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  /frameworks/base/core/res/res/drawable/
list_highlight_active.xml 23 android:angle="270"/>
list_highlight_inactive.xml 23 android:angle="270"/>
  /packages/apps/Calendar/res/drawable/
selection.xml 22 android:angle="270"/>
  /packages/apps/Gallery3D/src/com/cooliris/media/
MatrixStack.java 123 public void glRotatef(float angle, float x, float y, float z) {
124 Matrix.setRotateM(mTemp, 0, angle, x, y, z);
129 public void glRotatex(int angle, int x, int y, int z) {
130 glRotatef(angle, fixedToFloat(x), fixedToFloat(y), fixedToFloat(z));
Shared.java 91 // Returns an angle between 0 and 360 degrees independent of the input
92 // angle.
  /packages/wallpapers/Basic/res/raw/
galaxy.rs 27 float angle;
33 angle = 50.0f;
100 angle = 0.0f;
146 float a = offset * angle;
  /external/webkit/WebCore/rendering/
SVGCharacterLayoutInfo.cpp 75 , angle(0.0f)
186 angle = 0.0f;
249 angle = layoutPath.normalAngleAtLength(offset, ok);
252 // fprintf(stderr, "t: %f, x: %f, y: %f, angle: %f, glyphAdvance: %f\n", currentOffset, x, y, angle, glyphAdvance);
519 // Rotate character around angle, and possibly scale.
521 ctm.rotate(angle);
SVGMarkerLayoutInfo.cpp 116 void SVGMarkerLayoutInfo::addLayoutedMarker(SVGResourceMarker* marker, const FloatPoint& origin, float angle)
119 m_layout.append(MarkerLayout(marker, marker->markerTransformation(origin, angle, m_strokeWidth)));
SVGCharacterLayoutInfo.h 116 float angle;
139 // Used for angle.
207 , angle(0.0f)
222 float angle;
SVGMarkerLayoutInfo.h 57 void addLayoutedMarker(SVGResourceMarker*, const FloatPoint& origin, float angle);
  /external/neven/Embedded/common/src/b_BasicEm/
Phase.h 24 * This data type represents a phase or angle value and takes advantage
29 * The phase data type is to be used whereever an angle is needed.
123 * Computes phase from a 2d vector as angle enclosed between vector and (0,0).
124 * It is vec = ( cos( angle ), sin( angle ) );
  /external/freetype/src/base/
ftstroke.c 462 FT_Angle total, angle, step, rotate, next, theta; local
474 angle = angle_start;
486 next = angle + step;
502 FT_Vector_From_Polar( &a2, length, angle + rotate );
518 angle = next;
822 FT_Angle angle,
831 stroker->angle_in = angle;
832 stroker->angle_out = angle + FT_ANGLE_PI;
844 FT_Vector_From_Polar( &delta2, radius, angle + rotate );
845 FT_Vector_From_Polar( &delta, radius, angle );
1141 FT_Angle angle; local
    [all...]
  /frameworks/base/awt/java/awt/geom/
AffineTransform.java 301 * new basis is a rotation of the original by an arbitrary angle<br/>
569 * @param angle
570 * the angle of rotation in radians.
572 public void setToRotation(double angle) {
573 double sin = Math.sin(angle);
574 double cos = Math.cos(angle);
593 * @param angle
594 * the angle of rotation in radians.
600 public void setToRotation(double angle, double px, double py) {
601 setToRotation(angle);
    [all...]
  /external/webkit/WebCore/svg/
SVGParserUtilities.cpp 220 virtual void svgArcTo(double /*x*/, double /*y*/, double /*r1*/, double /*r2*/, double /*angle*/, bool /*largeArcFlag*/, bool /*sweepFlag*/, bool /*abs*/ = true) { }
224 void calculateArc(bool relative, double& curx, double& cury, double angle, double x, double y, double r1, double r2, bool largeArcFlag, bool sweepFlag);
480 double angle, rx, ry; local
482 !parseNumber(ptr, end, angle) || !parseNumber(ptr, end, tox))
496 calculateArc(relative, curx, cury, angle, tox, toy, rx, ry, largeArc, sweep);
499 narrowPrecisionToFloat(angle), largeArc, sweep, !relative);
537 void SVGPathParser::calculateArc(bool relative, double& curx, double& cury, double angle, double x, double y, double r1, double r2, bool largeArcFlag, bool sweepFlag)
546 sin_th = sin(angle * (piDouble / 180.0));
547 cos_th = cos(angle * (piDouble / 180.0));
638 sin_th = sin(angle * (piDouble / 180.0))
    [all...]
SVGPathElement.h 76 static PassRefPtr<SVGPathSegArcAbs> createSVGPathSegArcAbs(float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag);
77 static PassRefPtr<SVGPathSegArcRel> createSVGPathSegArcRel(float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag);
SVGPathElement.idl 81 in float angle,
88 in float angle,
SVGMarkerElement.idl 52 void setOrientToAngle(in SVGAngle angle);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
MatrixPaletteRenderer.java 345 float angle = unitAngle * 135f; local
357 // matrix 1: rotate by "angle"
358 gl.glRotatef(angle, 0, 0, 1.0f);
393 double angle = Math.PI * 2 * i / uSteps; local
394 float x = radius * (float) Math.cos(angle);
396 float z = radius * (float) Math.sin(angle);
  /frameworks/base/core/java/android/view/
WindowOrientationListener.java 135 // Threshold ranges of orientation angle to transition into other orientation states.
155 // Maximum absolute tilt angle at which to consider orientation changes. Beyond this (i.e.
159 // Additional limits on tilt angle to transition to each new orientation. We ignore all
164 // Between this tilt angle and MAX_TILT, we'll allow orientation changes, but we'll filter
241 * Absolute angle between upVector and the x-y plane (the plane of the screen), in [0, 90].
273 // Angle between the x-y projection of upVector and the +y-axis, increasing
  /ndk/samples/bitmap-plasma/jni/
plasma.c 75 typedef int32_t Angle;
88 #define ANGLE_FROM_FLOAT(x) (Angle)((x)*ANGLE_PI/M_PI)
92 # define ANGLE_FROM_FIXED(x) (Angle)((x) >> (FIXED_BITS - ANGLE_BITS))
95 # define ANGLE_FROM_FIXED(x) (Angle)((x) << (ANGLE_BITS - FIXED_BITS))
110 static __inline__ Fixed angle_sin( Angle a )
115 static __inline__ Fixed angle_cos( Angle a )
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/
KubeRenderer.java 103 public void setAngle(float angle) {
104 mAngle = angle;
  /external/quake/quake/src/QW/progs/
buttons.qc 72 When a button is touched, it moves some distance in the direction of it's angle, triggers all of it's targets, waits some time, then returns to it's original position where it can be triggered again.
74 "angle" determines the opening direction
  /external/webkit/SunSpider/tests/sunspider-0.9/
3d-raytrace.js 362 // var angle = 1-dot(view, tri.normal);
363 // angle *= angle;
364 // angle *= angle;
365 // angle *= angle;
366 //grey.reflection = angle;
  /external/webkit/SunSpider/tests/sunspider-0.9.1/
3d-raytrace.js 362 // var angle = 1-dot(view, tri.normal);
363 // angle *= angle;
364 // angle *= angle;
365 // angle *= angle;
366 //grey.reflection = angle;
  /external/webkit/WebCore/css/
WebKitCSSMatrix.idl 78 // Returns this matrix rotated about the passed axis by the passed angle.
81 [Immutable] WebKitCSSMatrix rotateAxisAngle(in double x, in double y, in double z, in double angle);

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