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  /external/qemu/distrib/sdl-1.2.12/src/audio/
SDL_wave.c 289 /* Clamp output sample */
  /external/skia/src/animator/
SkDisplayable.cpp 374 SkDebugf("%s=\"%s\" ", info->fName, op.fS32 == 0 ? "clamp" : op.fS32 == 1 ? "repeat" : "mirror");
SkAnimatorScript.cpp 48 { SkType_TileMode, "clamp|repeat|mirror" },
SkAnimatorScript2.cpp 33 { SkType_TileMode, "clamp|repeat|mirror" },
  /external/skia/src/core/
SkBitmapProcState.cpp 292 // clamp
SkBitmapProcState_matrixProcs.cpp 503 // clamp gets special version of filterOne
SkBitmapProcState_matrix_repeat.h 326 * clamp case -- where I could immediately snip to the top
  /external/webkit/WebCore/platform/graphics/
BitmapImage.cpp 305 // Clamp the desired frame start time in this case, so that we don't skip
  /external/webkit/WebCore/platform/graphics/chromium/
FontChromiumWin.cpp 405 // render so we clamp the size here. In the specs, negative
  /external/webkit/WebCore/platform/graphics/skia/
ImageSkia.cpp 180 // need, and then clamp to the bitmap bounds so we don't get any invalid
  /external/webkit/WebKit/android/plugins/
PluginWidgetAndroid.cpp 452 // assume that the desired outcome is to clamp to the container
  /external/webkit/WebKitTools/iExploder/htdocs/
cssproperties.in 49 -webkit-line-clamp
  /frameworks/base/core/java/android/text/method/
ArrowKeyMovementMethod.java 143 // Clamp the position to inside of the view.
  /frameworks/base/tests/DumpRenderTree/src/com/android/dumprendertree/
FileFilter.java 114 ignoreResultList.add("fast/dom/tabindex-clamp.html"); // there is extra spacing in the file due to multiple input boxes fitting on one line on Apple, ours are wrapped. Space at line ends are stripped.
  /packages/apps/Gallery3D/src/com/cooliris/media/
TimeBar.java 482 // Clamp to the nearest marker.
  /system/core/include/private/pixelflinger/
ggl_fixed.h 282 // clamp without branches
  /external/webkit/JavaScriptCore/assembler/
MacroAssemblerARMv7.h 202 // Clamp the shift to the range 0..31
249 // Clamp the shift to the range 0..31
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  /frameworks/base/graphics/java/android/graphics/
Canvas.java     [all...]
  /external/skia/include/core/
SkCanvas.h 478 were in a Shader with CLAMP mode. Thus the color outside of the original
506 were in a Shader with CLAMP mode. Thus the color outside of the original
    [all...]
  /external/webkit/WebCore/rendering/
RenderText.cpp 227 // that would cause many ripple effects, so for now we'll just clamp our unsigned parameters to INT_MAX.
272 // that would cause many ripple effects, so for now we'll just clamp our unsigned parameters to INT_MAX.
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  /external/bluetooth/glib/docs/reference/glib/
glib-sections.txt 151 CLAMP
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  /external/quake/quake/src/QW/client/
d_polyse.c 434 // FIXME: need to clamp l, s, t, at both ends?
r_edge.c 699 // FIXME: do we need this now that we clamp x in r_draw.c?
  /external/quake/quake/src/WinQuake/
r_edge.cpp 699 // FIXME: do we need this now that we clamp x in r_draw.c?
  /external/webkit/JavaScriptCore/runtime/
JSONObject.cpp 649 // We clamp recursion well beyond anything reasonable, but we also have a timeout check

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