/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
GLES20TriangleRenderer.java | 74 float angle = 0.090f * ((int) time); local 75 Matrix.setRotateM(mMMatrix, 0, angle, 0, 0, 1.0f);
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StaticTriangleRenderer.java | 160 float angle = 0.090f * ((int) time); local 162 glRotatef(angle, 0, 0, 1.0f);
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TriangleRenderer.java | 148 float angle = 0.090f * ((int) time); local 150 gl.glRotatef(angle, 0, 0, 1.0f);
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FrameBufferObjectActivity.java | 123 float angle = 0.090f * ((int) time); local 125 gl.glRotatef(angle, 0, 0, 1.0f);
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/external/neven/Embedded/common/src/b_TensorEm/ |
Flt16Vec2D.h | 106 /** computes angle between vector and x axis*/ 109 /** computes angle between two vectors */
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Int16Vec2D.h | 101 /** computes angle between vector and x axis*/ 104 /** computes angle between two vectors */
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/external/opencore/codecs_v2/utilities/colorconvert/include/ |
pvvideoblend.h | 51 This enumeration is for the clockwise rotation angle. 125 @param rotation Angle of rotation, for the input from camera.
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/external/quake/quake/src/WinQuake/ |
client.h | 168 // the view is temporarliy offset, and an angle reset commands at the start 194 int intermission; // don't change view angle, full screen, etc
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/external/skia/src/gl/ |
SkGL.h | 242 static inline void Rotate(SkScalar angle) { 243 MAKE_GL(glRotate)(SkScalarToGL(angle), 0, 0, SK_GLScalar1);
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/frameworks/base/opengl/libs/GLES_CM/ |
glext_api.in | 133 void API_ENTRY(glRotatexOES)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) { 134 CALL_GL_API(glRotatexOES, angle, x, y, z);
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/ |
MatrixTrackingGL.java | 541 public void glRotatef(float angle, float x, float y, float z) { 542 mCurrent.glRotatef(angle, x, y, z); 543 mgl.glRotatef(angle, x, y, z); 547 public void glRotatex(int angle, int x, int y, int z) { 548 mCurrent.glRotatex(angle, x, y, z); 549 mgl.glRotatex(angle, x, y, z);
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SpriteTextRenderer.java | 186 float angle = 0.090f * ((int) time); local 188 gl.glRotatef(angle, 0, 0, 1.0f);
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/external/webkit/WebCore/platform/graphics/android/ |
GraphicsLayerAndroid.cpp | 711 float angle = rotateOperation->angle(); local 712 TLOG("(%x) animateTransform, the %d operation is a rotation (%d), of angle %.2f", 713 this, j, op->getOperationType(), angle); 716 fromAngle = angle; 718 toAngle = angle;
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/external/webkit/WebCore/platform/graphics/wince/ |
GraphicsContextWince.cpp | 763 void getEllipsePointByAngle(double angle, double a, double b, float& x, float& y) 765 while (angle < 0) 766 angle += 2 * piDouble; 767 while (angle >= 2 * piDouble) 768 angle -= 2 * piDouble; 770 if (equalAngle(angle, 0) || equalAngle(angle, 2 * piDouble)) { 773 } else if (equalAngle(angle, piDouble)) { 776 } else if (equalAngle(angle, .5 * piDouble)) { 779 } else if (equalAngle(angle, 1.5 * piDouble)) [all...] |
/dalvik/libcore/luni/src/main/java/java/lang/ |
Math.java | 174 * y/x} within the range {@code [-pi..pi]}. This is the angle of the polar 264 * the angle whose cosine has to be computed, in radians. 847 * the angle whose sin has to be computed, in radians. 906 * the angle whose tangens has to be computed, in radians. 947 * Returns the measure in radians of the supplied degree angle. The result 960 * an angle in degrees [all...] |
