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  /external/emma/core/java12/com/vladium/emma/data/
MethodDescriptor.java 130 // construct reverse line->block ID mapping:
  /external/freetype/include/freetype/
ftoutln.h 356 /* Reverse the drawing direction of an outline. This is used to */
  /external/freetype/src/base/
ftstroke.c 290 FT_Bool reverse )
308 if ( reverse )
310 /* reverse the points */
    [all...]
  /external/icu4c/common/
util.h 95 * reverse direction. In either case, the leftmost index will be
  /external/icu4c/data/mappings/
windows-874-2000.ucm 21 # |3 for the best reverse fallback Unicode scaler value
  /external/icu4c/i18n/
regeximp.h 273 URX_NEG_SET = 0x800000 // Flag bit to reverse sense of set
  /external/icu4c/layout/
IndicRearrangementProcessor.cpp 55 // XXX: Should handle reverse too...
OpenTypeLayoutEngine.h 376 virtual void adjustGlyphPositions(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, LEGlyphStorage &glyphStorage, LEErrorCode &success);
  /external/icu4c/test/intltest/
tstnorm.cpp 230 // And finally, make sure you can do it in reverse too
231 logln("Reverse iteration...");
252 // And finally, make sure you can do it in reverse too
253 logln("Reverse iteration...");
503 UnicodeString reverse; local
505 insert(reverse, 0, ch);
508 if (forward != reverse) {
509 errln("Forward/reverse mismatch for input " + hex(input)
510 + ", forward: " + hex(forward) + ", backward: " + hex(reverse));
    [all...]
  /external/jpeg/
filelist.doc 33 jdct.h Private declarations for forward & reverse DCT subsystems.
  /external/opencore/codecs_v2/utilities/colorconvert/src/
cczoomrotation32.cpp 438 tmp0 = (Y >> 8) & 0xFF; // First Pixel in reverse order
457 Y = Y & 0xFF; // Second Pixel in reverse order
476 tmp0 = (Y >> 8) & 0xFF; // First Pixel in reverse order ;
492 Y = Y & 0xFF; // Second Pixel in reverse order
    [all...]
  /external/opencore/protocols/systems/3g-324m_pvterminal/h324/tsc/src/
tsc_component.cpp     [all...]
  /external/openssl/crypto/objects/
obj_dat.pl 306 $ret.=pack("C*",reverse(@r));
  /external/qemu/distrib/sdl-1.2.12/src/video/
SDL_sysvideo.h 109 /* Reverse the effects VideoInit() -- called if VideoInit() fails
  /external/qemu/distrib/zlib-1.2.3/
inflate.c 467 /* Reverse the bytes in a 32-bit value */
468 #define REVERSE(q) \
763 strm->adler = state->check = REVERSE(hold);
    [all...]
  /external/qemu/hw/
goldfish_events_device.c 335 /* since we want to implement Unicode reverse-mapping
  /external/quake/quake/src/WinQuake/data/
RLICNSE.TXT 66 a. Modify, disassemble, reverse engineer or decompile
SLICNSE.TXT 50 a. Modify, disassemble, reverse engineer or decompile
  /external/quake/quake/src/WinQuake/docs/
INSTALL.Quake2 61 or type '_windowed_mouse 0' at the console. Do the reverse to release it.
  /external/srec/tools/grxmlcompile/
sub_grph.h 162 /** Reverse subgraph */
  /external/stlport/stlport/stl/
_algo.c     [all...]
  /external/stlport/test/unit/
list_test.cpp 119 str.reverse();
  /external/tcpdump/
nameser.h 161 #define T_NSAP_PTR 23 /* reverse lookup for NSAP */
telnet.h 52 #define GA 249 /* you may reverse the line */
  /external/v8/src/arm/
debug-arm.cc 105 // stack in the reverse order as they where pushed.

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