/external/libffi/ |
missing | 287 indirectly affecting the aspect of the manual. The spurious
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/external/libpng/ |
missing | 296 indirectly affecting the aspect of the manual. The spurious
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/external/opencore/fileformats/mp4/parser/utils/mp4recognizer/include/ |
atomdefs.h | 217 //Pixel Aspect Ratio
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/external/strace/ |
missing | 290 indirectly affecting the aspect of the manual. The spurious
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/frameworks/base/core/java/android/widget/ |
VideoView.java | 123 //Log.i("@@@", "aspect ratio is correct: " +
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/frameworks/base/docs/html/guide/topics/graphics/ |
index.jd | 124 The most convenient aspect of doing so is that the Android framework will
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/frameworks/base/docs/html/resources/articles/ |
on-screen-inputs.jd | 155 behavior of your window in relation to the input method. The most visible aspect
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/sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/sdk/ |
layout-devices.xsd | 144 screen. This is based purely on the aspect ration of the screen: QVGA,
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/external/qemu/distrib/sdl-1.2.12/src/video/directfb/ |
SDL_DirectFB_video.c | 720 /* Normally assume a picture aspect ratio of 4:3 */ 740 printf("Source resolution: X: %d, Y: %d, Aspect ratio: %d:%d\n", width, height, zoom_aspect_x, zoom_aspect_y);
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/external/quake/quake/src/WinQuake/ |
view.cpp | 1028 vid.aspect *= 0.5; 1049 vid.aspect *= 2;
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vid_win.cpp | 1358 vid.aspect = ((float)vid.height / (float)vid.width) *
[all...] |
/external/webkit/WebCore/platform/graphics/win/ |
QTMovieWin.cpp | 782 // Set the aperture mode property on a movie to signal that we want aspect ratio [all...] |
/frameworks/base/awt/javax/imageio/ |
ImageReader.java | 328 * Gets the aspect ratio (width devided by height) of the image. 332 * @return the aspect ratio of the image. [all...] |
/external/quake/quake/src/QW/client/ |
vid_win.c | [all...] |
/external/opencore/codecs_v2/video/m4v_h263/dec/src/ |
vop.cpp | 329 /* aspect ratio info */ [all...] |
/frameworks/base/docs/html/guide/topics/resources/ |
providing-resources.jd | 317 2:3 aspect ratio. Examples are QVGA low density and VGA high 347 <p>This is based purely on the aspect ratio of the screen (a "long" screen is wider). This [all...] |
/frameworks/base/media/libstagefright/codecs/m4v_h263/dec/src/ |
vop.cpp | 328 /* aspect ratio info */ [all...] |
/dalvik/libcore/luni-kernel/src/main/java/java/lang/ |
ThreadGroup.java | 29 * to the mere housekeeping aspect, is that all {@code Thread}s in a {@code
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/development/pdk/docs/source/ |
git-repo.jd | 47 Start a topic branch in your local work environment whenever you begin a change, for example when you begin work on a bug or new feature.<br><br>A topic branch is not a copy of the original files; it is a pointer to a particular commit. This makes creating local branches and switching among them a light-weight operation. By using branches, you canisolateone aspect of your work from the others. For an interesting article about using topic branches, see <a href="http://www.kernel.org/pub/software/scm/git/docs/howto/separating-topic-branches.txt">Separating topic branches</a>
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/development/samples/GlobalTime/src/com/android/globaltime/ |
GLView.java | 319 * Sets the aspect ratio (width/height) of the screen.
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/external/grub/docs/ |
internals.texi | 4 This chapter documents the user-invisible aspect of GRUB.
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/external/jpeg/ |
README | 104 achieved that goal in every aspect of the software, but we strive for it.
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jcparam.c | 345 cinfo->X_density = 1; /* Pixel aspect ratio is square by default */
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/external/opencore/codecs_v2/utilities/m4v_config_parser/src/ |
m4v_config_parser.cpp | 283 // aspect ratio
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/external/quake/quake/src/QW/ |
qwrlnote.txt | 102 a 4:3 aspect. I.e., -conwidth 512 defaults to -conheight 384. In high
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