StrictMath.java | 188 * {@code y/x} within the range {@code [-pi..pi]}. This is the angle of the 293 * the angle whose cosine has to be computed, in radians. 877 * the angle whose sin has to be computed, in radians. 914 * the angle whose tangens has to be computed, in radians. 939 * Returns the measure in degrees of the supplied radian angle. The result 952 * an angle in radians. 953 * @return the degree measure of the angle. 960 * Returns the measure in radians of the supplied degree angle. The result 973 * an angle in degrees. 974 * @return the radian measure of the angle [all...] |
/frameworks/base/docs/html/guide/practices/ui_guidelines/ |
icon_design_1.jd | 152 <tr><td><em>2.</em></td><td>Icon shadow:</td><td>black | 20px blur<br>50% opacity | angle 67°</td></tr> 211 <li>Create the shadows with the correct angle and blur effect.</li> 284 <tr><td><em>2.</em></td><td>Inner shadow:</td><td>black | 20 % opacity<br>angle 90° | distance 2px<br>size 2px</td></tr> 286 <tr><td><em>5.</em></td><td>Inner bevel:</td><td>depth 1% | direction down size 0px<br>angle 90° | altitude 10°<br>highlight white 70% opacity<br>shadow black 25% opacity</td></tr> 394 <tr><td><em>2.</em></td><td>Inner bevel:</td><td>depth 100% | direction down<br>size 0px | angle 90° |<br>altitude 30°<br>highlight white 75% opacity<br>shadow black 75% opacity</td></tr> 396 <tr><td><em>4.</em></td><td>Disabled detail:</td><td>grey gradient from palette<br>+ inner bevel: smooth | depth 1% | direction down | size 0px | angle 117° | <br>altitude 42° | highlight white 70% | no shadow</td></tr> 528 <tr><td style="padding-right:1em"><em>1.</em></td><td>Front part:</td><td>gradient overlay | angle 90°<br>bottom color: r 223 | g 223 | b 223<br>top color: r 249 | g 249 | b 249<br>bottom color location: 0%<br>top color location: 75%</td></tr> 529 <tr><td><em>2.</em></td><td>Inner shadow:</td><td>black | 10 % opacity | angle 90° distance 2px | size 2px</td></tr> 530 <tr><td><em>3.</em></td><td>Inner bevel:</td><td>depth 1% | direction down | size 0px | angle 90° | altitude 10°<br>highlight white 70% opacity<br>shadow black 25% opacity</td></tr> 575 <tr><td><em>2.</em></td><td>Inner shadow:</td><td>black | 20% opacity | <br>angle 90° | distance 2px | <br>size 2px</td></tr [all...] |
/external/skia/include/core/ |
SkPath.h | 324 the first point of the arc. The sweep angle is treated mod 360. 327 @param startAngle Starting angle (in degrees) where the arc begins 328 @param sweepAngle Sweep angle (in degrees) measured clockwise. This is 404 @param startAngle Starting angle (in degrees) where the arc begins 405 @param sweepAngle Sweep angle (in degrees) measured clockwise
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/ |
Kube.java | 244 // change our angle of view 325 // current and final angle for current Layer animation 327 // amount to increment angle
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/external/icu4c/test/intltest/ |
astrotst.cpp | 451 // Moon phase angle - Got from http://www.moonsystem.to/checkupe.htm 452 static const double angle[] = {356.8493418421329, 356.8386760059673, 0.09625415252237701, 355.9986960782416, 3.5714026601303317, 124.26906744384183, 59.80247650195558, local 462 double expectedAge = (angle[i]*CalendarAstronomer::PI)/180;
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/external/webkit/WebKit/qt/QGVLauncher/ |
main.cpp | 78 void setYRotation(qreal angle) 84 .rotate(angle, Qt::YAxis) 87 m_yRotation = angle;
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/external/icu4c/data/unidata/ |
DerivedBidiClass.txt | [all...] |
/frameworks/base/graphics/java/android/graphics/drawable/ |
GradientDrawable.java | 399 // arcTo treats the sweep angle mod 360, so check for that, since we 674 int angle = (int)a.getFloat( 676 angle %= 360; 677 if (angle % 45 != 0) { 679 + "<gradient> tag requires 'angle' attribute to " 683 switch (angle) { [all...] |
/development/samples/GlobalTime/src/com/android/globaltime/ |
Clock.java | 60 * at an angle given by pos. 64 * @param pos the angle, with 0 and 1 at 12:00
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/external/quake/quake/src/QW/client/ |
protocol.h | 72 #define svc_setangle 10 // [angle3] set the view angle to this absolute value 99 #define svc_intermission 30 // [vec3_t] origin [vec3_t] angle
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