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  /external/webkit/WebCore/html/canvas/
WebGLUnsignedShortArray.h 56 if (isnan(value)) // Clamp NaN to 0
  /external/webkit/WebCore/wml/
WMLElement.cpp 79 // Clamp tabindex to the range of 'short' to match Firefox's behavior.
  /frameworks/base/graphics/java/android/graphics/drawable/
BitmapDrawable.java 308 tmx == null ? Shader.TileMode.CLAMP : tmx,
309 tmy == null ? Shader.TileMode.CLAMP : tmy);
392 setTileModeXY(Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
  /external/bluetooth/glib/glib/
gmacros.h 199 #undef CLAMP
200 #define CLAMP(x, low, high) (((x) > (high)) ? (high) : (((x) < (low)) ? (low) : (x)))
  /packages/apps/Camera/src/com/android/camera/ui/
ZoomController.java 82 position = Util.clamp(position,
279 index = Util.clamp(index, 0, mRatios.length - 1);
  /external/quake/quake/src/QW/client/
r_alias.c 442 // clamp; because we limited the minimum ambient and shading light, we
443 // don't have to clamp low light, just bright
496 // clamp; because we limited the minimum ambient and shading light, we
497 // don't have to clamp low light, just bright
636 // to clamp off the bottom
d_sprite.c 70 // calculate the initial s/z, t/z, 1/z, s, and t and clamp
132 // can't step off polygon), clamp, calculate s and t steps across
  /external/quake/quake/src/WinQuake/
r_alias.cpp 442 // clamp; because we limited the minimum ambient and shading light, we
443 // don't have to clamp low light, just bright
496 // clamp; because we limited the minimum ambient and shading light, we
497 // don't have to clamp low light, just bright
621 // to clamp off the bottom
d_sprite.cpp 70 // calculate the initial s/z, t/z, 1/z, s, and t and clamp
132 // can't step off polygon), clamp, calculate s and t steps across
  /cts/tests/tests/graphics/src/android/graphics/drawable/cts/
BitmapDrawableTest.java 241 bitmapDrawable.setTileModeX(TileMode.CLAMP);
242 assertEquals(TileMode.CLAMP, bitmapDrawable.getTileModeX());
250 assertEquals(TileMode.CLAMP, bitmapDrawable.getTileModeX());
  /packages/wallpapers/Basic/src/com/android/wallpaper/fall/
FallRS.java 31 import static android.renderscript.Sampler.Value.CLAMP;
288 sampleBuilder.setWrapS(CLAMP);
289 sampleBuilder.setWrapT(CLAMP);
  /external/skia/tests/
MathTest.cpp 274 int clamp = SkClampMax(value, max); local
276 REPORTER_ASSERT(reporter, clamp == clamp2);
  /packages/apps/Gallery3D/src/com/cooliris/media/
PopupMenu.java 96 int clampedX = Shared.clamp(x, 0, outerWidth - width);
98 mPopupTexture.mTriangleX = Shared.clamp(widthOver2 + (x - clampedX) - triangleWidthOver2, POPUP_TRIANGLE_X_MARGIN, width
  /packages/apps/Launcher2/res/raw/
allapps.rs 81 g_AttractionTable[8] = -20.0f; // dup 7 to avoid a clamp later
90 g_FrictionTable[8] = 10.0f; // dup 7 to avoid a clamp later
  /cts/tests/tests/graphics/src/android/graphics/cts/
SweepGradientTest.java 122 // clamp to end color
  /external/dropbear/libtommath/
bn_fast_mp_montgomery_reduce.c 158 /* set the max used and clamp */
bn_mp_karatsuba_mul.c 112 /* only need to clamp the lower words since by definition the
  /external/quake/quake/src/QW/
qw2do.txt 37 x- clamp topcolor/bottomcolor (crashes glqwcl with high bogus values)
  /external/v8/benchmarks/
crypto.js 238 this.clamp();
242 // (protected) clamp off excess high words
354 r.clamp();
374 r.clamp();
410 r.clamp();
426 r.clamp();
447 r.clamp();
499 r.clamp();
597 x.clamp();
644 BigInteger.prototype.clamp = bnpClamp
    [all...]
  /external/webkit/SunSpider/tests/v8-v4/
v8-crypto.js 230 this.clamp();
234 // (protected) clamp off excess high words
346 r.clamp();
366 r.clamp();
402 r.clamp();
418 r.clamp();
439 r.clamp();
491 r.clamp();
589 x.clamp();
636 BigInteger.prototype.clamp = bnpClamp
    [all...]
  /external/webkit/WebCore/html/
HTMLTableCellElement.cpp 45 // Clamp rowspan at 8k to match Firefox.
  /frameworks/policies/base/phone/com/android/internal/policy/impl/
RecentApplicationsBackground.java 93 // This doesn't clamp to this view's bounds, which is what we want,
  /external/bluetooth/glib/gobject/
gparamspecs.c 83 value->data[0].v_int = CLAMP (value->data[0].v_int, cspec->minimum, cspec->maximum);
112 value->data[0].v_uint = CLAMP (value->data[0].v_uint, uspec->minimum, uspec->maximum);
159 value->data[0].v_int = CLAMP (value->data[0].v_int, ispec->minimum, ispec->maximum);
199 value->data[0].v_uint = CLAMP (value->data[0].v_uint, uspec->minimum, uspec->maximum);
244 value->data[0].v_long = CLAMP (value->data[0].v_long, lspec->minimum, lspec->maximum);
288 value->data[0].v_ulong = CLAMP (value->data[0].v_ulong, uspec->minimum, uspec->maximum);
328 value->data[0].v_int64 = CLAMP (value->data[0].v_int64, lspec->minimum, lspec->maximum);
368 value->data[0].v_uint64 = CLAMP (value->data[0].v_uint64, uspec->minimum, uspec->maximum);
542 value->data[0].v_float = CLAMP (value->data[0].v_float, fspec->minimum, fspec->maximum);
585 value->data[0].v_double = CLAMP (value->data[0].v_double, dspec->minimum, dspec->maximum)
    [all...]
  /dalvik/docs/
porting-proto.c.txt 95 * ARM lib doesn't clamp large values or NaN the way we want on these two.
  /development/simulator/app/
DeviceWindow.cpp 115 * Clamp the mouse movement to the window bounds.

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