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  /external/skia/src/views/
SkStackViewLayout.cpp 56 typedef void (SkView::*SetLocProc)(SkScalar coord);
57 typedef void (SkView::*SetSizeProc)(SkScalar coord);
  /frameworks/base/core/jni/
com_google_android_gles_jni_GLImpl.cpp     [all...]
  /external/skia/src/core/
SkBlitBWMaskTemplate.h 89 // have cx reflect our actual starting x-coord
SkBlitter.cpp 153 // have cx reflect our actual starting x-coord
  /system/core/libpixelflinger/
scanline.cpp 455 static GGLfixed wrapping(int32_t coord, uint32_t size, int tx_wrap)
459 d = (uint32_t(coord)>>16) * size;
463 if (coord < clamp_min) coord = clamp_min;
464 if (coord > clamp_max) coord = clamp_max;
465 d = coord;
469 if (coord < clamp_min) coord = clamp_min;
470 if (coord > clamp_max) coord = clamp_max
    [all...]
pixelflinger.cpp 477 static void ggl_texGeni(void* con, GGLenum coord, GGLenum pname, GGLint param)
486 if (coord == GGL_S) coord_ptr = &(c->activeTMU->s_coord);
487 else if (coord == GGL_T) coord_ptr = &(c->activeTMU->t_coord);
  /system/core/include/pixelflinger/
pixelflinger.h 120 // Texture coord generation
273 void (*texGeni)(void* c, GGLenum coord, GGLenum pname, GGLint param);
  /external/webkit/WebCore/platform/mac/
ScrollViewMac.mm 174 // "Containing Window" means the NSWindow's coord system, which is origin lower left
  /external/webkit/WebCore/platform/graphics/skia/
GraphicsContextSkia.cpp 94 static bool isCoordinateSkiaSafe(float coord)
99 if (!_finite(coord))
101 if (!finite(coord))
109 if (coord > maxPointMagnitude || coord < -maxPointMagnitude)
    [all...]
  /external/qemu/distrib/sdl-1.2.12/src/video/quartz/
SDL_QuartzWM.m 204 if ( ! CGDisplayIsCaptured (display_id) ) { /* not captured => not fullscreen => local coord */
225 if ( ! CGDisplayIsCaptured (display_id) ) { /* not captured => not fullscreen => local coord */
  /external/skia/tests/
BlitRowTest.cpp 17 /** Returns -1 on success, else the x coord of the first bad pixel, return its
  /external/webkit/WebCore/rendering/
RenderPath.cpp 254 // while transformed to our coord system, return local coords
  /ndk/build/platforms/android-4/arch-arm/usr/lib/
libGLESv1_CM.so 
  /ndk/build/platforms/android-5/arch-arm/usr/lib/
libGLESv1_CM.so 
  /ndk/build/platforms/android-8/arch-arm/usr/lib/
libGLESv1_CM.so 
  /external/quake/quake/src/QW/dxsdk/sdk/inc/
d3dtypes.h 322 D3DVALUE dvMaxX; /* Min/max homogeneous x coord */
323 D3DVALUE dvMaxY; /* Min/max homogeneous y coord */
325 D3DVALUE dvMaxZ; /* Min/max homogeneous z coord */
  /external/quake/quake/src/WinQuake/dxsdk/SDK/INC/
D3DTYPES.H 322 D3DVALUE dvMaxX; /* Min/max homogeneous x coord */
323 D3DVALUE dvMaxY; /* Min/max homogeneous y coord */
325 D3DVALUE dvMaxZ; /* Min/max homogeneous z coord */
  /system/core/libpixelflinger/codeflinger/
texturing.cpp     [all...]
GGLAssembler.h 460 int coord, int size,
  /external/webkit/SunSpider/tests/sunspider-0.9/
3d-raytrace.js 124 // Triangle intersection using barycentric coord method
  /external/webkit/SunSpider/tests/sunspider-0.9.1/
3d-raytrace.js 124 // Triangle intersection using barycentric coord method
  /frameworks/base/graphics/java/android/graphics/
Canvas.java 380 * @param px The x-coord for the pivot point (unchanged by the rotation)
381 * @param py The y-coord for the pivot point (unchanged by the rotation)
400 * @param px The x-coord for the pivot point (unchanged by the rotation)
401 * @param py The y-coord for the pivot point (unchanged by the rotation)
    [all...]
  /hardware/ti/omap3/omx/video/src/openmax_il/prepost_processor/tests/
VPPTest.c 714 <Feature 6=Cropping> <Left Coord> <Width> <Top coord> <Height>\n",argv[0]);
717 <Feature 6=Cropping> <Left Coord> <Width> <Top Coord> <Height>\n",argv[0]);
    [all...]
  /prebuilt/windows/sdl/host/include/SDL/
SDL_opengl.h     [all...]
  /external/skia/src/gl/
SkGLDevice.cpp 421 // matrix always inverts Y, we have to re-invert our texture coord here

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