/packages/inputmethods/PinyinIME/src/com/android/inputmethod/pinyin/ |
SoftKeyboard.java | 30 * background image, the image for high light, the keys, etc.
|
/external/icu4c/data/unidata/ |
BidiMirroring.txt | 193 2772; 2773 # LIGHT LEFT TORTOISE SHELL BRACKET 194 2773; 2772 # LIGHT RIGHT TORTOISE SHELL BRACKET
|
/external/webkit/WebKit/mac/Misc/ |
WebNSURLExtras.mm | 97 case 0x2571: /* BOX DRAWINGS LIGHT DIAGONAL UPPER RIGHT TO LOWER LEFT */ 98 case 0x2572: /* BOX DRAWINGS LIGHT DIAGONAL UPPER LEFT TO LOWER RIGHT */ [all...] |
/external/webkit/WebKitTools/DumpRenderTree/win/ |
DumpRenderTree.cpp | 270 TEXT("Helvetica Neue Light Italic.ttf"), 271 TEXT("Helvetica Neue Light.ttf"), [all...] |
/frameworks/base/core/java/android/app/ |
AlertDialog.java | 712 * of a {@link ListView} the light background will be used. 727 * instance of a {@link ListView} the light background will be used. [all...] |
/external/grub/docs/ |
grub.texi | [all...] |
/frameworks/base/core/res/res/values/ |
public.xml | [all...] |
/external/freetype/src/autofit/ |
aflatin.c | 584 /* an extra-light axis corresponds to a standard width that is */ [all...] |
aflatin2.c | 580 /* an extra-light axis corresponds to a standard width that is */ [all...] |
/sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/configuration/ |
ConfigurationComposite.java | [all...] |
/frameworks/base/core/java/android/webkit/ |
WebSettings.java | 562 * Enables using light touches to make a selection and activate mouseovers. 569 * Returns true if light touches are enabled. [all...] |
/development/pdk/docs/source/ |
git-repo.jd | 47 Start a topic branch in your local work environment whenever you begin a change, for example when you begin work on a bug or new feature.<br><br>A topic branch is not a copy of the original files; it is a pointer to a particular commit. This makes creating local branches and switching among them a light-weight operation. By using branches, you canisolateone aspect of your work from the others. For an interesting article about using topic branches, see <a href="http://www.kernel.org/pub/software/scm/git/docs/howto/separating-topic-branches.txt">Separating topic branches</a>
|
/external/jdiff/src/jdiff/ |
HTMLFiles.java | 291 //h_.writeText(".TableSubHeadingColor { background: #EEEEFF } /* Light mauve */");
|
/external/kernel-headers/original/asm-arm/arch/ |
hardware.h | 271 * Pulse-Width Light
|
/external/kernel-headers/original/linux/ |
input.h | 754 __u16 weak_magnitude; /* Magnitude of the light one */
|
/external/qemu/android/ |
main.c | 570 qemulator_light_brightness( void* opaque, const char* light, int value ) 574 VERBOSE_PRINT(hw_control,"%s: light='%s' value=%d window=%p", __FUNCTION__, light, value, emulator->window); 575 if ( !strcmp(light, "lcd_backlight") ) { [all...] |
/external/quake/quake/src/QW/client/ |
cl_demo.c | 620 // send all current light styles
|
/external/quake/quake/src/QW/dxsdk/sdk/inc/ |
d3drmobj.h | 368 ( THIS_ LPDIRECT3DRMVISUAL visual, LPDIRECT3DRMLIGHT light,
|
/external/quake/quake/src/QW/progs/ |
defs.qc | 461 .float light_lev; // not used by game, but parsed by light util
|
/external/quake/quake/src/WinQuake/dxsdk/SDK/INC/ |
D3DRMOBJ.H | 368 ( THIS_ LPDIRECT3DRMVISUAL visual, LPDIRECT3DRMLIGHT light,
|
/external/quake/quake/src/WinQuake/ |
glquake.h | 191 extern int d_lightstylevalue[256]; // 8.8 fraction of base light value
|
/external/strace/ |
strace.1 | 181 In this case the porch light is on but nobody is home.
|
/external/webkit/SunSpider/tests/sunspider-0.9/ |
crypto-aes.js | 385 var plainText = "ROMEO: But, soft! what light through yonder window breaks?\n\
|
/external/webkit/SunSpider/tests/sunspider-0.9.1/ |
crypto-aes.js | 385 var plainText = "ROMEO: But, soft! what light through yonder window breaks?\n\
|
/frameworks/base/media/tests/MediaFrameworkTest/src/com/android/mediaframeworktest/ |
MediaNames.java | 92 "/02%20Looney%20Tunes%20%C3%82%C2%B7%20Light%20Cavalry%20Overture%20(LP%20Version).mp3";
|