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  /ndk/build/core/
init.mk 92 # On all modern variants of Windows (including Cygwin and Wine)
98 HOST_OS := windows
110 HOST_OS := windows
125 ifeq ($(HOST_OS),windows)
130 else # HOST_OS != windows
143 endif # HOST_OS != windows
151 # If we are on Windows, we need to check that we are not running
155 ifeq ($(HOST_TAG),windows-x86)
165 HOST_TAG := windows
ndk-common.sh 191 HOST_OS=windows
205 # windows (MSys)
219 # windows
226 windows|cygwin)
227 HOST_TAG="windows"
245 windows|cygwin)
282 # On Windows, cygwin binaries will be generated by default, but
292 OS=windows
293 HOST_OS=windows
  /external/bluetooth/glib/docs/reference/glib/tmpl/
modules.sgml 13 shl_load() mechanism, and Windows platforms via DLLs.
133 <filename>/lib/libmylibrary.so</filename>. On a Windows system, using
134 <filename>\Windows</filename> as the directory it will return
135 <filename>\Windows\mylibrary.dll</filename>.
264 for some HP-UX versions this is "sl" and for Windows this is "dll".
272 Unices, but when compiling for Windows, it marks a symbol to be exported from
  /external/webkit/WebCore/platform/graphics/chromium/
TransparencyWin.h 34 #include <windows.h>
52 // Helper class that abstracts away drawing ClearType text and Windows form
54 // that is composited later manually. This is to get around Windows' inability
97 // will be forced to be opqaue (since Windows may have messed up the
235 // of the original contents of the m_layerBuffer before Windows drew on it.
236 // It allows us to re-create what Windows did to the layer. It is an
  /packages/apps/Email/src/org/apache/commons/io/
FilenameUtils.java 28 * When dealing with filenames you can hit problems when moving from a Windows
36 * Most methods on this class are designed to work the same on both Unix and Windows.
37 * Those that don't include 'System', 'Unix' or 'Windows' in their name.
57 * This class only supports Unix and Windows style names.
60 * Windows:
113 * The Windows separator character.
143 * Determines if Windows file system is in use.
145 * @return true if the system is Windows
167 * The input may contain separators in either Unix or Windows format.
177 * The output will be the same on both Unix and Windows except
    [all...]
  /external/stlport/
configure.bat 4 REM * configure.bat for setting up compiling STLport under Windows
13 echo STLport Configuration Tool for Windows
26 echo # STLport Configuration Tool for Windows > build\Makefiles\nmake\config.mak
130 echo win95 Windows 95 compatible
131 echo win98 Windows 98 and up to Windows XP excluded
132 echo winxp Windows XP or later (default)
295 echo Setting compiler: Microsoft Visual C++ .NET 2005 for Windows CE
319 echo Setting compiler: Microsoft Visual C++ .NET 2008 for Windows CE
442 echo Setting platform: Windows 9
    [all...]
  /packages/apps/Email/tests/src/com/android/email/mail/internet/
MimeUtilityTest.java 94 * 1. Uses windows-1252 encoding, and en-dash recoded appropriately (\u2013 / =96)
99 "=?windows-1252?Q?=5BReminder=5D_test_=40_Fri_Mar_20_10=3A30am_=96_11am_=28andro?=" +
101 "=?windows-1252?Q?id=2Etr=40gmail=2Ecom=29?=";
109 "=?windows-1252?Q=5B?=";
111 "=?windows-1252Q?=5B?=";
113 "=?windows-1252?=";
115 "=?windows-1252";
363 * valid when decoded from UTF-8 bytes into Windows-1252 (so that
370 // What you get if you encode to UTF-8 (\xe2\x98\xba) and reencode with Windows-1252
385 p.setHeader(MimeHeader.HEADER_CONTENT_TYPE, "text/html; charset=windows-1252")
    [all...]
  /development/docs/
howto_build_SDK.txt 25 3- Building an SDK for Windows
109 3- Building an SDK for Windows
115 First you need to build an SDK for MacOS and Linux. The Windows build works by
117 binaries by Windows binaries.
154 C- Building the Windows SDK
157 Now it's time to build that Windows SDK. You need:
179 This will take a while to build some Windows-specific binaries, including the
181 Windows SDK zip file. A typical build time should be around 5-10 minutes.
  /development/simulator/app/
README 8 which is similar to standard Windows style. The only significant shift
48 "window-*" (int) Positions and sizes of windows.
  /external/bluetooth/glib/glib/
gwin32.h 74 * etc. This function gets the current thread locale from Windows and
106 /* As of GLib 2.14 we only support NT-based Windows */
  /external/gtest/test/
gtest-filepath_test.cc 54 #include <windows.h> // NOLINT
64 // Windows CE doesn't have the remove C function.
71 // Windows CE doesn't have the _rmdir C function.
158 // On Windows CE, we use the root as the current directory.
315 #if GTEST_OS_WINDOWS // We are on Windows.
346 // Windows CE _does_ consider an empty directory to exist.
353 #if GTEST_OS_WINDOWS // We are on Windows.
354 #ifndef _WIN32_CE // Windows CE doesn't have a current directory.
  /external/icu4c/i18n/
windtfmt.h 29 * \brief C++ API: Format dates using Windows API.
33 // Forward declarations for Windows types...
  /external/icu4c/test/iotest/
Makefile 30 # Simplify the path for Windows
32 # Simplify the path for Windows 98
Makefile.in 30 # Simplify the path for Windows
32 # Simplify the path for Windows 98
  /external/icu4c/test/letest/
Makefile 29 # Simplify the path for Windows
31 # Simplify the path for Windows 98
Makefile.in 29 # Simplify the path for Windows
31 # Simplify the path for Windows 98
  /external/icu4c/test/perf/collperf/
CollPerf.pl 16 # This test should be run on Windows.
18 print "This test should be run on Windows.\n";
  /external/icu4c/tools/toolutil/
toolutil.h 25 * For Windows, a path/filename may be the short (8.3) version
33 * On platforms other than Windows, this function always returns
  /external/libffi/
acinclude.m4 37 # Systems known to be in this category are Windows (all variants),
70 # Systems known to be in this category are Windows, VMS, and SCO Unix.
  /external/quake/quake/src/QW/dxsdk/sdk/inc/
d3drm.h 53 /* Create a Windows Device using DirectDraw surfaces */
59 /* Create a Windows Device using D3D objects */
  /external/quake/quake/src/WinQuake/dxsdk/SDK/INC/
D3DRM.H 53 /* Create a Windows Device using DirectDraw surfaces */
59 /* Create a Windows Device using D3D objects */
  /external/v8/tools/visual_studio/
d8.vcproj 1 <?xml version="1.0" encoding="Windows-1252"?>
155 RelativePath="..\..\src\d8-windows.cc"
d8_arm.vcproj 1 <?xml version="1.0" encoding="Windows-1252"?>
155 RelativePath="..\..\src\d8-windows.cc"
d8_x64.vcproj 1 <?xml version="1.0" encoding="Windows-1252"?>
171 RelativePath="..\..\src\d8-windows.cc"
  /external/webkit/WebCore/inspector/
InspectorFrontendHost.cpp 125 #elif OS(WINDOWS)
126 DEFINE_STATIC_LOCAL(const String, platform, ("windows"));

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