQtImpl* layer = qobject_cast<GraphicsLayerQtImpl*>(item->toGraphicsObject())) { 277 if (layer->m_layer->drawsContent() && layer->m_currentContent.contentType == HTMLContentType) 278 layer->setCacheMode(animationIsRunning ? QGraphicsItem::ItemCoordinateCache : QGraphicsItem::DeviceCoordinateCache); 405 // we can't paint here, because we don't know if the mask layer 406 // itself is ready... we'll have to wait till this layer tries to paint 546 if (GraphicsLayerQtImpl* layer = qobject_cast<GraphicsLayerQtImpl*>(item->toGraphicsObject()) [all...] |
/development/pdk/docs/porting/ |
build_system.jd | 59 <p>Each layer relates to the one above it in a one-to-many relationship. For example, an arch can have more than one board and each board can have more than one device. You may define an element in a given layer as a specialization of an element in the same layer, thus eliminating copying and simplifying maintenance.</p> 63 <th scope="col">Layer</th> 70 <td valign="top">The product layer defines a complete specification of a shipping product, defining which modules to build and how to configure them. You might offer a device in several different versions based on locale, for example, or on features such as a camera. </td> 75 <td valign="top">The device layer represents the physical layer of plastic on the device. For example, North American devices probably include QWERTY keyboards whereas devices sold in France probably include AZERTY keyboards. Peripherals typically connect to the device layer. </td> 80 <td valign="top">The board layer represents the bare schematics of a product. You may still connect peripherals to the board layer. </td [all...] |
/frameworks/base/media/libstagefright/ |
MP3Extractor.cpp | 72 unsigned layer = (header >> 17) & 3; local 74 if (layer == 0x00) { 103 if (layer == 3) { 104 // layer I 127 // layer II or III 146 bitrate = (layer == 2 /* L2 */) 209 uint8_t id, layer, sr_index, mode; local 210 layer = (buffer[1] >> 1) & 3; 214 if (layer == 0) { 259 // Samples per Frame: 1. index = MPEG Version ID, 2. index = Layer [all...] |
/external/webkit/WebCore/rendering/ |
RenderObject.cpp | 436 // We need to figure out the layer that follows newObject. We only do 437 // this the first time we find a child layer, and then we update the 442 parentLayer->addChild(toRenderBoxModelObject(obj)->layer(), beforeChild); 466 parentLayer->removeChild(toRenderBoxModelObject(this)->layer()); 480 RenderLayer* layer = toRenderBoxModelObject(this)->layer(); local 481 ASSERT(oldParent == layer->parent()); 483 oldParent->removeChild(layer); 484 newParent->addChild(layer); 495 // Error check the parent layer passed in. If it's null, we can't find anything 532 RenderLayer* layer = curr->hasLayer() ? toRenderBoxModelObject(curr)->layer() : 0; local 544 RenderLayer* layer = curr->hasLayer() ? toRenderBoxModelObject(curr)->layer() : 0; local 1800 RenderLayer* layer; local [all...] |
/external/libpcap/ |
pcap-bpf.h | 198 * a link-layer type of 99 for the tcpdump it supplies. The link-layer 207 * link-layer types corresponding to DLT_ types that differ 234 * so that we don't have to worry about the link-layer header.) 247 * that the AF_ type in the link-layer header is in network byte order. 271 * as link-layer types corresponding to DLT_ types that might differ 314 * For 802.11 cards using the Prism II chips, with a link-layer 321 * Reserved for Aironet 802.11 cards, with an Aironet link-layer header 334 * This is not for use with raw Fibre Channel, where the link-layer 336 * where the link-layer header starts with an RFC 2625 Network_Heade [all...] |
nlpid.h | 24 * Network layer prototocol identifiers
|
/cts/tools/dex-tools/ |
README.txt | 6 Support for direct navigation to super classes and similar will be implemented in a layer on top of the provided data structure.
|
/external/apache-http/src/org/apache/http/conn/ |
package.html | 43 The lowest layer of connection handling is comprised of 50 An operator encapsulates the logic to open and layer sockets, 57 can use this layer directly. 61 On top of that lies the connection management layer. A
|
/external/blktrace/ |
btrace.spec | 27 performance or application problems relating to block layer io.
|
/external/iptables/extensions/ |
libipt_CLUSTERIP.man | 15 Specify the ClusterIP MAC address. Has to be a link-layer multicast address
|
libipt_addrtype.man | 4 addresses into various groups. The exact definition of that group depends on the specific layer three protocol.
|
/external/ppp/pppd/plugins/pppoatm/ |
atmsap.h | 14 * Selected ISO/IEC TR 9577 Network Layer Protocol Identifiers (NLPID)
|
/external/qemu/distrib/sdl-1.2.12/include/ |
SDL_config.h.default | 2 SDL - Simple DirectMedia Layer
|
SDL_error.h | 2 SDL - Simple DirectMedia Layer
|
close_code.h | 2 SDL - Simple DirectMedia Layer
|
/external/qemu/distrib/sdl-1.2.12/src/audio/ |
SDL_audio_c.h | 2 SDL - Simple DirectMedia Layer
|
SDL_audiodev_c.h | 2 SDL - Simple DirectMedia Layer
|
SDL_mixer_MMX_VC.h | 2 SDL - Simple DirectMedia Layer
|
SDL_mixer_m68k.h | 2 SDL - Simple DirectMedia Layer
|
/external/qemu/distrib/sdl-1.2.12/src/audio/alsa/ |
SDL_alsa_audio.h | 2 SDL - Simple DirectMedia Layer
|
/external/qemu/distrib/sdl-1.2.12/src/audio/baudio/ |
SDL_beaudio.h | 2 SDL - Simple DirectMedia Layer
|
/external/qemu/distrib/sdl-1.2.12/src/audio/dart/ |
SDL_dart.h | 2 SDL - Simple DirectMedia Layer
|
/external/qemu/distrib/sdl-1.2.12/src/audio/dc/ |
SDL_dcaudio.h | 2 SDL - Simple DirectMedia Layer
|
aica.h | 2 SDL - Simple DirectMedia Layer
|