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  /external/qemu/android/avd/
hw-config-defs.h 31 "Touch-screen support",
32 "Whether there is a touch screen or not on the device.")
  /external/webkit/WebKitTools/wx/packaging/debian/
rules 10 touch $@
12 touch $@
  /frameworks/base/core/tests/coretests/src/android/widget/listview/touch/
ListOfTouchablesTest.java 17 package android.widget.listview.touch;
31 * Touch tests for a list where all of the items fit on the screen.
  /packages/apps/Launcher2/src/com/android/launcher2/
LauncherAppWidgetHostView.java 49 // Consume any touch events for ourselves after longpress is triggered
72 // Otherwise continue letting touch events fall through to children
  /frameworks/base/docs/html/guide/topics/ui/
ui-events.jd 12 <li><a href="#TouchMode">Touch Mode</a></li>
55 (when in touch mode), or focuses upon the item with the navigation-keys or trackball and
59 This is called when the user either touches and holds the item (when in touch mode), or
70 This is called when the user performs an action qualified as a touch event, including a press, a release,
168 <li><code>{@link android.view.View#onTouchEvent}</code> - Called when a touch screen motion event occurs.</li>
177 android.app.Activity} to intercept all touch events before they are dispatched to the window.</li>
183 upon a parent View to indicate that it should not intercept touch events with <code>{@link
187 <h2 id="TouchMode">Touch Mode</h2>
191 what will accept input. If the device has touch capabilities, however, and the user
194 for interaction named "touch mode."
    [all...]
  /external/quake/quake/src/QW/progs/
items.qc 91 item.touch = q_touch;
151 item.touch = r_touch;
241 self.touch = health_touch;
307 // health touch sound
416 // armor touch sound
430 self.touch = armor_touch;
443 self.touch = armor_touch;
456 self.touch = armor_touch;
628 // weapon touch sound
688 self.touch = weapon_touch;
    [all...]
  /development/simulator/wrapsim/
SimMgr.h 34 * Touch screen action; also clined from SimRuntime.h.
  /external/bluetooth/glib/debian/
rules 12 touch build-stamp
19 touch build-dbg-stamp
47 touch install-stamp
55 touch install-dbg-stamp
  /external/e2fsprogs/lib/blkid/
test_probe.in 28 touch tests/$i.ok
  /external/e2fsprogs/tests/defaults/
e_script 41 touch $test_name.ok
  /external/e2fsprogs/tests/f_dup4/
script 6 touch $TMPFILE
  /external/libpng/scripts/
makefile.cegcc 60 @touch $(PACKAGE)-bin/manifest/$(PACKAGE)-bin.mft
61 @touch $(PACKAGE)-bin/manifest/$(PACKAGE)-bin.ver
62 @touch $(PACKAGE)-dev/manifest/$(PACKAGE)-dev.mft
63 @touch $(PACKAGE)-dev/manifest/$(PACKAGE)-dev.ver
  /external/quake/quake/src/WinQuake/
draw.h 22 // to touch the vid buffer
  /external/webkit/WebCore/dom/
Touch.idl 30 ] Touch {
TouchList.cpp 34 Touch* TouchList::item(unsigned index)
TouchList.idl 34 Touch item(in unsigned long index);
  /frameworks/base/core/java/android/widget/
ZoomButtonsController.java 48 * having the window touchable and dispatching these empty touch events to the
63 * on a touch down or move (no need to call {@link #setVisible(boolean)
108 * The view (or null) that should receive touch events. This will get set if
109 * the touch down hits the container. It will be reset on the touch up.
113 * The {@link #mTouchTargetView}'s location in window, set on touch down.
118 * If the zoom controller is dismissed but the user is still in a touch
119 * interaction, we set this to true. This will ignore all touch events until
120 * up/cancel, and then set the owner's touch listener to null.
122 * Otherwise, the owner view would get mismatched events (i.e., touch mov
    [all...]
  /frameworks/base/core/res/res/drawable/
jog_tab_bar_left_answer.xml 17 <!-- StateListDrawable used for buttons in the in-call onscreen touch UI. -->
jog_tab_bar_left_generic.xml 17 <!-- StateListDrawable used for buttons in the in-call onscreen touch UI. -->
jog_tab_bar_left_unlock.xml 17 <!-- StateListDrawable used for buttons in the in-call onscreen touch UI. -->
jog_tab_bar_right_decline.xml 17 <!-- StateListDrawable used for buttons in the in-call onscreen touch UI. -->
jog_tab_bar_right_generic.xml 17 <!-- StateListDrawable used for buttons in the in-call onscreen touch UI. -->
jog_tab_bar_right_sound_off.xml 17 <!-- StateListDrawable used for buttons in the in-call onscreen touch UI. -->
jog_tab_bar_right_sound_on.xml 17 <!-- StateListDrawable used for buttons in the in-call onscreen touch UI. -->
jog_tab_left_answer.xml 17 <!-- StateListDrawable used for buttons in the in-call onscreen touch UI. -->

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