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/ndk/build/core/ |
init.mk | 92 # On all modern variants of Windows (including Cygwin and Wine) 98 HOST_OS := windows 110 HOST_OS := windows 125 ifeq ($(HOST_OS),windows) 130 else # HOST_OS != windows 143 endif # HOST_OS != windows 151 # If we are on Windows, we need to check that we are not running 155 ifeq ($(HOST_TAG),windows-x86) 165 HOST_TAG := windows
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ndk-common.sh | 191 HOST_OS=windows 205 # windows (MSys) 219 # windows 226 windows|cygwin) 227 HOST_TAG="windows" 245 windows|cygwin) 282 # On Windows, cygwin binaries will be generated by default, but 292 OS=windows 293 HOST_OS=windows
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/external/bluetooth/glib/docs/reference/glib/tmpl/ |
modules.sgml | 13 shl_load() mechanism, and Windows platforms via DLLs. 133 <filename>/lib/libmylibrary.so</filename>. On a Windows system, using 134 <filename>\Windows</filename> as the directory it will return 135 <filename>\Windows\mylibrary.dll</filename>. 264 for some HP-UX versions this is "sl" and for Windows this is "dll". 272 Unices, but when compiling for Windows, it marks a symbol to be exported from
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/external/webkit/WebCore/platform/graphics/chromium/ |
TransparencyWin.h | 34 #include <windows.h> 52 // Helper class that abstracts away drawing ClearType text and Windows form 54 // that is composited later manually. This is to get around Windows' inability 97 // will be forced to be opqaue (since Windows may have messed up the 235 // of the original contents of the m_layerBuffer before Windows drew on it. 236 // It allows us to re-create what Windows did to the layer. It is an
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/packages/apps/Email/src/org/apache/commons/io/ |
FilenameUtils.java | 28 * When dealing with filenames you can hit problems when moving from a Windows
36 * Most methods on this class are designed to work the same on both Unix and Windows.
37 * Those that don't include 'System', 'Unix' or 'Windows' in their name.
57 * This class only supports Unix and Windows style names.
60 * Windows:
113 * The Windows separator character.
143 * Determines if Windows file system is in use.
145 * @return true if the system is Windows
167 * The input may contain separators in either Unix or Windows format.
177 * The output will be the same on both Unix and Windows except [all...] |
/external/stlport/ |
configure.bat | 4 REM * configure.bat for setting up compiling STLport under Windows 13 echo STLport Configuration Tool for Windows 26 echo # STLport Configuration Tool for Windows > build\Makefiles\nmake\config.mak 130 echo win95 Windows 95 compatible 131 echo win98 Windows 98 and up to Windows XP excluded 132 echo winxp Windows XP or later (default) 295 echo Setting compiler: Microsoft Visual C++ .NET 2005 for Windows CE 319 echo Setting compiler: Microsoft Visual C++ .NET 2008 for Windows CE 442 echo Setting platform: Windows 9 [all...] |
/packages/apps/Email/tests/src/com/android/email/mail/internet/ |
MimeUtilityTest.java | 94 * 1. Uses windows-1252 encoding, and en-dash recoded appropriately (\u2013 / =96) 99 "=?windows-1252?Q?=5BReminder=5D_test_=40_Fri_Mar_20_10=3A30am_=96_11am_=28andro?=" + 101 "=?windows-1252?Q?id=2Etr=40gmail=2Ecom=29?="; 109 "=?windows-1252?Q=5B?="; 111 "=?windows-1252Q?=5B?="; 113 "=?windows-1252?="; 115 "=?windows-1252"; 363 * valid when decoded from UTF-8 bytes into Windows-1252 (so that 370 // What you get if you encode to UTF-8 (\xe2\x98\xba) and reencode with Windows-1252 385 p.setHeader(MimeHeader.HEADER_CONTENT_TYPE, "text/html; charset=windows-1252") [all...] |
/development/docs/ |
howto_build_SDK.txt | 25 3- Building an SDK for Windows 109 3- Building an SDK for Windows 115 First you need to build an SDK for MacOS and Linux. The Windows build works by 117 binaries by Windows binaries. 154 C- Building the Windows SDK 157 Now it's time to build that Windows SDK. You need: 179 This will take a while to build some Windows-specific binaries, including the 181 Windows SDK zip file. A typical build time should be around 5-10 minutes.
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/development/simulator/app/ |
README | 8 which is similar to standard Windows style. The only significant shift 48 "window-*" (int) Positions and sizes of windows.
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/external/bluetooth/glib/glib/ |
gwin32.h | 74 * etc. This function gets the current thread locale from Windows and 106 /* As of GLib 2.14 we only support NT-based Windows */
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/external/gtest/test/ |
gtest-filepath_test.cc | 54 #include <windows.h> // NOLINT 64 // Windows CE doesn't have the remove C function. 71 // Windows CE doesn't have the _rmdir C function. 158 // On Windows CE, we use the root as the current directory. 315 #if GTEST_OS_WINDOWS // We are on Windows. 346 // Windows CE _does_ consider an empty directory to exist. 353 #if GTEST_OS_WINDOWS // We are on Windows. 354 #ifndef _WIN32_CE // Windows CE doesn't have a current directory.
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/external/icu4c/i18n/ |
windtfmt.h | 29 * \brief C++ API: Format dates using Windows API. 33 // Forward declarations for Windows types...
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/external/icu4c/test/iotest/ |
Makefile | 30 # Simplify the path for Windows 32 # Simplify the path for Windows 98
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Makefile.in | 30 # Simplify the path for Windows 32 # Simplify the path for Windows 98
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/external/icu4c/test/letest/ |
Makefile | 29 # Simplify the path for Windows 31 # Simplify the path for Windows 98
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Makefile.in | 29 # Simplify the path for Windows 31 # Simplify the path for Windows 98
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/external/icu4c/test/perf/collperf/ |
CollPerf.pl | 16 # This test should be run on Windows. 18 print "This test should be run on Windows.\n";
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/external/icu4c/tools/toolutil/ |
toolutil.h | 25 * For Windows, a path/filename may be the short (8.3) version 33 * On platforms other than Windows, this function always returns
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/external/libffi/ |
acinclude.m4 | 37 # Systems known to be in this category are Windows (all variants), 70 # Systems known to be in this category are Windows, VMS, and SCO Unix.
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/external/quake/quake/src/QW/dxsdk/sdk/inc/ |
d3drm.h | 53 /* Create a Windows Device using DirectDraw surfaces */
59 /* Create a Windows Device using D3D objects */
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/external/quake/quake/src/WinQuake/dxsdk/SDK/INC/ |
D3DRM.H | 53 /* Create a Windows Device using DirectDraw surfaces */
59 /* Create a Windows Device using D3D objects */
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/external/v8/tools/visual_studio/ |
d8.vcproj | 1 <?xml version="1.0" encoding="Windows-1252"?> 155 RelativePath="..\..\src\d8-windows.cc"
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d8_arm.vcproj | 1 <?xml version="1.0" encoding="Windows-1252"?>
155 RelativePath="..\..\src\d8-windows.cc"
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d8_x64.vcproj | 1 <?xml version="1.0" encoding="Windows-1252"?> 171 RelativePath="..\..\src\d8-windows.cc"
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/external/webkit/WebCore/inspector/ |
InspectorFrontendHost.cpp | 125 #elif OS(WINDOWS) 126 DEFINE_STATIC_LOCAL(const String, platform, ("windows"));
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