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/external/iproute2/testsuite/configs/ |
all-2.4 | 143 # Plug and Play configuration
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/external/libffi/src/x86/ |
ffi64.c | 57 Similary we play games with INTEGERSI_CLASS to use cheaper SImode moves
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/external/opencore/codecs_v2/audio/aac/dec/src/ |
pv_sine.cpp | 161 z = -z; /* sign does not play a role in cosine */
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/external/opencore/nodes/common/include/ |
pvmf_source_context_data.h | 115 //passed in will be used for play back or just for metadata retrieval
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/external/opencore/nodes/pvprotocolenginenode/download_protocols/progressive_download/src/ |
pvmf_protocol_engine_node_progressive_download.cpp | 325 // (2) if download and playback mode is not asap mode, i.e. download and play or download only,
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/external/openssl/crypto/engine/ |
README | 92 begin en/decryption, the hooking to ENGINE comes into play. What happens is that
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/external/qemu/android/ |
hw-events.h | 243 KEY_CODE(PLAY ,207) \
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/external/qemu/distrib/sdl-1.2.12/src/audio/ |
SDL_audio.c | 213 /* Ready current buffer for play and change current buffer */
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/external/qemu/distrib/sdl-1.2.12/src/audio/ums/ |
SDL_umsaudio.c | 241 rc = UADOpen(this, audiodev,"PLAY", UMSAudioDevice_BlockingIO);
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/external/quake/quake/src/QW/client/ |
r_bsp.c | 663 // if the driver wants the polygons back to front, play the visible ones back
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/external/quake/quake/src/WinQuake/ |
console.cpp | 284 // play talk wav
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r_bsp.cpp | 663 // if the driver wants the polygons back to front, play the visible ones back
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sys_linux.cpp | 410 { // play vcrfiles at max speed
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/external/quake/quake/src/WinQuake/kit/ |
3DFX.TXT | 175 stuttering sound during game play. Try adding the following value to
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/external/sonivox/jet_tools/JetCreator/ |
JetCreator.py | [all...] |
JetDialogs.py | 423 """ Play the segment button pressed """
439 """ Play the whole midi file pressed """
597 """ Updates to UI needed by play thread come through here otherwise OS X crashes """
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/external/webkit/WebKit/mac/WebView/ |
WebVideoFullscreenHUDWindowController.mm | 587 mediaElement->play(mediaElement->processingUserGesture());
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/external/webkit/WebKitTools/iExploder/htdocs/ |
cssproperties.in | 8 -webkit-animation-play-state
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/frameworks/base/core/java/android/view/ |
Surface.java | 86 * play back.
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/frameworks/base/docs/html/guide/practices/ui_guidelines/ |
widget_design.jd | 118 Photoshop file that contains the three states of the Play button</a>, taken from
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/frameworks/base/docs/html/guide/tutorials/views/ |
hello-formstuff.jd | 49 like <code>ic_media_play</code>, for a "play" button image. To do so, change the source
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/frameworks/base/docs/html/videos/ |
index.jd | 61 * @param autoplay Whether to automatically play the video
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/frameworks/base/include/media/ |
ToneGenerator.h | 221 // - loopIndx - The segment index to go back and play is loopcnt > 0
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/frameworks/base/media/libstagefright/codecs/aacdec/ |
pv_sine.cpp | 161 z = -z; /* sign does not play a role in cosine */
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/frameworks/policies/base/mid/com/android/internal/policy/impl/ |
MidWindow.java | 588 // Play the sound effect if the user closed an open menu (and not if [all...] |
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