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  /external/skia/include/effects/
SkAvoidXfermode.h 41 Tolerance near 0: avoid any colors even remotely similar to the op-color
42 Tolerance near 255: avoid only colors nearly identical to the op-color
46 Tolerance near 0: draw only on colors that are nearly identical to the op-color
47 Tolerance near 255: draw on any colors even remotely similar to the op-color
  /frameworks/base/graphics/java/android/graphics/
AvoidXfermode.java 43 * Tolerance near 0: avoid any colors even remotely similar to the op-color
44 * Tolerance near 255: avoid only colors nearly identical to the op-color
48 * Tolerance near 0: draw only on colors that are nearly identical to the op-color
49 * Tolerance near 255: draw on any colors even remotely similar to the op-color
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
MatrixStack.java 43 float near, float far) {
44 Matrix.frustumM(mMatrix, mTop, left, right, bottom, top, near, far);
47 public void glFrustumx(int left, int right, int bottom, int top, int near,
51 fixedToFloat(near), fixedToFloat(far));
103 float near, float far) {
104 Matrix.orthoM(mMatrix, mTop, left, right, bottom, top, near, far);
107 public void glOrthox(int left, int right, int bottom, int top, int near,
111 fixedToFloat(near), fixedToFloat(far));
MatrixTrackingGL.java 192 public void glDepthRangef(float near, float far) {
193 mgl.glDepthRangef(near, far);
196 public void glDepthRangex(int near, int far) {
197 mgl.glDepthRangex(near, far);
261 float near, float far) {
262 mCurrent.glFrustumf(left, right, bottom, top, near, far);
263 mgl.glFrustumf(left, right, bottom, top, near, far);
267 public void glFrustumx(int left, int right, int bottom, int top, int near,
269 mCurrent.glFrustumx(left, right, bottom, top, near, far);
270 mgl.glFrustumx(left, right, bottom, top, near, far)
    [all...]
  /packages/apps/Gallery3D/src/com/cooliris/media/
MatrixStack.java 46 public void glFrustumf(float left, float right, float bottom, float top, float near, float far) {
47 Matrix.frustumM(mMatrix, mTop, left, right, bottom, top, near, far);
50 public void glFrustumx(int left, int right, int bottom, int top, int near, int far) {
51 glFrustumf(fixedToFloat(left), fixedToFloat(right), fixedToFloat(bottom), fixedToFloat(top), fixedToFloat(near),
103 public void glOrthof(float left, float right, float bottom, float top, float near, float far) {
104 Matrix.orthoM(mMatrix, mTop, left, right, bottom, top, near, far);
107 public void glOrthox(int left, int right, int bottom, int top, int near, int far) {
108 glOrthof(fixedToFloat(left), fixedToFloat(right), fixedToFloat(bottom), fixedToFloat(top), fixedToFloat(near),
  /external/openssl/crypto/perlasm/
x86nasm.pl 164 # This is a bit of a kludge: declare all branches as NEAR.
165 $near=($main'mwerks)?'':'NEAR';
166 sub main'je { &out1("je $near",@_); }
167 sub main'jle { &out1("jle $near",@_); }
168 sub main'jz { &out1("jz $near",@_); }
169 sub main'jge { &out1("jge $near",@_); }
170 sub main'jl { &out1("jl $near",@_); }
171 sub main'ja { &out1("ja $near",@_); }
172 sub main'jae { &out1("jae $near",@_);
    [all...]
  /external/e2fsprogs/util/
gcc-wall-cleanup 20 /warning: (near initialization for/d
  /external/icu4c/i18n/
currfmt.h 27 * likely to be redesigned and rewritten in the near future.
  /external/speex/include/speex/
speex_echo.h 97 * @param rec Signal from the microphone (near end + far end echo)
99 * @param out Returns near-end signal with echo removed
109 * @param rec Signal from the microphone (near end + far end echo)
110 * @param out Returns near-end signal with echo removed
  /frameworks/base/opengl/java/android/opengl/
Matrix.java 232 * @param near
237 float near, float far) {
244 if (near == far) {
245 throw new IllegalArgumentException("near == far");
250 final float r_depth = 1.0f / (far - near);
256 final float tz = -(far + near) * r_depth;
285 * @param near
291 float near, float far) {
298 if (near == far) {
299 throw new IllegalArgumentException("near == far")
    [all...]
