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  /external/quake/quake/src/WinQuake/
vid_dos.cpp 233 vid.aspect = pcurrentmode->aspect;
255 vid.aspect = pcurrentmode->aspect;
gl_rmain.cpp 1008 void MYgluPerspective( float fovy, float aspect,
1016 xmin = ymin * aspect;
1017 xmax = ymax * aspect;
1024 void MYgluPerspective( GLdouble fovy, GLdouble aspect,
1032 xmin = ymin * aspect;
1033 xmax = ymax * aspect;
    [all...]
  /external/skia/include/core/
SkMatrix.h 245 * This may change the aspect ratio of the src.
249 * Compute a scale that will maintain the original src aspect ratio,
256 * Compute a scale that will maintain the original src aspect ratio,
262 * Compute a scale that will maintain the original src aspect ratio,
  /frameworks/base/docs/html/guide/appendix/
app-intents.jd 92 landscape mode 4 x 3 aspect ratio display.
g-app-intents.jd 102 x 3 aspect ratio display Android phones in portrait mode will adjust the zoom so
  /frameworks/base/docs/html/guide/topics/manifest/
supports-screens-element.jd 42 A small screen is defined as one with a smaller aspect ratio than
  /frameworks/base/docs/html/guide/tutorials/views/
hello-gridview.jd 108 And finally, we set the padding within the ImageView. (Note that, if the images have various aspect-ratios,
  /frameworks/base/graphics/java/android/graphics/
Matrix.java 306 * This may change the aspect ratio of the src.
310 * Compute a scale that will maintain the original src aspect ratio,
317 * Compute a scale that will maintain the original src aspect ratio,
323 * Compute a scale that will maintain the original src aspect ratio,
  /frameworks/base/opengl/tests/angeles/
README.txt 65 erroneously in some aspect. This may indicate that the demo source
demo.c 502 static void gluPerspective(GLfloat fovy, GLfloat aspect,
509 xmin = ymin * aspect;
510 xmax = ymax * aspect;
  /ndk/samples/san-angeles/jni/
README.txt 65 erroneously in some aspect. This may indicate that the demo source
demo.c 502 static void gluPerspective(GLfloat fovy, GLfloat aspect,
509 xmin = ymin * aspect;
510 xmax = ymax * aspect;
  /packages/apps/Gallery3D/src/com/cooliris/media/
AdaptiveBackgroundTexture.java 78 // Determine a crop rectangle for the source image that is the aspect
GridQuad.java 178 // given the u,v; we know the aspect ratio of the image
180 // viewport aspect ratio
  /frameworks/base/core/java/com/android/internal/widget/
LockPatternView.java 54 // Aspect to use when rendering this view
250 final String aspect = a.getString(R.styleable.LockPatternView_aspect); local
252 if ("square".equals(aspect)) {
254 } else if ("lock_width".equals(aspect)) {
256 } else if ("lock_height".equals(aspect)) {
    [all...]
  /external/opencore/codecs_v2/utilities/colorconvert/src/
cczoomrotationbase.cpp 30 3. caller should take care of the aspect ratio control
  /external/quake/quake/src/QW/client/
gl_vidandroid.c 233 vid.aspect = (float) scr_width / (float) scr_height;
  /external/quake/quake/src/QW/dxsdk/sdk/inc/
d3drmdef.h 123 int aspectx, aspecty; /* aspect ratio for non-square pixels */
  /external/quake/quake/src/WinQuake/dxsdk/SDK/INC/
D3DRMDEF.H 123 int aspectx, aspecty; /* aspect ratio for non-square pixels */
  /frameworks/base/core/res/res/layout/
keyguard_screen_unlock_portrait.xml 157 android:aspect="@string/lock_pattern_view_aspect"
  /frameworks/base/tools/layoutlib/bridge/src/android/graphics/
Matrix.java 613 * This may change the aspect ratio of the src.
617 * Compute a scale that will maintain the original src aspect ratio,
624 * Compute a scale that will maintain the original src aspect ratio,
630 * Compute a scale that will maintain the original src aspect ratio,
    [all...]
  /external/clearsilver/imd/
imd.c 367 /* they are the same aspect ratio */
371 /* if the src image has wider aspect ratio than the max */
375 /* if the src image has taller aspect ratio than the max */
  /external/icu4c/common/unicode/
rep.h 37 * <p>An implicit aspect of the <code>Replaceable</code> API is that
  /external/opencore/codecs_v2/utilities/colorconvert/include/
cczoomrotationbase.h 53 * 3. caller should take care of the aspect ratio control
  /external/quake/quake/src/WinQuake/docs/
readme.glquake 60 automatically determined by the default 4:3 aspect ratio, you can also

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