/sdk/eclipse/sites/internal/web/ |
site.css | 8 .light-row {background:#FFFFFF}
|
/device/htc/passion-common/ |
passion.mk | 29 frameworks/base/data/etc/android.hardware.sensor.light.xml:system/etc/permissions/android.hardware.sensor.light.xml \
|
/external/webkit/WebCore/platform/graphics/qt/ |
FontPlatformData.h | 91 return QFont::Light; // QFont::Light == Weight of 25
|
/frameworks/base/core/res/res/values/ |
colors.xml | 32 be able to display a light UI: this lightens its background to make 33 a light UI more visible. -->
|
themes.xml | 22 background with light text on top, but should try to make no 25 with the widget container being a light color and the text on top 215 <!-- Theme for a light background with dark text on top. Set your activity 218 background will be a light color. --> 219 <style name="Theme.Light"> 259 <!-- Variant of the light theme with no title bar --> 260 <style name="Theme.Light.NoTitleBar"> 264 <!-- Variant of the light theme that has no title bar and 266 <style name="Theme.Light.NoTitleBar.Fullscreen"> 322 top of a light background. -- [all...] |
/frameworks/base/docs/html/guide/practices/ui_guidelines/ |
icon_design_1.jd | 134 <h4 id="launcherlight">Light, effects, and shadows</h4> 136 <p>Launcher icons are simplified 3D icons using light and shadows for 137 definition. A light source is placed slightly to the left in front of the icon, 144 light, effects, and shadows for launcher icons."/> 148 <p><strong>Figure 3. </strong>Light, effects, and shadows for launcher icons.</p> 153 <tr><td><em>3.</em></td><td>Front part:</td><td>Use light gradient from color palette</td></tr> 176 <td class="image-caption-i"><img src="{@docRoot}images/icon_design/launcher_palette_gradient_light.png" alt="Color palette, light gradient" style="margin:.5em 0 0 0;" /></td> 177 <td class="image-caption-c" style="padding-top:.5em;">Light gradient<br><em>1: </em>r 0 | g 0 | b 0<br><em>2: </em>r 217 | g 217 | b 217<br>Used on the front (lit) part of the icon.</td> 209 <li>Add details and colors. Gradients should be treated as if there is a light 242 href="#menulight">Light, effects, and shadows</a> can overlap the 6px safeframe [all...] |
/development/samples/ApiDemos/src/com/example/android/apis/view/ |
Controls1.java | 31 * Spinner. This example uses the light theme.
|
/external/grub/docs/ |
menu.lst | 82 color light-green/brown blink-red/blue
|
/packages/apps/Calendar/ |
AndroidManifest.xml | 69 android:theme="@android:style/Theme.Light" 84 android:theme="@android:style/Theme.Light" 95 android:theme="@android:style/Theme.Light" 112 android:theme="@android:style/Theme.Light" android:excludeFromRecents="true" />
|
/packages/apps/HTMLViewer/ |
AndroidManifest.xml | 27 android:theme="@android:style/Theme.Light" >
|
/prebuilt/linux-x86/toolchain/arm-eabi-4.4.0/lib/gcc/arm-eabi/4.4.0/plugin/include/ |
l-ipo.h | 28 /* The macro to test if the compilation is in light weight IPO mode.