GLErrorWrapper.java 231 public void glDepthRangef(float near, float far) {
233 mgl.glDepthRangef(near, far);
237 public void glDepthRangex(int near, int far) {
239 mgl.glDepthRangex(near, far);
334 float near, float far) {
336 mgl.glFrustumf(left, right, bottom, top, near, far);
340 public void glFrustumx(int left, int right, int bottom, int top, int near,
343 mgl.glFrustumx(left, right, bottom, top, near, far);
608 float near, float far) {
610 mgl.glOrthof(left, right, bottom, top, near, far)
    [all...]
GLLogWrapper.java     [all...]
  /external/webkit/SunSpider/tests/sunspider-0.9/
3d-raytrace.js 160 Triangle.prototype.intersect = function(orig, dir, near, far) {
165 if (t < near || t > far)
189 Scene.prototype.intersect = function(origin, dir, near, far) {
193 var d = triangle.intersect(origin, dir, near, far);
194 if (d == null || d > far || d < near)
245 var near = 0.0001;
249 var d = triangle.intersect(O, D, near, far);
250 if (d == null || d > far || d < near)
  /external/webkit/SunSpider/tests/sunspider-0.9.1/
3d-raytrace.js 160 Triangle.prototype.intersect = function(orig, dir, near, far) {
165 if (t < near || t > far)
189 Scene.prototype.intersect = function(origin, dir, near, far) {
193 var d = triangle.intersect(origin, dir, near, far);
194 if (d == null || d > far || d < near)
245 var near = 0.0001;
249 var d = triangle.intersect(O, D, near, far);
250 if (d == null || d > far || d < near)
  /external/v8/src/
global-handles.h 92 // Tells whether global handle is near death.
141 // Field always containing the number of weak and near-death handles.
144 // Field always containing the number of weak and near-death handles
  /external/zlib/contrib/masmx86/
gvmat32.asm 140 longest_match_7fff proc near
142 _longest_match_7fff proc near
550 cpudetect32 proc near
552 _cpudetect32 proc near
674 longest_match proc near
676 _longest_match proc near
680 longest_match_686 proc near
682 _longest_match_686 proc near
955 match_init proc near
959 _match_init proc near
    [all...]
  /external/jpeg/
wrppm.c 58 * work the output buffer must be allocated in near data space, because we are
233 /* Create physical I/O buffer. Note we make this near on a PC. */
258 /* Cast here implies near->far pointer conversion on PCs */
  /external/grub/stage2/
fat.h 37 __s8 ignored[3]; /* Boot strap short or near jump */
  /external/webkit/WebKitTools/android/flex-2.5.4a/
README 5 Read the file "INSTALL" for general installation directives. Peek near
  /frameworks/base/location/java/android/location/
LocationListener.java 48 * near future; {@link LocationProvider#TEMPORARILY_UNAVAILABLE} if
  /external/libpng/
pngrio.c 89 /* Check if data really is near. If so, use usual code. */
117 png_memcpy(data, buf, read); /* copy far buffer to near buffer */
  /external/qemu/distrib/libpng-1.2.19/
pngrio.c 81 /* Check if data really is near. If so, use usual code. */
108 png_memcpy(data, buf, read); /* copy far buffer to near buffer */
  /external/webkit/JavaScriptCore/assembler/
LinkBuffer.h 114 ASSERT(!call.isFlagSet(Call::Near));
121 ASSERT(call.isFlagSet(Call::Near));
  /build/tools/kcm/
kcm.cpp 306 fprintf(stderr, "%s:%d: expected keycode label or number near: "
331 " quotes near: %s\n", filename, lineno, str);
388 fprintf(stderr, "%s:%d: too much on one line near: %s\n", filename,
  /dalvik/libcore/regex/src/main/java/java/util/regex/
PatternSyntaxException.java 100 builder.append(" near index " + index + ":");

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