/external/skia/include/images/ |
SkImageDecoder.h | 122 // sample-size, if set to > 1, tells the decoder to return a smaller than 123 // original bitmap, sampling 1 pixel for every size pixels. e.g. if sample 127 // approximate the sample size.
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/external/v8/src/ |
log.h | 43 // Minimal logging (no API, code, or GC sample events), default is off. 326 static void TickEvent(TickSample* sample, bool overflow); 387 static void Trace(TickSample* sample);
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platform-win32.cc | 1808 TickSample sample; local [all...] |
/frameworks/base/awt/java/awt/image/ |
SinglePixelPackedSampleModel.java | 238 // number of bands in the sample model 292 int sample = data.getElem(y * scanlineStride + x); local 293 return ((sample & this.bitMasks[b]) >>> this.bitOffsets[b]);
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/frameworks/base/docs/html/guide/topics/graphics/ |
index.jd | 150 <p>For a sample application, see the Snake game, in the SDK samples folder: 193 <p>For a sample application, see the Lunar Lander game, in the SDK samples folder: 195 browse the source in the <a href="{@docRoot}guide/samples/index.html">Sample Code</a> section.</p>
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/frameworks/base/include/media/ |
AudioTrack.h | 56 EVENT_LOOP_END = 2, // Sample loop end was reached; playback restarted from loop start if loop count was not 0. 121 * 16 bits per sample). 246 /* set sample rate for this track, mostly used for games' sound effects
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/frameworks/base/media/libmedia/ |
ToneGenerator.cpp | [all...] |
/external/icu4c/test/cintltst/ |
cmsgtst.c | 260 /*test u_formatMessage() with sample patterns */ 278 log_verbose("\nTesting a sample for Message format test#1\n"); 746 log_verbose("\nTesting a sample for parse Message test#9\n"); 763 log_verbose("\nTesting a sample for parse Message test#10\n"); 858 log_verbose("\nTesting a sample for parse Message test#9\n"); [all...] |
/external/opencore/nodes/pvfileoutputnode/src/ |
pvmf_fileoutput_node.cpp | 798 // Output the text sample entry 802 // Output the text sample entry 805 // @TODO Write out the text sample entry in a better format 810 (0, "PVMFFileOutputNode::ProcessIncomingData: Error - WriteData failed for text sample entry")); 814 // Write out the raw text sample 819 (0, "PVMFFileOutputNode::ProcessIncomingData: Error - WriteData failed for text sample entry")); [all...] |
/frameworks/base/libs/audioflinger/ |
AudioMixer.cpp | 34 static inline int16_t clamp16(int32_t sample) 36 if ((sample>>15) ^ (sample>>31)) 37 sample = 0x7FFF ^ (sample>>31); 38 return sample;
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/frameworks/base/media/java/android/media/ |
AudioRecord.java | 197 * @param sampleRateInHz the sample rate expressed in Hertz. Examples of rates are (but 262 // sample rate 265 + "Hz is not a supported sample rate.")); 305 throw (new IllegalArgumentException("Unsupported sample encoding." 357 * Returns the configured audio data sample rate in Hz 436 * @param sampleRateInHz the sample rate expressed in Hertz.
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/build/tools/droiddoc/src/ |
Comment.java | 55 "@sample", 176 else if (name.equals("@include") || name.equals("@sample")) {
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/development/pdk/docs/source/ |
using-eclipse.jd | 22 <p>Eclipse needs a list of directories to search for Java files. This is called the "Java Build Path" and can be set with the .classpath file. We have a sample version to start you off. 80 <p>The default .classpath includes the source to the core system and a sample set of apps, but might not include the particular app you may want to work on. To add an app, you must add the app's source directory. To do this inside Eclipse:
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/development/pdk/pndk/ |
Pndk.mk | 67 sample_src_dir := $(samples_src_dir)/sample 90 sample_dest_dir := $(pndk_common_full_dest_dir)/samples/sample
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/development/samples/ApiDemos/src/com/example/android/apis/app/ |
ServiceStartArguments.java | 82 // Normally we would do some work here... for our sample, we will 206 * <p>Note that this is implemented as an inner class only keep the sample
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
FrameBufferObjectActivity.java | 33 * This sample renders a scene into an offscreen frame buffer, and then 52 * Setting this to true will change the behavior of this sample. It
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/development/samples/BackupRestore/src/com/example/android/backuprestore/ |
BackupRestoreActivity.java | 57 * three different sample agent implementations, each illustrating an alternative 58 * approach. The three sample agent classes are:
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/device/sample/frameworks/PlatformLibrary/jni/ |
PlatformLibrary.cpp | 73 * Trivial sample method. 89 * A more complex sample method.
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/external/icu4c/ |
Makefile.in | 32 @SAMPLES_TRUE@SAMPLE = samples 47 SUBDIRS = stubdata common i18n $(LAYOUT) tools data $(ICUIO) $(EXTRA) $(SAMPLE) $(TEST)
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/external/jpeg/ |
rdswitch.c | 13 * -sample HxV[,HxV,...] Set component sampling factors 302 /* Process a sample-factors parameter string, of the form
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/external/kernel-headers/original/linux/mtd/ |
cfi.h | 435 only interested in one chip (a representative sample) */ 451 only interested in one chip (a representative sample) */
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/external/libpng/contrib/gregbook/ |
readpng.c | 223 * transparency chunks to full alpha channel; strip 16-bit-per-sample 224 * images to 8 bits per sample; and convert grayscale to RGB[A] */
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/external/opencore/android/samples/ |
android_surface_output_fb.cpp | 20 * This is a sample video sink using frame buffer push model. The 32 * Here is a sample makefile to build the library:
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/external/qemu/audio/ |
wavaudio.c | 302 dolog("unsupported bytes per sample (%d) in '%s'\n", 308 dolog("invalid bits per sample (%d, expected %d) in '%s'\n",
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/external/qemu/distrib/sdl-1.2.12/include/ |
SDL_audio.h | 129 * fill the audio buffer in time. A stereo sample consists of both right 177 * SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...);
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