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  /sdk/eclipse/sites/internal/web/
site.css 8 .light-row {background:#FFFFFF}
  /device/htc/passion-common/
passion.mk 29 frameworks/base/data/etc/android.hardware.sensor.light.xml:system/etc/permissions/android.hardware.sensor.light.xml \
  /external/webkit/WebCore/platform/graphics/qt/
FontPlatformData.h 91 return QFont::Light; // QFont::Light == Weight of 25
  /frameworks/base/core/res/res/values/
colors.xml 32 be able to display a light UI: this lightens its background to make
33 a light UI more visible. -->
themes.xml 22 background with light text on top, but should try to make no
25 with the widget container being a light color and the text on top
215 <!-- Theme for a light background with dark text on top. Set your activity
218 background will be a light color. -->
219 <style name="Theme.Light">
259 <!-- Variant of the light theme with no title bar -->
260 <style name="Theme.Light.NoTitleBar">
264 <!-- Variant of the light theme that has no title bar and
266 <style name="Theme.Light.NoTitleBar.Fullscreen">
322 top of a light background. --
    [all...]
  /frameworks/base/docs/html/guide/practices/ui_guidelines/
icon_design_1.jd 134 <h4 id="launcherlight">Light, effects, and shadows</h4>
136 <p>Launcher icons are simplified 3D icons using light and shadows for
137 definition. A light source is placed slightly to the left in front of the icon,
144 light, effects, and shadows for launcher icons."/>
148 <p><strong>Figure 3. </strong>Light, effects, and shadows for launcher icons.</p>
153 <tr><td><em>3.</em></td><td>Front part:</td><td>Use light gradient from color palette</td></tr>
176 <td class="image-caption-i"><img src="{@docRoot}images/icon_design/launcher_palette_gradient_light.png" alt="Color palette, light gradient" style="margin:.5em 0 0 0;" /></td>
177 <td class="image-caption-c" style="padding-top:.5em;">Light gradient<br><em>1:&nbsp;&nbsp;</em>r 0 | g 0 | b 0<br><em>2:&nbsp;&nbsp;</em>r 217 | g 217 | b 217<br>Used on the front (lit) part of the icon.</td>
209 <li>Add details and colors. Gradients should be treated as if there is a light
242 href="#menulight">Light, effects, and shadows</a> can overlap the 6px safeframe
    [all...]
  /development/samples/ApiDemos/src/com/example/android/apis/view/
Controls1.java 31 * Spinner. This example uses the light theme.
  /external/grub/docs/
menu.lst 82 color light-green/brown blink-red/blue
  /packages/apps/Calendar/
AndroidManifest.xml 69 android:theme="@android:style/Theme.Light"
84 android:theme="@android:style/Theme.Light"
95 android:theme="@android:style/Theme.Light"
112 android:theme="@android:style/Theme.Light" android:excludeFromRecents="true" />
  /packages/apps/HTMLViewer/
AndroidManifest.xml 27 android:theme="@android:style/Theme.Light" >
  /prebuilt/linux-x86/toolchain/arm-eabi-4.4.0/lib/gcc/arm-eabi/4.4.0/plugin/include/
l-ipo.h 28 /* The macro to test if the compilation is in light weight IPO mode.
  /external/quake/quake/src/QW/progs/
misc.qc 35 /*QUAKED light (0 1 0) (-8 -8 -8) (8 8 8) START_OFF
36 Non-displayed light.
37 Default light value is 300
41 void() light =
44 { // inert light
60 Non-displayed light.
61 Default light value is 300
82 Non-displayed light.
83 Default light value is 300
97 Sphere globe light.
    [all...]
