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  /development/pdk/docs/porting/
build_system.jd 1 page.title=Android Build System
16 <li><a href="#androidBuildVariants">Build Variants</a></li>
21 <p>Android uses a custom build system to generate tools, binaries, and documentation. This document provides an overview of Android's build system and instructions for doing a simple build. </p>
22 <p>Android's build system is make based and requires a recent version of GNU Make (note that Android uses advanced features of GNU Make that may not yet appear on the GNU Make web site). Before continuing, check your version of make by running <code>% make -v</code>. If you don't have version 3.80 or greater, you need to <a href="http://www.gnu.org/software/make/">upgrade your version of make</a>. </p>
29 <p>A makefile defines how to build a particular application. Makefiles typically include all of the following elements:</p>
31 <li>Name: Give your build a name (<code>LOCAL_MODULE := &lt;build_name&gt;</code>).</li>
57 <p>The build hierarchy includes the abstraction layers described in the table below.</p>
70 <td valign="top">The product layer defines a complete specification of a shipping product, defining which modules to build and how to configure them. You might offer a device in several different versions based on locale, (…)
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  /external/clearsilver/cgi/
Android.mk 27 # bit java build, just build this in 64 bit.
  /external/clearsilver/util/
Android.mk 28 # bit java build, just build this in 64 bit.
  /external/icu4c/data/misc/
miscfiles.mk 3 # A list of txt's to build
19 # * To REPLACE the default list and only build a subset of files:
  /external/icu4c/data/sprep/
sprepfiles.mk 3 # A list of txt's to build
19 # * To REPLACE the default list and only build a subset of files:
  /external/icu4c/data/translit/
trnsfiles.mk 3 # A list of txt's to build
19 # * To REPLACE the default list and only build with a few
  /external/icu4c/samples/ugrep/
readme.txt 27 To Build ugrep on Windows
28 1. Install and build ICU
30 3. Choose a Debug or Release build.
31 4. Build.
44 To Build on Unixes
45 1. Build ICU. Specify an ICU install directory when running configure,
46 using the --prefix option. The steps to build ICU will look something
55 3. Build the sample
  /external/icu4c/samples/uresb/
uresb.sln 19 {69437707-2FEF-4E2C-8C3F-6E6B3D241366}.Debug|Win32.Build.0 = Debug|Win32
21 {69437707-2FEF-4E2C-8C3F-6E6B3D241366}.Debug|x64.Build.0 = Debug|Win32
23 {69437707-2FEF-4E2C-8C3F-6E6B3D241366}.Release|Win32.Build.0 = Release|Win32
25 {69437707-2FEF-4E2C-8C3F-6E6B3D241366}.Release|x64.Build.0 = Release|Win32
27 {92580BF4-F4DA-4024-B3F8-444F982BC72F}.Debug|Win32.Build.0 = Debug|Win32
29 {92580BF4-F4DA-4024-B3F8-444F982BC72F}.Debug|x64.Build.0 = Debug|Win32
31 {92580BF4-F4DA-4024-B3F8-444F982BC72F}.Release|Win32.Build.0 = Release|Win32
33 {92580BF4-F4DA-4024-B3F8-444F982BC72F}.Release|x64.Build.0 = Release|Win32
  /external/libpng/projects/beos/
x86-shared.txt 8 1) build
19 4) build your libpng.so applications (remember to include libz.a as
x86-static.txt 8 1) build
19 4) build your libpng.a applications (remember to include libz.a as
  /external/webkit/WebKitTools/CodeCoverage/
README 11 # build, -framework CoreFoundation might suffice as well
12 WebKitTools/Scripts/build-webkit GCC_GENERATE_TEST_COVERAGE_FILES=YES GCC_INSTRUMENT_PROGRAM_FLOW_ARCS=YES EXTRA_LINK=" -ftest-coverage -fprofile-arcs" OTHER_CFLAGS=" -MD " OTHER_LDFLAGS=" -ftest-coverage -fprofile-arcs -framework AppKit"
  /external/wpa_supplicant_6/
README 16 compared to earlier releases, the programs are now build by first
18 build configuration (.config) and running 'make' there (for
  /external/zlib/contrib/dotzlib/
DotZLib.sln 13 {BB1EE0B1-1808-46CB-B786-949D91117FC5}.Debug.Build.0 = Debug|.NET
15 {BB1EE0B1-1808-46CB-B786-949D91117FC5}.Release.Build.0 = Release|.NET
  /frameworks/base/opengl/libs/
Android.mk 4 # Build META EGL library
19 # needed on sim build because of weird logging issues
65 # Build the wrapper OpenGL ES 1.x library
78 # needed on sim build because of weird logging issues
101 # Build the wrapper OpenGL ES 2.x library
114 # needed on sim build because of weird logging issues
136 # Build the ETC1 host static library
151 # Build the ETC1 device library
  /frameworks/base/opengl/tests/gl2_jni/
Android.mk 9 # Build activity
25 # Build JNI Shared Library
  /frameworks/base/opengl/tests/gl_jni/
Android.mk 9 # Build activity
25 # Build JNI Shared Library
  /frameworks/base/opengl/tests/gldual/
Android.mk 9 # Build activity
25 # Build JNI Shared Library
  /sdk/templates/
build.template 9 <!-- The build.properties file can be created by you and is never touched
25 This file is an integral part of the build system for your application and
29 <property file="build.properties" />
33 This file is an integral part of the build system for your application and
52 and import the build rules files.
57 To customize some build steps for your project:
59 - paste it in this build.xml below the <setup /> task.
63 build steps are used.
  /system/extras/tests/bionic/libstdc++/
README.TXT 3 You must define the BIONIC_TESTS environment variable to build these
9 Preferably, to build and run you can use this:
  /system/extras/tests/sdcard/
Android.mk 15 # Build control file for Bionic's test programs
16 # define the BIONIC_TESTS environment variable to build the test programs
  /build/target/board/emulator/
README.txt 6 It can be used to build the entire user-level system, and
  /build/target/board/generic/
README.txt 4 It can be used to build the entire user-level system, and
  /build/tools/acp/
Android.mk 21 LOCAL_C_INCLUDES := build/libs/host/include
  /dalvik/tests/082-inline-execute/
info.txt 3 and as such cannot be build on top of junit, since failure of such basic
  /dalvik/tests/083-jit-regressions/
info.txt 3 and as such cannot be build on top of junit, since failure of such basic

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