|
/external/quake/quake/src/QW/progs/ |
misc.qc | 35 /*QUAKED light (0 1 0) (-8 -8 -8) (8 8 8) START_OFF
36 Non-displayed light.
37 Default light value is 300
41 void() light =
44 { // inert light
60 Non-displayed light.
61 Default light value is 300
82 Non-displayed light.
83 Default light value is 300
97 Sphere globe light. [all...] |
/frameworks/base/libs/rs/ |
rs.spec | 432 ret RsLight light 437 param RsLight light 444 param RsLight light
|
/frameworks/base/opengl/tools/glgen/specs/gles11/ |
GLES11Ext.spec | 25 void glGetLightxvOES ( GLenum light, GLenum pname, GLfixed *params ) 31 void glLightxOES ( GLenum light, GLenum pname, GLfixed param ) 32 void glLightxvOES ( GLenum light, GLenum pname, const GLfixed *params )
|
/frameworks/base/opengl/java/com/google/android/gles_jni/ |
GLImpl.java | 552 // C function void glLightf ( GLenum light, GLenum pname, GLfloat param ) 555 int light, 560 // C function void glLightfv ( GLenum light, GLenum pname, const GLfloat *params ) 563 int light, 569 // C function void glLightfv ( GLenum light, GLenum pname, const GLfloat *params ) 572 int light, 577 // C function void glLightx ( GLenum light, GLenum pname, GLfixed param ) 580 int light, 585 // C function void glLightxv ( GLenum light, GLenum pname, const GLfixed *params ) 588 int light, [all...] |
/frameworks/base/opengl/java/android/opengl/ |
GLES11Ext.java | 384 // C function void glGetLightxvOES ( GLenum light, GLenum pname, GLfixed *params ) 387 int light, 393 // C function void glGetLightxvOES ( GLenum light, GLenum pname, GLfixed *params ) 396 int light, 474 // C function void glLightxOES ( GLenum light, GLenum pname, GLfixed param ) 477 int light, 482 // C function void glLightxvOES ( GLenum light, GLenum pname, const GLfixed *params ) 485 int light, 491 // C function void glLightxvOES ( GLenum light, GLenum pname, const GLfixed *params ) 494 int light, [all...] |
GLES10.java | 728 // C function void glLightf ( GLenum light, GLenum pname, GLfloat param ) 731 int light, 736 // C function void glLightfv ( GLenum light, GLenum pname, const GLfloat *params ) 739 int light, 745 // C function void glLightfv ( GLenum light, GLenum pname, const GLfloat *params ) 748 int light, 753 // C function void glLightx ( GLenum light, GLenum pname, GLfixed param ) 756 int light, 761 // C function void glLightxv ( GLenum light, GLenum pname, const GLfixed *params ) 764 int light, [all...] |
/external/v8/benchmarks/ |
raytrace.js | 57 // flog/light.js 195 Flog.RayTracer.Light = Class.create(); 197 Flog.RayTracer.Light.prototype = { 215 return 'Light [' + this.position.x + ',' + this.position.y + ',' + this.position.z + ']'; 747 var light = scene.lights[i]; 751 light.position, 763 light.color, 816 light.position 831 Flog.RayTracer.Color.prototype.multiplyScalar(light.color, glossWeight), 897 var light = new Flog.RayTracer.Light [all...] |
/external/webkit/SunSpider/tests/v8-v4/ |
v8-raytrace.js | 52 // flog/light.js 190 Flog.RayTracer.Light = Class.create(); 192 Flog.RayTracer.Light.prototype = { 210 return 'Light [' + this.position.x + ',' + this.position.y + ',' + this.position.z + ']'; 742 var light = scene.lights[i]; 746 light.position, 758 light.color, 811 light.position 826 Flog.RayTracer.Color.prototype.multiplyScalar(light.color, glossWeight), 892 var light = new Flog.RayTracer.Light [all...] |
/frameworks/base/opengl/java/javax/microedition/khronos/opengles/ |
GL10.java | 581 int light, 587 int light, 594 int light, 600 int light, 606 int light, 613 int light,
|
/external/qemu/docs/ |
ANDROID-QEMUD-SERVICES.TXT | 57 1/ Client sends "power:light:brightness:<lightname>:<val>", where 58 <lightname> is the name of a light and <val> is an decimal value 59 between 0 (off) and 255 (brightest). Valid values for 'light' are:
|
/external/quake/quake/src/WinQuake/ |
client.h | 81 qboolean dark; // subtracts light instead of adding 202 // to decay light values and smooth step ups 231 // light level at player's position including dlights
|
/development/apps/FontLab/src/com/android/fontlab/ |
BackgroundPicker.java | 48 addItem(myData, "Solid Light Gray", 0, 0xFFBFBFBF, 0xFF000000);
|
/development/pdk/docs/porting/ |
sensors.jd | 26 <li>Light</li>
|
/development/samples/CubeLiveWallpaper/ |
AndroidManifest.xml | 55 android:theme="@android:style/Theme.Light.WallpaperSettings"
|