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  /external/libffi/
missing 287 indirectly affecting the aspect of the manual. The spurious
  /external/libpng/
missing 296 indirectly affecting the aspect of the manual. The spurious
  /external/opencore/fileformats/mp4/parser/utils/mp4recognizer/include/
atomdefs.h 217 //Pixel Aspect Ratio
  /external/strace/
missing 290 indirectly affecting the aspect of the manual. The spurious
  /frameworks/base/core/java/android/widget/
VideoView.java 123 //Log.i("@@@", "aspect ratio is correct: " +
  /frameworks/base/docs/html/guide/topics/graphics/
index.jd 124 The most convenient aspect of doing so is that the Android framework will
  /frameworks/base/docs/html/resources/articles/
on-screen-inputs.jd 155 behavior of your window in relation to the input method. The most visible aspect
  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/sdk/
layout-devices.xsd 144 screen. This is based purely on the aspect ration of the screen: QVGA,
  /external/qemu/distrib/sdl-1.2.12/src/video/directfb/
SDL_DirectFB_video.c 720 /* Normally assume a picture aspect ratio of 4:3 */
740 printf("Source resolution: X: %d, Y: %d, Aspect ratio: %d:%d\n", width, height, zoom_aspect_x, zoom_aspect_y);
  /external/quake/quake/src/WinQuake/
view.cpp 1028 vid.aspect *= 0.5;
1049 vid.aspect *= 2;
vid_win.cpp 1358 vid.aspect = ((float)vid.height / (float)vid.width) *
    [all...]
  /external/webkit/WebCore/platform/graphics/win/
QTMovieWin.cpp 782 // Set the aperture mode property on a movie to signal that we want aspect ratio
    [all...]
  /frameworks/base/awt/javax/imageio/
ImageReader.java 328 * Gets the aspect ratio (width devided by height) of the image.
332 * @return the aspect ratio of the image.
    [all...]
  /external/quake/quake/src/QW/client/
vid_win.c     [all...]
  /external/opencore/codecs_v2/video/m4v_h263/dec/src/
vop.cpp 329 /* aspect ratio info */
    [all...]
  /frameworks/base/docs/html/guide/topics/resources/
providing-resources.jd 317 2:3 aspect ratio. Examples are QVGA low density and VGA high
347 <p>This is based purely on the aspect ratio of the screen (a "long" screen is wider). This
    [all...]
  /frameworks/base/media/libstagefright/codecs/m4v_h263/dec/src/
vop.cpp 328 /* aspect ratio info */
    [all...]
  /dalvik/libcore/luni-kernel/src/main/java/java/lang/
ThreadGroup.java 29 * to the mere housekeeping aspect, is that all {@code Thread}s in a {@code
  /development/pdk/docs/source/
git-repo.jd 47 Start a topic branch in your local work environment whenever you begin a change, for example when you begin work on a bug or new feature.<br><br>A topic branch is not a copy of the original files; it is a pointer to a particular commit. This makes creating local branches and switching among them a light-weight operation. By using branches, you canisolateone aspect of your work from the others. For an interesting article about using topic branches, see <a href="http://www.kernel.org/pub/software/scm/git/docs/howto/separating-topic-branches.txt">Separating topic branches</a>
  /development/samples/GlobalTime/src/com/android/globaltime/
GLView.java 319 * Sets the aspect ratio (width/height) of the screen.
  /external/grub/docs/
internals.texi 4 This chapter documents the user-invisible aspect of GRUB.
  /external/jpeg/
README 104 achieved that goal in every aspect of the software, but we strive for it.
jcparam.c 345 cinfo->X_density = 1; /* Pixel aspect ratio is square by default */
  /external/opencore/codecs_v2/utilities/m4v_config_parser/src/
m4v_config_parser.cpp 283 // aspect ratio
  /external/quake/quake/src/QW/
qwrlnote.txt 102 a 4:3 aspect. I.e., -conwidth 512 defaults to -conheight 384. In high

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