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  /packages/apps/Contacts/res/layout-finger/
quickcontact.xml 123 android:button="@drawable/quickcontact_disambig_checkbox" />
  /packages/apps/Contacts/res/values/
donottranslate_config.xml 79 <!-- If true, show an onscreen "Dial" button in the dialer.
  /packages/apps/Email/res/layout/
account_setup_incoming.xml 130 <Button
message_view_header.xml 162 <Button
  /packages/apps/IM/res/layout/
preference_activity.xml 176 <Button android:id="@+id/btnSave"
  /packages/apps/IM/src/com/android/im/app/
BlockedContactsActivity.java 186 .setPositiveButton(R.string.yes, confirmListener) // default button
  /packages/apps/Mms/res/layout/
compose_message_activity.xml 170 <Button
  /packages/apps/Music/src/com/android/music/
MediaAppWidgetProvider.java 159 * Link up various button actions using {@link PendingIntents}.
  /packages/apps/Phone/res/layout/
call_card.xml 95 <!-- The hint about the Menu button, below all the call info.
incall_screen.xml 58 button while on a conference call. -->
  /packages/apps/Phone/src/com/android/phone/
HapticFeedback.java 29 * presses a soft key (UI button or capacitive key). The haptic
InCallMenuItemView.java 162 // ends up right up against the top edge of the button...
NetworkQueryService.java 147 // repeated button presses in the NetworkSetting activity.
CallFeaturesSetting.java 680 // Voicemail button logic
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CallCard.java 33 import android.widget.Button;
87 private Button mManageConferencePhotoButton; // Possibly shown in place of mPhoto
99 // Menu button hint
180 mManageConferencePhotoButton = (Button) findViewById(R.id.manageConferencePhotoButton);
192 // Menu Button hint
691 // Hold/Unhold button, we actually use the elapsedTime widget
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InCallScreen.java 351 // particular the "Speaker" menu button) change state
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  /packages/wallpapers/MagicSmoke/src/com/android/magicsmoke/
MagicSmokeSelector.java 76 // button hook
  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/editors/layout/gscripts/
INode.java 28 * it represents (a.k.a FQCN), for example "android.view.View" or "android.widget.Button".
  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/gle2/
ElementDescTransfer.java 70 * of the Android View class represented (e.g. "android.widget.Button").
  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/manifest/model/
UiClassAttributeNode.java 66 import org.eclipse.swt.widgets.Button;
102 private Button mProjectOnly;
177 mProjectOnly = new Button(parent, SWT.CHECK);
273 Button browseButton = toolkit.createButton(composite, "Browse...", SWT.PUSH);
  /development/simulator/app/
MainFrame.cpp 14 #include "wx/button.h"
779 //printf("BUTTON was %d (yes=%d)\n", sel, wxYES);
940 * A user pressed a button on the main page
968 printf("Sim: unrecognized button %d in OnButton\n", event.GetId());
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  /frameworks/base/docs/html/guide/topics/appwidgets/
index.jd 209 <li>{@link android.widget.Button}</li>
283 with a button that launches an Activity when clicked, you could use the following
300 // Get the layout for the App Widget and attach an on-click listener to the button
302 views.setOnClickPendingIntent(R.id.button, pendingIntent);
315 and attaching it to the App Widget's button
  /frameworks/base/docs/html/guide/topics/graphics/
2d-graphics.jd 278 Here is a sample NinePatch file used to define a button:
300 &lt;Button id="@+id/tiny"
309 &lt;Button id="@+id/big"
318 <p>Note that the width and height are set to "wrap_content" to make the button fit neatly around the text.
322 Notice how the width and height of the button varies with the text, and the background image
  /packages/apps/Email/src/com/android/email/activity/
UpgradeAccounts.java 53 import android.widget.Button;
92 private Button mProceedButton;
124 mProceedButton = (Button) findViewById(R.id.action_button);
333 // Note: also enables the "OK" button, so we pause when complete
451 // if there were no errors, we never enabled the OK button, but
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  /sdk/draw9patch/src/com/android/draw9patch/ui/
ImageEditorPanel.java 706 // Store the button here instead of retrieving it again in MouseDragged
708 // event returns 0, which appears to be technically correct (no button
718 // use the stored button, see note above
832 private void paint(int x, int y, int button) {
834 switch (button) {
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