/external/skia/src/core/ |
SkGraphics.cpp | 126 SkPaint paint; local 128 paint.setAntiAlias(true); 129 paint.setTextSize(SkIntToScalar(12)); 130 paint.setColor(color); 138 canvas.drawText(text, len, x, y, paint); 142 canvas.drawText(text, len, x, y, paint);
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SkPictureFlat.h | 169 static SkFlatPaint* Flatten(SkChunkAlloc* heap, const SkPaint& paint, 178 static void Read(const void* storage, SkPaint* paint, SkRefCntPlayback*,
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SkBitmapProcShader.cpp | 76 const SkPaint& paint, 79 if (!this->INHERITED::setContext(device, paint, matrix)) { 90 if (!fState.chooseProcs(this->getTotalInverse(), paint)) { 119 if (paint.isDither() && bitmap.config() != SkBitmap::kRGB_565_Config) {
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/external/webkit/WebCore/platform/ |
ScrollbarThemeComposite.cpp | 56 bool ScrollbarThemeComposite::paint(Scrollbar* scrollbar, GraphicsContext* graphicsContext, const IntRect& damageRect) function in class:WebCore::ScrollbarThemeComposite 100 // the theme's metrics. This is not a valid assumption. The ability for a client to paint 127 // Paint the scrollbar background (only used by custom CSS scrollbars). 130 // Paint the back and forward buttons. 144 // Paint the track pieces above and below the thumb. 153 // Paint the thumb.
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/external/webkit/WebCore/platform/android/ |
RenderThemeAndroid.cpp | 215 // If it is a disabled button, simply paint it to the master picture. 299 SkPaint paint; local 300 paint.setAntiAlias(true); 301 paint.setTextEncoding(SkPaint::kUTF16_TextEncoding); 303 paint.setTextSize(r.height() - SkIntToScalar(6)); 310 r.fLeft + SkIntToScalar(5), r.fBottom - SkIntToScalar(5), paint);
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/external/webkit/WebCore/platform/graphics/skia/ |
PathSkia.cpp | 283 SkPaint paint; local 284 context->platformContext()->setupPaintForStroking(&paint, 0, 0); 286 paint.getFillPath(context->platformContext()->currentPathInLocalCoordinates(), &boundingPath); 313 SkPaint paint; local 314 scratch->platformContext()->setupPaintForStroking(&paint, 0, 0); 316 paint.getFillPath(*platformPath(), &strokePath);
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
BitmapDecode.java | 115 Paint p = new Paint();
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CreateBitmap.java | 61 private Paint mPaint; 99 mPaint = new Paint();
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Vertices.java | 41 private final Paint mPaint = new Paint();
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/external/proguard/src/proguard/gui/splash/ |
BufferedSprite.java | 106 public void paint(Graphics graphics, long time) method in class:BufferedSprite 132 sprite.paint(bufferGraphics, time);
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/external/webkit/WebCore/mathml/ |
RenderMathMLBlock.cpp | 78 void RenderMathMLBlock::paint(PaintInfo& info, int tx, int ty) function in class:WebCore::RenderMathMLBlock 80 RenderBlock::paint(info, tx, ty);
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/external/webkit/WebCore/platform/graphics/ |
MediaPlayerPrivate.h | 93 virtual void paint(GraphicsContext*, const IntRect&) = 0; 95 virtual void paintCurrentFrameInContext(GraphicsContext* c, const IntRect& r) { paint(c, r); }
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/external/webkit/WebCore/platform/graphics/cg/ |
GradientCG.cpp | 112 paint(context); 115 void Gradient::paint(GraphicsContext* context) function in class:WebCore::Gradient
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/external/webkit/WebCore/rendering/ |
RenderReplica.cpp | 62 void RenderReplica::paint(PaintInfo& paintInfo, int tx, int ty) function in class:WebCore::RenderReplica 71 // Turn around and paint the parent layer. Use temporary clipRects, so that the layer doesn't end up caching clip rects
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RenderSVGContainer.h | 45 virtual void paint(PaintInfo&, int parentX, int parentY); 67 // Allow RenderSVGViewportContainer to hook in at the right times in layout(), paint() and nodeAtFloatPoint()
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/frameworks/base/core/java/android/content/res/ |
StringBlock.java | 24 import android.graphics.Paint; 324 Paint.FontMetricsInt fm) { 331 Paint.FontMetricsInt fm, TextPaint paint) { 333 if (paint != null) { 334 size *= paint.density; 349 Paint p = new Paint();
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/frameworks/base/core/java/android/gesture/ |
GestureOverlayView.java | 22 import android.graphics.Paint; 66 private final Paint mGesturePaint = new Paint(); 177 final Paint gesturePaint = mGesturePaint; 180 gesturePaint.setStyle(Paint.Style.STROKE); 181 gesturePaint.setStrokeJoin(Paint.Join.ROUND); 182 gesturePaint.setStrokeCap(Paint.Cap.ROUND); 387 public Paint getGesturePaint() {
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/frameworks/base/core/jni/android/graphics/ |
Movie.cpp | 73 // its OK for paint to be null 128 { "draw", "(Landroid/graphics/Canvas;FFLandroid/graphics/Paint;)V",
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/frameworks/base/tools/layoutlib/create/ |
README.txt | 64 Example: android.graphics.Paint would get renamed to OriginalPaint 66 Paint class that derives from OriginalPaint.
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/packages/apps/Gallery/src/com/android/camera/ |
HighlightView.java | 23 import android.graphics.Paint; 385 mOutlinePaint.setStyle(Paint.Style.STROKE); 409 private final Paint mFocusPaint = new Paint(); 410 private final Paint mNoFocusPaint = new Paint(); 411 private final Paint mOutlinePaint = new Paint();
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/packages/apps/Gallery3D/src/com/cooliris/media/ |
HighlightView.java | 21 import android.graphics.Paint; 345 mOutlinePaint.setStyle(Paint.Style.STROKE); 371 private final Paint mFocusPaint = new Paint(); 372 private final Paint mNoFocusPaint = new Paint(); 373 private final Paint mOutlinePaint = new Paint();
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/cts/tests/tests/graphics/src/android/graphics/cts/ |
NinePatchTest.java | 32 import android.graphics.Paint; 112 args = {android.graphics.Paint.class} 138 Paint p = new Paint();
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/external/skia/include/core/ |
SkComposeShader.h | 45 virtual bool setContext(const SkBitmap& device, const SkPaint& paint, const SkMatrix& matrix);
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SkShader.h | 31 A subclass of SkShader is installed in a SkPaint calling paint.setShader(shader). After that 32 any object (other than a bitmap) that is drawn with that paint will get its color(s) from the 105 /** Called once before drawing, with the current paint and 110 virtual bool setContext(const SkBitmap& device, const SkPaint& paint,
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/external/skia/include/utils/ |
SkTextBox.h | 31 between lines is computed as: spacing = paint.getTextSize() * mul + add
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