/external/quake/quake/src/WinQuake/ |
vid_dos.cpp | 233 vid.aspect = pcurrentmode->aspect;
255 vid.aspect = pcurrentmode->aspect;
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gl_rmain.cpp | 1008 void MYgluPerspective( float fovy, float aspect, 1016 xmin = ymin * aspect; 1017 xmax = ymax * aspect; 1024 void MYgluPerspective( GLdouble fovy, GLdouble aspect, 1032 xmin = ymin * aspect; 1033 xmax = ymax * aspect; [all...] |
/external/skia/include/core/ |
SkMatrix.h | 245 * This may change the aspect ratio of the src. 249 * Compute a scale that will maintain the original src aspect ratio, 256 * Compute a scale that will maintain the original src aspect ratio, 262 * Compute a scale that will maintain the original src aspect ratio,
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/frameworks/base/docs/html/guide/appendix/ |
app-intents.jd | 92 landscape mode 4 x 3 aspect ratio display.
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g-app-intents.jd | 102 x 3 aspect ratio display Android phones in portrait mode will adjust the zoom so
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/frameworks/base/docs/html/guide/topics/manifest/ |
supports-screens-element.jd | 42 A small screen is defined as one with a smaller aspect ratio than
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/frameworks/base/docs/html/guide/tutorials/views/ |
hello-gridview.jd | 108 And finally, we set the padding within the ImageView. (Note that, if the images have various aspect-ratios,
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/frameworks/base/graphics/java/android/graphics/ |
Matrix.java | 306 * This may change the aspect ratio of the src. 310 * Compute a scale that will maintain the original src aspect ratio, 317 * Compute a scale that will maintain the original src aspect ratio, 323 * Compute a scale that will maintain the original src aspect ratio,
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/frameworks/base/opengl/tests/angeles/ |
README.txt | 65 erroneously in some aspect. This may indicate that the demo source
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demo.c | 502 static void gluPerspective(GLfloat fovy, GLfloat aspect, 509 xmin = ymin * aspect; 510 xmax = ymax * aspect;
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/ndk/samples/san-angeles/jni/ |
README.txt | 65 erroneously in some aspect. This may indicate that the demo source
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demo.c | 502 static void gluPerspective(GLfloat fovy, GLfloat aspect, 509 xmin = ymin * aspect; 510 xmax = ymax * aspect;
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/packages/apps/Gallery3D/src/com/cooliris/media/ |
AdaptiveBackgroundTexture.java | 78 // Determine a crop rectangle for the source image that is the aspect
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GridQuad.java | 178 // given the u,v; we know the aspect ratio of the image 180 // viewport aspect ratio
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/frameworks/base/core/java/com/android/internal/widget/ |
LockPatternView.java | 54 // Aspect to use when rendering this view 250 final String aspect = a.getString(R.styleable.LockPatternView_aspect); local 252 if ("square".equals(aspect)) { 254 } else if ("lock_width".equals(aspect)) { 256 } else if ("lock_height".equals(aspect)) { [all...] |
/external/opencore/codecs_v2/utilities/colorconvert/src/ |
cczoomrotationbase.cpp | 30 3. caller should take care of the aspect ratio control
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/external/quake/quake/src/QW/client/ |
gl_vidandroid.c | 233 vid.aspect = (float) scr_width / (float) scr_height;
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/external/quake/quake/src/QW/dxsdk/sdk/inc/ |
d3drmdef.h | 123 int aspectx, aspecty; /* aspect ratio for non-square pixels */
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/external/quake/quake/src/WinQuake/dxsdk/SDK/INC/ |
D3DRMDEF.H | 123 int aspectx, aspecty; /* aspect ratio for non-square pixels */
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/frameworks/base/core/res/res/layout/ |
keyguard_screen_unlock_portrait.xml | 157 android:aspect="@string/lock_pattern_view_aspect"
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/frameworks/base/tools/layoutlib/bridge/src/android/graphics/ |
Matrix.java | 613 * This may change the aspect ratio of the src. 617 * Compute a scale that will maintain the original src aspect ratio, 624 * Compute a scale that will maintain the original src aspect ratio, 630 * Compute a scale that will maintain the original src aspect ratio, [all...] |
/external/clearsilver/imd/ |
imd.c | 367 /* they are the same aspect ratio */ 371 /* if the src image has wider aspect ratio than the max */ 375 /* if the src image has taller aspect ratio than the max */
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/external/icu4c/common/unicode/ |
rep.h | 37 * <p>An implicit aspect of the <code>Replaceable</code> API is that
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/external/opencore/codecs_v2/utilities/colorconvert/include/ |
cczoomrotationbase.h | 53 * 3. caller should take care of the aspect ratio control
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/external/quake/quake/src/WinQuake/docs/ |
readme.glquake | 60 automatically determined by the default 4:3 aspect ratio, you can also
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