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  /external/qemu/
Makefile.android 32 # this is needed to build the emulator on 64-bit Linux systems
65 $(error Aborting the build.)
114 # build the TCG code generator
142 # build the HW emulation support
198 # build the ELF/DWARF stuff
232 # build the memory access checking support
263 # build the ARM-specific emulation engine sources
316 # need this macro at all to build the Android emulator.
322 # determine audio sources, build the prebuilt audio-library if needed
381 # the build and developer machines)
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  /system/wlan/ti/sta_dk_4_0_4_32/common/src/hal/inc/
release.h 76 - Add Build\whal.dsp project file
119 Build WSP7.1.0.19
125 Add 1150 changes for Win98 build and CUDK
130 Build WSP7.1.0.18
148 Build WSP7.1.0.17
157 Build WSP7.1.0.16
173 Build WSP7.1.0.15
187 Build WSP7.1.0.13
205 Build WSP7.1.0.12
212 Build WSP7.1.0.11
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  /build/
envsetup.sh 3 Invoke ". build/envsetup.sh" from your shell to add the following functions to your environment:
18 for i in `cat $T/build/envsetup.sh | sed -n "/^function /s/function \([a-z_]*\).*/\1/p" | sort`; do
24 # Get the value of a build variable as an absolute path.
32 CALLED_FROM_SETUP=true BUILD_SYSTEM=build/core \
33 make --no-print-directory -C "$T" -f build/core/config.mk dumpvar-abs-$1
36 # Get the exact value of a build variable.
44 CALLED_FROM_SETUP=true BUILD_SYSTEM=build/core \
45 make --no-print-directory -C "$T" -f build/core/config.mk dumpvar-$1
48 # check to see if the supplied product is one we can build
56 CALLED_FROM_SETUP=true BUILD_SYSTEM=build/core
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  /external/webkit/WebCore/WebCore.gyp/
WebCore.gyp 33 # FIXME: Sense whether upstream or downstream build, and
172 # platform/graphics/chromium so that the Mac build picks up the
190 # enable -Wall and -Werror, just in Mac build for now
255 # Actions to build derived sources.
452 # Rules to build derived sources.
491 # Rule to build generated JavaScript (V8) bindings from .idl source.
553 '<(chromium_src_dir)/build/temp_gyp/googleurl.gyp:googleurl',
612 '<(chromium_src_dir)/build/win/system.gyp:cygwin'
642 '<(chromium_src_dir)/build/temp_gyp/googleurl.gyp:googleurl',
703 # Don't build StorageNamespace. We have our own implementation
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  /bionic/linker/
README.TXT 19 they have been prelinked to (during the build process). The list of prelinked
23 build/core/prelink-linux-<arch>.map
28 The prelink step happens at build time, and uses the 'soslim' and 'apriori'
43 You can disable prelinking at build time by modifying your Android.mk with
  /build/target/product/
languages_full.mk 17 # This is a build configuration that just contains a list of languages.
languages_small.mk 17 # This is a build configuration that just contains a list of languages.
  /build/tools/
adbs 107 # determine the symbols directory in the local build
115 cmd = "CALLED_FROM_SETUP=true BUILD_SYSTEM=build/core " \
116 + "SRC_TARGET_DIR=build/target make -f build/core/envsetup.mk " \
  /build/tools/droiddoc/test/stubs/
run.sh 17 DIR=build/tools/droiddoc/test/stubs
  /build/tools/signapk/
Android.mk 27 # The post-build signing tools need signapk.jar, but we don't
  /build/tools/soslim/
symfilter.h 5 this is just a text file with each symbol on a separate line. We build an
  /cts/tests/
Android.mk 34 # Build the test APK using its own makefile, and any other CTS-related packages
  /cts/tests/appsecurity-tests/
Android.mk 30 # Build the test APKs using their own makefiles
  /cts/tests/tests/dpi2/
Android.mk 30 # We would set LOCAL_SDK_VERSION := 3 here, but the build system
  /cts/tools/vm-tests/
vm-tests.html 34 <h2>How to build</h2>
37 The test suite is normally included in a full build of the Android
90 builds. For an emulator build, please make sure you have
139 a simulator build.
  /dalvik/dx/src/com/android/dx/dex/code/
CatchBuilder.java 32 public CatchTable build(); method in interface:CatchBuilder
  /dalvik/libcore/dom/src/test/java/org/w3c/domts/
JUnitTestSuiteAdapter.java 28 test.build(this);
  /dalvik/libcore/security/src/main/java/java/security/cert/
CertPathBuilderResult.java 22 * {@link CertPathBuilder#build(CertPathParameters)}.
  /dalvik/vm/
DalvikVersion.h 31 * VM build number. This must change whenever something that affects the
ReconfigureDvm.mk 33 # Don't install on any build by default
  /dalvik/vm/mterp/
rebuild.sh 19 # generated as part of the build.
  /development/pdk/docs/about/
index.jd 10 <p>Our primary purpose is to build an excellent software platform for everyday
  /development/pdk/docs/compatibility/
index.jd 4 <p>Android is an open source product, and anyone can use the source code to build
15 <h2>Why build compatible Android devices?</h2>
26 possible for developers to build apps.</p>
33 increasing the incentive for developers to build more of those apps.</p>
  /development/pdk/docs/porting/
tcpdump.jd 24 <h4>Including tcpdump in the build image</h4>
25 <p>If you are running your own build, execute:</p>
28 make snod # build a new system.img that includes it
31 <p>If you want to build tcpdump by default, add <code>CUSTOM_TARGETS += tcpdump</code> to your <code>buildspec.mk</code>.</p>
  /development/pdk/docs/source/
download.jd 4 <div><br>This document describes how to set up your local work environment, how to use Repo to get the Android files, and how to build the files on your machine.<br><br>Related reading:<br></div>
16 <div>The source is approximately 2.1GB in size. You will need 6GB free to complete the build.<br><br></div>
19 <div>To build the Android source files, you will need to use Linux or Mac OS. Building under Windows is not currently supported.</div>
23 The Android build is routinely tested on recent versions of Ubuntu (6.06 and later), but reports of successes or failures on other distributions are welcome.<br><h4>
42 <div><div><div><div><ul><ul><li><span>flex, bison, gperf, libsdl-dev, libesd0-dev, libwxgtk2.6-dev (optional), build-essential, zip, curl.</span>
54 libwxgtk2.6-dev build-essential zip <span>curl libncurses5-dev zlib1g-dev <br></span>
79 <div>The Android build requires a 32-bit build environment as well as some other tools:<br></div>
93 sudo apt-get install git-core gnupg flex bison gperf build-essential zip curl</span>
103 If you are running Linux in a virtual machine, you will need at least 1.5GB of RAM and 10GB or more of disk space in order to build the Android tree.<br><h4
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