/external/skia/src/views/ |
SkStackViewLayout.cpp | 56 typedef void (SkView::*SetLocProc)(SkScalar coord); 57 typedef void (SkView::*SetSizeProc)(SkScalar coord);
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/frameworks/base/core/jni/ |
com_google_android_gles_jni_GLImpl.cpp | [all...] |
/external/skia/src/core/ |
SkBlitBWMaskTemplate.h | 89 // have cx reflect our actual starting x-coord
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SkBlitter.cpp | 153 // have cx reflect our actual starting x-coord
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/system/core/libpixelflinger/ |
scanline.cpp | 455 static GGLfixed wrapping(int32_t coord, uint32_t size, int tx_wrap) 459 d = (uint32_t(coord)>>16) * size; 463 if (coord < clamp_min) coord = clamp_min; 464 if (coord > clamp_max) coord = clamp_max; 465 d = coord; 469 if (coord < clamp_min) coord = clamp_min; 470 if (coord > clamp_max) coord = clamp_max [all...] |
pixelflinger.cpp | 477 static void ggl_texGeni(void* con, GGLenum coord, GGLenum pname, GGLint param) 486 if (coord == GGL_S) coord_ptr = &(c->activeTMU->s_coord); 487 else if (coord == GGL_T) coord_ptr = &(c->activeTMU->t_coord);
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/system/core/include/pixelflinger/ |
pixelflinger.h | 120 // Texture coord generation 273 void (*texGeni)(void* c, GGLenum coord, GGLenum pname, GGLint param);
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/external/webkit/WebCore/platform/mac/ |
ScrollViewMac.mm | 174 // "Containing Window" means the NSWindow's coord system, which is origin lower left
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/external/webkit/WebCore/platform/graphics/skia/ |
GraphicsContextSkia.cpp | 94 static bool isCoordinateSkiaSafe(float coord) 99 if (!_finite(coord)) 101 if (!finite(coord)) 109 if (coord > maxPointMagnitude || coord < -maxPointMagnitude) [all...] |
/external/qemu/distrib/sdl-1.2.12/src/video/quartz/ |
SDL_QuartzWM.m | 204 if ( ! CGDisplayIsCaptured (display_id) ) { /* not captured => not fullscreen => local coord */ 225 if ( ! CGDisplayIsCaptured (display_id) ) { /* not captured => not fullscreen => local coord */
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/external/skia/tests/ |
BlitRowTest.cpp | 17 /** Returns -1 on success, else the x coord of the first bad pixel, return its
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/external/webkit/WebCore/rendering/ |
RenderPath.cpp | 254 // while transformed to our coord system, return local coords
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/ndk/build/platforms/android-4/arch-arm/usr/lib/ |
libGLESv1_CM.so | |
/ndk/build/platforms/android-5/arch-arm/usr/lib/ |
libGLESv1_CM.so | |
/ndk/build/platforms/android-8/arch-arm/usr/lib/ |
libGLESv1_CM.so | |
/external/quake/quake/src/QW/dxsdk/sdk/inc/ |
d3dtypes.h | 322 D3DVALUE dvMaxX; /* Min/max homogeneous x coord */
323 D3DVALUE dvMaxY; /* Min/max homogeneous y coord */
325 D3DVALUE dvMaxZ; /* Min/max homogeneous z coord */
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/external/quake/quake/src/WinQuake/dxsdk/SDK/INC/ |
D3DTYPES.H | 322 D3DVALUE dvMaxX; /* Min/max homogeneous x coord */
323 D3DVALUE dvMaxY; /* Min/max homogeneous y coord */
325 D3DVALUE dvMaxZ; /* Min/max homogeneous z coord */
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/system/core/libpixelflinger/codeflinger/ |
texturing.cpp | [all...] |
GGLAssembler.h | 460 int coord, int size,
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/external/webkit/SunSpider/tests/sunspider-0.9/ |
3d-raytrace.js | 124 // Triangle intersection using barycentric coord method
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/external/webkit/SunSpider/tests/sunspider-0.9.1/ |
3d-raytrace.js | 124 // Triangle intersection using barycentric coord method
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/frameworks/base/graphics/java/android/graphics/ |
Canvas.java | 380 * @param px The x-coord for the pivot point (unchanged by the rotation) 381 * @param py The y-coord for the pivot point (unchanged by the rotation) 400 * @param px The x-coord for the pivot point (unchanged by the rotation) 401 * @param py The y-coord for the pivot point (unchanged by the rotation) [all...] |
/hardware/ti/omap3/omx/video/src/openmax_il/prepost_processor/tests/ |
VPPTest.c | 714 <Feature 6=Cropping> <Left Coord> <Width> <Top coord> <Height>\n",argv[0]); 717 <Feature 6=Cropping> <Left Coord> <Width> <Top Coord> <Height>\n",argv[0]); [all...] |
/prebuilt/windows/sdl/host/include/SDL/ |
SDL_opengl.h | [all...] |
/external/skia/src/gl/ |
SkGLDevice.cpp | 421 // matrix always inverts Y, we have to re-invert our texture coord here
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