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/development/pdk/docs/porting/ |
build_system.jd | 1 page.title=Android Build System 16 <li><a href="#androidBuildVariants">Build Variants</a></li> 21 <p>Android uses a custom build system to generate tools, binaries, and documentation. This document provides an overview of Android's build system and instructions for doing a simple build. </p> 22 <p>Android's build system is make based and requires a recent version of GNU Make (note that Android uses advanced features of GNU Make that may not yet appear on the GNU Make web site). Before continuing, check your version of make by running <code>% make -v</code>. If you don't have version 3.80 or greater, you need to <a href="http://www.gnu.org/software/make/">upgrade your version of make</a>. </p> 29 <p>A makefile defines how to build a particular application. Makefiles typically include all of the following elements:</p> 31 <li>Name: Give your build a name (<code>LOCAL_MODULE := <build_name></code>).</li> 57 <p>The build hierarchy includes the abstraction layers described in the table below.</p> 70 <td valign="top">The product layer defines a complete specification of a shipping product, defining which modules to build and how to configure them. You might offer a device in several different versions based on locale, (…) [all...] |
/external/clearsilver/cgi/ |
Android.mk | 27 # bit java build, just build this in 64 bit.
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/external/clearsilver/util/ |
Android.mk | 28 # bit java build, just build this in 64 bit.
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/external/icu4c/data/misc/ |
miscfiles.mk | 3 # A list of txt's to build 19 # * To REPLACE the default list and only build a subset of files:
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/external/icu4c/data/sprep/ |
sprepfiles.mk | 3 # A list of txt's to build 19 # * To REPLACE the default list and only build a subset of files:
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/external/icu4c/data/translit/ |
trnsfiles.mk | 3 # A list of txt's to build 19 # * To REPLACE the default list and only build with a few
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/external/icu4c/samples/ugrep/ |
readme.txt | 27 To Build ugrep on Windows 28 1. Install and build ICU 30 3. Choose a Debug or Release build. 31 4. Build. 44 To Build on Unixes 45 1. Build ICU. Specify an ICU install directory when running configure, 46 using the --prefix option. The steps to build ICU will look something 55 3. Build the sample
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/external/icu4c/samples/uresb/ |
uresb.sln | 19 {69437707-2FEF-4E2C-8C3F-6E6B3D241366}.Debug|Win32.Build.0 = Debug|Win32 21 {69437707-2FEF-4E2C-8C3F-6E6B3D241366}.Debug|x64.Build.0 = Debug|Win32 23 {69437707-2FEF-4E2C-8C3F-6E6B3D241366}.Release|Win32.Build.0 = Release|Win32 25 {69437707-2FEF-4E2C-8C3F-6E6B3D241366}.Release|x64.Build.0 = Release|Win32 27 {92580BF4-F4DA-4024-B3F8-444F982BC72F}.Debug|Win32.Build.0 = Debug|Win32 29 {92580BF4-F4DA-4024-B3F8-444F982BC72F}.Debug|x64.Build.0 = Debug|Win32 31 {92580BF4-F4DA-4024-B3F8-444F982BC72F}.Release|Win32.Build.0 = Release|Win32 33 {92580BF4-F4DA-4024-B3F8-444F982BC72F}.Release|x64.Build.0 = Release|Win32
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/external/libpng/projects/beos/ |
x86-shared.txt | 8 1) build 19 4) build your libpng.so applications (remember to include libz.a as
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x86-static.txt | 8 1) build 19 4) build your libpng.a applications (remember to include libz.a as
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/external/webkit/WebKitTools/CodeCoverage/ |
README | 11 # build, -framework CoreFoundation might suffice as well 12 WebKitTools/Scripts/build-webkit GCC_GENERATE_TEST_COVERAGE_FILES=YES GCC_INSTRUMENT_PROGRAM_FLOW_ARCS=YES EXTRA_LINK=" -ftest-coverage -fprofile-arcs" OTHER_CFLAGS=" -MD " OTHER_LDFLAGS=" -ftest-coverage -fprofile-arcs -framework AppKit"
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/external/wpa_supplicant_6/ |
README | 16 compared to earlier releases, the programs are now build by first 18 build configuration (.config) and running 'make' there (for
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/external/zlib/contrib/dotzlib/ |
DotZLib.sln | 13 {BB1EE0B1-1808-46CB-B786-949D91117FC5}.Debug.Build.0 = Debug|.NET
15 {BB1EE0B1-1808-46CB-B786-949D91117FC5}.Release.Build.0 = Release|.NET
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/frameworks/base/opengl/libs/ |
Android.mk | 4 # Build META EGL library 19 # needed on sim build because of weird logging issues 65 # Build the wrapper OpenGL ES 1.x library 78 # needed on sim build because of weird logging issues 101 # Build the wrapper OpenGL ES 2.x library 114 # needed on sim build because of weird logging issues 136 # Build the ETC1 host static library 151 # Build the ETC1 device library
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/frameworks/base/opengl/tests/gl2_jni/ |
Android.mk | 9 # Build activity 25 # Build JNI Shared Library
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/frameworks/base/opengl/tests/gl_jni/ |
Android.mk | 9 # Build activity 25 # Build JNI Shared Library
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/frameworks/base/opengl/tests/gldual/ |
Android.mk | 9 # Build activity 25 # Build JNI Shared Library
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/sdk/templates/ |
build.template | 9 <!-- The build.properties file can be created by you and is never touched 25 This file is an integral part of the build system for your application and 29 <property file="build.properties" /> 33 This file is an integral part of the build system for your application and 52 and import the build rules files. 57 To customize some build steps for your project: 59 - paste it in this build.xml below the <setup /> task. 63 build steps are used.
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/system/extras/tests/bionic/libstdc++/ |
README.TXT | 3 You must define the BIONIC_TESTS environment variable to build these 9 Preferably, to build and run you can use this:
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/system/extras/tests/sdcard/ |
Android.mk | 15 # Build control file for Bionic's test programs 16 # define the BIONIC_TESTS environment variable to build the test programs
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/build/target/board/emulator/ |
README.txt | 6 It can be used to build the entire user-level system, and
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/build/target/board/generic/ |
README.txt | 4 It can be used to build the entire user-level system, and
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/build/tools/acp/ |
Android.mk | 21 LOCAL_C_INCLUDES := build/libs/host/include
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/dalvik/tests/082-inline-execute/ |
info.txt | 3 and as such cannot be build on top of junit, since failure of such basic
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/dalvik/tests/083-jit-regressions/ |
info.txt | 3 and as such cannot be build on top of junit, since failure of such basic
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