/dalvik/libcore/security/src/main/java/org/bouncycastle/crypto/encodings/ |
ISO9796d1Encoding.java | 10 * ISO 9796-1 padding. Note in the light of recent results you should
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/development/samples/NotePad/ |
AndroidManifest.xml | 52 android:theme="@android:style/Theme.Light"
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/device/htc/passion-common/overlay/frameworks/base/core/res/res/values/ |
config.xml | 30 <!-- Array of light sensor LUX values to define our levels for auto backlight brightness support.
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/external/freetype/include/freetype/ |
ftlcdfil.h | 77 * The light filter is a variant that produces less blurriness at the
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/external/quake/quake/src/QW/client/ |
glquake2.h | 155 extern int d_lightstylevalue[256]; // 8.8 fraction of base light value
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r_shared.h | 118 extern int d_lightstylevalue[256]; // 8.8 frac of base light value
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gl_rmain.c | 71 int d_lightstylevalue[256]; // 8.8 fraction of base light value 528 // allways give the gun some light 562 // HACK HACK HACK -- no fullbright colors, so make torches full light 735 j = 24; // allways give some light on gun
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/external/quake/quake/src/QW/ |
qwrlnote.txt | 160 - Added EF_BLUE and EF_RED for new GL light bubbles
163 - Precalculate light bubble
182 see your own light, so having the quad doesn't obscure your vision
246 jump into the RL room on dm6, or hit the secret light on e4m1.
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/external/quake/quake/src/WinQuake/ |
r_shared.h | 121 extern int d_lightstylevalue[256]; // 8.8 frac of base light value
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render.h | 57 int effects; // light, particals, etc
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/external/skia/include/core/ |
SkColor.h | 69 #define SK_ColorLTGRAY 0xFFCCCCCC //!< light gray SkColor value
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SkString.h | 36 Light weight class for managing strings. Uses reference
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SkTemplates.h | 24 This file contains light-weight template classes for type-safe and exception-safe
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/external/v8/src/ |
list.h | 36 // The list is a template for very light-weight lists. We are not
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/external/webkit/WebCore/platform/graphics/ |
Color.h | 104 Color light() const;
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/frameworks/base/core/java/android/hardware/ |
SensorEvent.java | 124 * <p>values[0]: Ambient light level in SI lux units
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/frameworks/base/services/java/com/android/server/ |
PowerManagerService.java | 99 // How long to wait to debounce light sensor changes. 187 private LightsService.Light mLcdLight; 188 private LightsService.Light mButtonLight; 189 private LightsService.Light mKeyboardLight; 190 private LightsService.Light mAttentionLight; [all...] |
/ndk/samples/san-angeles/jni/ |
importgl.h | 93 FNDEF(void, glLightxv, (GLenum light, GLenum pname, const GLfixed *params));
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/packages/apps/Phone/src/com/android/phone/ |
HapticFeedback.java | 28 * Handles the haptic feedback: a light buzz happening when the user
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/external/webkit/WebCore/rendering/ |
RenderThemeChromiumMac.mm | 861 static float light[4] = { 1.0f, 1.0f, 1.0f, 0.15f }; 865 outData[i] = (1.0f - a) * dark[i] + a * light[i]; [all...] |
RenderThemeMac.mm | 790 static float light[4] = { 1.0f, 1.0f, 1.0f, 0.15f }; 794 outData[i] = (1.0f - a) * dark[i] + a * light[i]; 800 static float light[4] = { 1.0f, 1.0f, 1.0f, 0.3f }; 804 outData[i] = (1.0f - a) * dark[i] + a * light[i]; 810 static float light[4] = { 0.0f, 0.0f, 0.0f, 0.0f }; 814 outData[i] = (1.0f - a) * dark[i] + a * light[i]; 820 static float light[4] = { 0.0f, 0.0f, 0.0f, 0.13f }; 824 outData[i] = (1.0f - a) * dark[i] + a * light[i]; [all...] |
/frameworks/base/graphics/jni/ |
android_renderscript_RenderScript.cpp | [all...] |
/system/core/toolbox/ |
powerd.c | 198 light_event.value = 0; // light off -- sleep after timeout 202 light_event2.value = 0; // light off -- sleep after timeout
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/external/freetype/src/autofit/ |
aftypes.h | 115 * light Cordic algorithm (see afangles.c).
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/external/freetype/src/base/ |
ftlcdfil.c | 30 /* FIR filter used by the default and light filters */
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