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  /packages/apps/Phone/src/com/android/phone/
AccelerometerListener.java 124 // compute the vertical angle
125 double angle = Math.atan2(xy, z); local
127 angle = angle * 180.0 / Math.PI;
128 int orientation = (angle > VERTICAL_ANGLE ? ORIENTATION_VERTICAL : ORIENTATION_HORIZONTAL);
129 if (VDEBUG) Log.d(TAG, "angle: " + angle + " orientation: " + orientation);
  /development/samples/ApiDemos/res/drawable/
scrollbar_vertical_thumb.xml 19 android:angle="0"/>
scrollbar_vertical_track.xml 19 android:angle="0"/>
shape_5.xml 19 android:angle="270"/>
  /development/samples/ApiDemos/src/com/example/android/apis/animation/
Rotate3dAnimation.java 39 * start angle and its end angle. Both angles are in degrees. The rotation
46 * @param fromDegrees the start angle of the 3D rotation
47 * @param toDegrees the end angle of the 3D rotation
  /external/quake/quake/src/QW/client/
r_bsp.c 81 float angle, s, c, temp1[3][3], temp2[3][3], temp3[3][3]; local
89 angle = currententity->angles[YAW];
90 angle = angle * M_PI*2 / 360;
91 s = sin(angle);
92 c = cos(angle);
106 angle = currententity->angles[PITCH];
107 angle = angle * M_PI*2 / 360;
108 s = sin(angle);
    [all...]
  /external/quake/quake/src/WinQuake/
r_bsp.cpp 81 float angle, s, c, temp1[3][3], temp2[3][3], temp3[3][3]; local
89 angle = currententity->angles[YAW];
90 angle = angle * M_PI*2 / 360;
91 s = sin(angle);
92 c = cos(angle);
106 angle = currententity->angles[PITCH];
107 angle = angle * M_PI*2 / 360;
108 s = sin(angle);
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  /external/webkit/WebCore/platform/graphics/transforms/
RotateTransformOperation.cpp 75 // Convert that to Axis/Angle form
80 double angle = 0; local
86 angle = rad2deg(acos(decomp.quaternionW) * 2);
92 return RotateTransformOperation::create(x, y, z, angle, ROTATE_3D);
AffineTransform.cpp 61 double angle = atan2(m.b(), m.a()); local
64 m.rotate(rad2deg(-angle));
69 sr[2] = angle;
179 // angle is in degree. Switch to radian
263 AffineTransform& AffineTransform::skewX(double angle)
265 return shear(tan(deg2rad(angle)), 0);
268 AffineTransform& AffineTransform::skewY(double angle)
270 return shear(0, tan(deg2rad(angle)));
  /frameworks/base/opengl/libagl/
fp.cpp 62 // scale angle for easy argument reduction
79 void sincosf(GLfloat angle, GLfloat* s, GLfloat* c) {
80 *s = sinef(angle);
81 *c = cosinef(angle);
  /packages/apps/Calculator/res/drawable/
blue_button.xml 19 android:angle="90"/>
button.xml 19 android:angle="90"/>
  /frameworks/base/core/java/android/gesture/
OrientedBoundingBox.java 36 OrientedBoundingBox(float angle, float cx, float cy, float w, float h) {
37 orientation = angle;
  /packages/wallpapers/Basic/res/raw/
grass.rs 93 float angle = bladeStruct->angle;
101 angle = clampf(angle + (newAngle + bladeStruct->offset - angle) * 0.15f, -MAX_BEND, MAX_BEND);
108 float d = angle * bladeStruct->hardness;
161 bladeStruct->angle = angle;
  /external/skia/src/core/
SkCordic.cpp 216 for (float angle = -720; angle < 720; angle += 30) {
217 float radian = angle * 3.1415925358f / 180.0f;
228 SkDebugf("sin error : angle = %g ; sin = %g ; cordic = %g\n", angle, sine, sine2);
231 SkDebugf("cos error : angle = %g ; cos = %g ; cordic = %g\n", angle, cosine, cosine2);
238 SkDebugf("tan error : angle = %g ; tan = %g ; cordic = %g\n", angle, _tan, tan2)
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  /frameworks/base/awt/org/apache/harmony/awt/gl/render/
JavaArcRasterizer.java 191 * Returns normalized angle (from 0 to 360 degrees)
193 static double getNormAngle(double angle) {
194 angle -= Math.floor(angle / 360) * 360;
195 if (angle < 0) {
196 angle += 360;
198 return angle;
257 static int[] getSegment1(double angle, int ax, int ay, int xcount, int ycount) {
259 switch((int)(angle / 90)) {
311 static int[] getSegment2(double angle, int ax, int ay, int xcount, int ycount)
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  /external/webkit/WebCore/svg/
SVGMarkerElement.cpp 80 SVGAngle angle; local
85 angle.setValueAsString(attr->value());
89 setOrientAngleBaseValue(angle);
189 void SVGMarkerElement::setOrientToAngle(const SVGAngle& angle)
192 setOrientAngleBaseValue(angle);
SVGAngle.idl 26 // Angle Unit Types
SVGPathElement.cpp 120 PassRefPtr<SVGPathSegArcAbs> SVGPathElement::createSVGPathSegArcAbs(float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag)
122 return SVGPathSegArcAbs::create(x, y, r1, r2, angle, largeArcFlag, sweepFlag);
125 PassRefPtr<SVGPathSegArcRel> SVGPathElement::createSVGPathSegArcRel(float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag)
127 return SVGPathSegArcRel::create(x, y, r1, r2, angle, largeArcFlag, sweepFlag);
SVGTransformDistance.h 47 SVGTransformDistance(SVGTransform::SVGTransformType, float angle, float cx, float cy, const AffineTransform&);
  /frameworks/base/media/java/android/media/
FaceDetector.java 38 /** The x-axis Euler angle of a face. */
40 /** The y-axis Euler angle of a face. */
42 /** The z-axis Euler angle of a face. */
72 * @param euler the Euler axis to retrieve an angle from
75 * @return the Euler angle of the of the face, for the given axis
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
MatrixStack.java 126 public void glRotatef(float angle, float x, float y, float z) {
127 Matrix.setRotateM(mTemp, 0, angle, x, y, z);
132 public void glRotatex(int angle, int x, int y, int z) {
133 glRotatef(angle, fixedToFloat(x), fixedToFloat(y), fixedToFloat(z));
  /development/samples/LunarLander/res/values/
strings.xml 37 <string name="message_bad_angle">Bad Angle</string>
  /external/webkit/WebCore/css/
WebKitCSSMatrix.cpp 157 PassRefPtr<WebKitCSSMatrix> WebKitCSSMatrix::rotateAxisAngle(double x, double y, double z, double angle) const
165 if (isnan(angle))
166 angle = 0;
169 return WebKitCSSMatrix::create(TransformationMatrix(m_matrix).rotate3d(x, y, z, angle));
  /external/webkit/WebCore/platform/graphics/wince/
PlatformPathWince.cpp 37 void getEllipsePointByAngle(double angle, double a, double b, float& x, float& y);
125 static void normalizeAngle(float& angle)
127 angle = fmod(angle, 2 * piFloat);
128 if (angle < 0)
129 angle += 2 * piFloat;
130 if (angle < 0.00001f)
131 angle = 0;
194 double angle() const { return atan2(m_y, m_x); } function in struct:WebCore::PathVector
195 operator double () const { return angle(); }
674 double angle = (piDouble - abs(asin(cross \/ (d01 * d21)))) * 0.5; local
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12 3 4 5 6 7 8 91011>>