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  /packages/inputmethods/PinyinIME/src/com/android/inputmethod/pinyin/
SoftKeyboard.java 30 * background image, the image for high light, the keys, etc.
  /external/icu4c/data/unidata/
BidiMirroring.txt 193 2772; 2773 # LIGHT LEFT TORTOISE SHELL BRACKET
194 2773; 2772 # LIGHT RIGHT TORTOISE SHELL BRACKET
  /external/webkit/WebKit/mac/Misc/
WebNSURLExtras.mm 97 case 0x2571: /* BOX DRAWINGS LIGHT DIAGONAL UPPER RIGHT TO LOWER LEFT */
98 case 0x2572: /* BOX DRAWINGS LIGHT DIAGONAL UPPER LEFT TO LOWER RIGHT */
    [all...]
  /external/webkit/WebKitTools/DumpRenderTree/win/
DumpRenderTree.cpp 270 TEXT("Helvetica Neue Light Italic.ttf"),
271 TEXT("Helvetica Neue Light.ttf"),
    [all...]
  /frameworks/base/core/java/android/app/
AlertDialog.java 712 * of a {@link ListView} the light background will be used.
727 * instance of a {@link ListView} the light background will be used.
    [all...]
  /external/grub/docs/
grub.texi     [all...]
  /frameworks/base/core/res/res/values/
public.xml     [all...]
  /external/freetype/src/autofit/
aflatin.c 584 /* an extra-light axis corresponds to a standard width that is */
    [all...]
aflatin2.c 580 /* an extra-light axis corresponds to a standard width that is */
    [all...]
  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/configuration/
ConfigurationComposite.java     [all...]
  /frameworks/base/core/java/android/webkit/
WebSettings.java 562 * Enables using light touches to make a selection and activate mouseovers.
569 * Returns true if light touches are enabled.
    [all...]
  /development/pdk/docs/source/
git-repo.jd 47 Start a topic branch in your local work environment whenever you begin a change, for example when you begin work on a bug or new feature.<br><br>A topic branch is not a copy of the original files; it is a pointer to a particular commit. This makes creating local branches and switching among them a light-weight operation. By using branches, you canisolateone aspect of your work from the others. For an interesting article about using topic branches, see <a href="http://www.kernel.org/pub/software/scm/git/docs/howto/separating-topic-branches.txt">Separating topic branches</a>
  /external/jdiff/src/jdiff/
HTMLFiles.java 291 //h_.writeText(".TableSubHeadingColor { background: #EEEEFF } /* Light mauve */");
  /external/kernel-headers/original/asm-arm/arch/
hardware.h 271 * Pulse-Width Light
  /external/kernel-headers/original/linux/
input.h 754 __u16 weak_magnitude; /* Magnitude of the light one */
  /external/qemu/android/
main.c 570 qemulator_light_brightness( void* opaque, const char* light, int value )
574 VERBOSE_PRINT(hw_control,"%s: light='%s' value=%d window=%p", __FUNCTION__, light, value, emulator->window);
575 if ( !strcmp(light, "lcd_backlight") ) {
    [all...]
  /external/quake/quake/src/QW/client/
cl_demo.c 620 // send all current light styles
  /external/quake/quake/src/QW/dxsdk/sdk/inc/
d3drmobj.h 368 ( THIS_ LPDIRECT3DRMVISUAL visual, LPDIRECT3DRMLIGHT light,
  /external/quake/quake/src/QW/progs/
defs.qc 461 .float light_lev; // not used by game, but parsed by light util
  /external/quake/quake/src/WinQuake/dxsdk/SDK/INC/
D3DRMOBJ.H 368 ( THIS_ LPDIRECT3DRMVISUAL visual, LPDIRECT3DRMLIGHT light,
  /external/quake/quake/src/WinQuake/
glquake.h 191 extern int d_lightstylevalue[256]; // 8.8 fraction of base light value
  /external/strace/
strace.1 181 In this case the porch light is on but nobody is home.
  /external/webkit/SunSpider/tests/sunspider-0.9/
crypto-aes.js 385 var plainText = "ROMEO: But, soft! what light through yonder window breaks?\n\
  /external/webkit/SunSpider/tests/sunspider-0.9.1/
crypto-aes.js 385 var plainText = "ROMEO: But, soft! what light through yonder window breaks?\n\
  /frameworks/base/media/tests/MediaFrameworkTest/src/com/android/mediaframeworktest/
MediaNames.java 92 "/02%20Looney%20Tunes%20%C3%82%C2%B7%20Light%20Cavalry%20Overture%20(LP%20Version).mp3";

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