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  /external/quake/quake/src/WinQuake/
quake-data.spec.sh 39 (play with up to 15 others).
41 This package contians the Quake data files needed to play the game.
  /external/webkit/WebCore/css/
mediaControlsGtk.css 37 audio::-webkit-media-controls-play-button, video::-webkit-media-controls-play-button {
  /frameworks/base/include/media/
JetPlayer.h 53 int play();
93 AudioTrack* mAudioTrack; // and we play it in this audio track
  /packages/apps/Mms/src/org/w3c/dom/smil/
ElementTimeManipulation.java 26 * a multiple of normal (parent time container) play speed. Legal values
65 * The autoReverse attribute controls the "play forwards then backwards"
ElementExclusiveTimeContainer.java 20 * with the additional constraint that only one child element may play at a
ElementParallelTimeContainer.java 19 * in which multiple elements can play back at the same time. It may have to
  /packages/apps/Music/tests/src/com/android/music/
MusicPlayerStability.java 54 * play the mp3 for 30 seconds then stop.
59 // Launch the songs list. Pick the fisrt song and play
  /external/kernel-headers/original/asm-arm/
procinfo.h 52 #define HWCAP_26BIT 8 /* Play it safe */
  /external/qemu/distrib/sdl-1.2.12/src/audio/mint/
SDL_mintaudio_mcsn.h 37 unsigned short play; /* Replay capability */ member in struct:__anon4282
  /external/sonivox/jet_tools/JetCreator/
JetStatusEvent.py 31 """Used for posting events out of play thread back to UI"""
JetCreatorhlp.dat 3 play = Plays the segment with associated event attributes. To trigger the event, click the event in the timeline.
49 play segment =
56 play midi file =
57 play = Plays the segment.
101 seglist = The list of segments in the JET file display here. Double click on a segment to add it to the play queue, or use the buttons below.
  /external/svox/pico/tests/data/
xsampa_pico_man_README.txt 21 run the test, i.e. play all valid test lines in the test file. Copy the test files to the
  /packages/apps/Music/src/com/android/music/
IMediaPlaybackService.aidl 31 void play();
  /external/qemu/distrib/sdl-1.2.12/src/cdrom/macosx/
SDL_syscdrom_c.h 45 If you need to play sequences back-to-back that are less that 1 second long,
46 use the frame position to determine when to play the next sequence, instead
76 range to play is requested, we must first find the .aiff files on the volume,
83 remaining, if we're going to have to play another file after the first one. See
90 play the next file if the previously saved next track and frames remaining
  /external/opencore/engines/player/test/src/
test_pv_player_engine_testset7.h 119 iTestCaseName = _STRLIT_CHAR("MIONode Open-Play-Stop");
177 * A test case to test repeating playback(play-stop-play) of specified source with file output media IO node
224 iTestCaseName = _STRLIT_CHAR("MIONode Play-Stop-Play-Stop");
423 iTestCaseName = _STRLIT_CHAR("MIONode Play-SetPlaybackRange");
    [all...]
test_pv_player_engine_testset5.h 199 iTestCaseName += " Play/Stop/Play";
234 * -# Play until either EOS is reached or 10 seconds after download
280 * -# Play until either EOS is reached or 10 seconds after download
297 iTestCaseName = _STRLIT_CHAR("3GPP Download Play ASAP");
338 * -# Play until either EOS is reached or 10 seconds after download
409 iTestCaseName = _STRLIT_CHAR("3GPP Download Then Play");
615 * -# Play until PVMFInfoContentTruncated or EOS
940 * -# Play until either EOS is reached or 10 seconds after download
  /cts/tests/tests/media/src/android/media/cts/
JetPlayerTest.java 89 method = "play",
170 method = "play",
254 assertTrue(mJetPlayer.play());
266 assertFalse(mJetPlayer.play());
291 assertTrue(mJetPlayer.play());
304 assertTrue(mJetPlayer.play());
  /external/esd/include/
esd.h 43 /* stream functionality: play, record, monitor */
44 ESD_PROTO_STREAM_PLAY, /* play all following data as a stream */
48 /* sample functionality: cache, free, play, loop, EOL, kill */
51 ESD_PROTO_SAMPLE_PLAY, /* play a cached sample */
58 ESD_PROTO_RESUME, /* reclaim /dev/dsp and play sounds again */
170 /* play a cached sample once */
  /external/qemu/distrib/sdl-1.2.12/src/cdrom/freebsd/
SDL_syscdrom.c 146 SDL_CDcaps.Play = SDL_SYS_CDPlay;
346 /* Start play */
356 fprintf(stderr, "Trying to play from %d:%d:%d to %d:%d:%d\n",
364 /* Pause play */
370 /* Resume play */
376 /* Stop play */
  /external/qemu/distrib/sdl-1.2.12/src/cdrom/openbsd/
SDL_syscdrom.c 155 SDL_CDcaps.Play = SDL_SYS_CDPlay;
355 /* Start play */
365 fprintf(stderr, "Trying to play from %d:%d:%d to %d:%d:%d\n",
373 /* Pause play */
379 /* Resume play */
385 /* Stop play */
  /external/svox/pico/lib/
picodata.h 189 #define PICODATA_ITEMINFO1_CMD_PLAY 'p' /* 112 play command : PU in info 2 will read items from file-->Filename in item content.*/
212 /* iteminfo2 for PLAY/SAVE */
213 #define PICODATA_ITEMINFO2_CMD_TO_TOK 't' /* CMD+PLAY/SAVE+TOKENISATION*/
214 #define PICODATA_ITEMINFO2_CMD_TO_PR 'g' /* CMD+PLAY/SAVE+PREPROC*/
215 #define PICODATA_ITEMINFO2_CMD_TO_WA 'w' /* CMD+PLAY/SAVE+WORDANA*/
216 #define PICODATA_ITEMINFO2_CMD_TO_SA 'a' /* CMD+PLAY/SAVE+SENTANA*/
217 #define PICODATA_ITEMINFO2_CMD_TO_ACPH 'h' /* CMD+PLAY/SAVE+ACCENTUATION&PHRASING*/
218 #define PICODATA_ITEMINFO2_CMD_TO_SPHO 'p' /* CMD+PLAY/SAVE+ACCENTUATION&PHRASING*/
219 #define PICODATA_ITEMINFO2_CMD_TO_PAM 'q' /* CMD+PLAY/SAVE+PHONETIC-ACOUSTIC MAPPING*/
220 #define PICODATA_ITEMINFO2_CMD_TO_CEP 'c' /* CMD+PLAY/SAVE+CEP_SMOOTHER*
    [all...]
  /dalvik/libcore-disabled/SoundTest/src/com/android/tests/soundtest/
SoundTest.java 65 button.setText("Play sample");
76 button2.setText("Play MIDI");
  /development/samples/TicTacToeMain/
_index.html 38 handles most of the application lifecycle and manages general game play.</li>
41 renders the UI of the game and manages interaction events during game play.</li>
  /development/simulator/app/assets/htc-tornado/
layout.xml 49 <button keyCode="pause-play" src="pause-play.png" x="191" y="490"/>
  /external/opencore/engines/2way/src/
pv_2way_enc_data_channel_datapath.cpp 65 PVLOGGER_LOGMSG(PVLOGMSG_INST_HLDBG, iLogger, PVLOGMSG_ERR, (0, "CPV2WayEncDataChannelDatapath::CheckPathSpecificOpen state %d, format %s, use play port %d, file play port %x\n", iState, iFormat.getMIMEStrPtr(), aUseFilePlayPort, iFilePlayPort));

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