  /frameworks/base/libs/rs/
rs.spec 432 ret RsLight light
437 param RsLight light
444 param RsLight light
  /frameworks/base/opengl/tools/glgen/specs/gles11/
GLES11Ext.spec 25 void glGetLightxvOES ( GLenum light, GLenum pname, GLfixed *params )
31 void glLightxOES ( GLenum light, GLenum pname, GLfixed param )
32 void glLightxvOES ( GLenum light, GLenum pname, const GLfixed *params )
  /frameworks/base/opengl/java/com/google/android/gles_jni/
GLImpl.java 552 // C function void glLightf ( GLenum light, GLenum pname, GLfloat param )
555 int light,
560 // C function void glLightfv ( GLenum light, GLenum pname, const GLfloat *params )
563 int light,
569 // C function void glLightfv ( GLenum light, GLenum pname, const GLfloat *params )
572 int light,
577 // C function void glLightx ( GLenum light, GLenum pname, GLfixed param )
580 int light,
585 // C function void glLightxv ( GLenum light, GLenum pname, const GLfixed *params )
588 int light,
    [all...]
  /frameworks/base/opengl/java/android/opengl/
GLES11Ext.java 384 // C function void glGetLightxvOES ( GLenum light, GLenum pname, GLfixed *params )
387 int light,
393 // C function void glGetLightxvOES ( GLenum light, GLenum pname, GLfixed *params )
396 int light,
474 // C function void glLightxOES ( GLenum light, GLenum pname, GLfixed param )
477 int light,
482 // C function void glLightxvOES ( GLenum light, GLenum pname, const GLfixed *params )
485 int light,
491 // C function void glLightxvOES ( GLenum light, GLenum pname, const GLfixed *params )
494 int light,
    [all...]
GLES10.java 728 // C function void glLightf ( GLenum light, GLenum pname, GLfloat param )
731 int light,
736 // C function void glLightfv ( GLenum light, GLenum pname, const GLfloat *params )
739 int light,
745 // C function void glLightfv ( GLenum light, GLenum pname, const GLfloat *params )
748 int light,
753 // C function void glLightx ( GLenum light, GLenum pname, GLfixed param )
756 int light,
761 // C function void glLightxv ( GLenum light, GLenum pname, const GLfixed *params )
764 int light,
    [all...]
  /external/v8/benchmarks/
raytrace.js 57 // flog/light.js
195 Flog.RayTracer.Light = Class.create();
197 Flog.RayTracer.Light.prototype = {
215 return 'Light [' + this.position.x + ',' + this.position.y + ',' + this.position.z + ']';
747 var light = scene.lights[i];
751 light.position,
763 light.color,
816 light.position
831 Flog.RayTracer.Color.prototype.multiplyScalar(light.color, glossWeight),
897 var light = new Flog.RayTracer.Light
    [all...]
  /external/webkit/SunSpider/tests/v8-v4/
v8-raytrace.js 52 // flog/light.js
190 Flog.RayTracer.Light = Class.create();
192 Flog.RayTracer.Light.prototype = {
210 return 'Light [' + this.position.x + ',' + this.position.y + ',' + this.position.z + ']';
742 var light = scene.lights[i];
746 light.position,
758 light.color,
811 light.position
826 Flog.RayTracer.Color.prototype.multiplyScalar(light.color, glossWeight),
892 var light = new Flog.RayTracer.Light
    [all...]
  /frameworks/base/opengl/java/javax/microedition/khronos/opengles/
GL10.java 581 int light,
587 int light,
594 int light,
600 int light,
606 int light,
613 int light,
  /external/qemu/docs/
ANDROID-QEMUD-SERVICES.TXT 57 1/ Client sends "power:light:brightness:<lightname>:<val>", where
58 <lightname> is the name of a light and <val> is an decimal value
59 between 0 (off) and 255 (brightest). Valid values for 'light' are:
  /external/quake/quake/src/WinQuake/
client.h 81 qboolean dark; // subtracts light instead of adding
202 // to decay light values and smooth step ups
231 // light level at player's position including dlights
  /development/apps/FontLab/src/com/android/fontlab/
BackgroundPicker.java 48 addItem(myData, "Solid Light Gray", 0, 0xFFBFBFBF, 0xFF000000);
  /development/pdk/docs/porting/
sensors.jd 26 <li>Light</li>
  /development/samples/CubeLiveWallpaper/
AndroidManifest.xml 55 android:theme="@android:style/Theme.Light.WallpaperSettings"

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