/prebuilt/linux-x86/toolchain/arm-eabi-4.4.0/lib/gcc/arm-eabi/4.4.0/plugin/include/cp/ |
name-lookup.h | 234 These would be dead in ISO-conforming code, but might
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/system/core/adb/ |
jdwp_service.c | 27 the JDWP process terminates (this allows adbd to detect dead
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/external/quake/quake/src/QW/server/ |
sv_phys.c | 233 4 = dead stop 357 // if original velocity is against the original velocity, stop dead
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sv_main.c | 192 // this will set the body to a dead frame, among other things 199 // this will set the body to a dead frame, among other things [all...] |
/frameworks/base/media/libmedia/ |
AudioTrack.cpp | 330 LOGV("start() dead IAudioTrack: creating a new one"); 702 LOGW("obtainBuffer() dead IAudioTrack: creating a new one");
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/frameworks/policies/base/mid/com/android/internal/policy/impl/ |
MidWindowManager.java | [all...] |
/external/ppp/pppd/ |
auth.c | 528 * An Open on LCP has requested a change from Dead to Establish phase. 587 * LCP has terminated the link; go to the Dead phase and take the 699 * Proceed to the Dead, Authenticate or Network phase as appropriate. [all...] |
/external/qemu/android/ |
console.c | [all...] |
/external/quake/quake/src/WinQuake/ |
host_cmd.cpp | 370 Restarts the current server for a dead player 516 Con_Printf ("Can't savegame with a dead player\n"); 1209 SV_ClientPrintf ("Can't suicide -- allready dead!\n"); [all...] |
/external/v8/src/ |
mark-compact.cc | 820 // There should never be a dead map above a live map. 823 // A live map above a dead map indicates a dead transition. [all...] |
api.cc | 229 * can arrange to return if the VM is dead. This is needed to ensure that no VM 230 * heap allocations are attempted on a dead VM. EnsureInitialized has the 554 // to check for a dead VM with ON_BAILOUT before constructing any Neander 557 // constructor you should check that you ensured the VM was not dead first. 590 // to check for a dead VM with ON_BAILOUT before calling it. To remind you 593 // dead first. [all...] |
/bionic/libc/bionic/ |
pthread.c | 618 * is already dead and without stack/TLS [all...] |
/external/iproute2/ip/ |
iproute.c | 380 fprintf(fp, "dead "); 585 fprintf(fp, " dead"); [all...] |
/external/quake/quake/src/QW/client/ |
sbar.c | 40 qpic_t *sb_faces[7][2]; // 0 is gibbed, 1 is dead, 2-6 are alive 820 // if we're dead show team scores in team games
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/external/stlport/stlport/stl/ |
_rope.c | [all...] |
/external/v8/src/arm/ |
assembler-arm.h | 953 // jumps or after returns from functions (in dead code locations). [all...] |
assembler-thumb2.h | 953 // jumps or after returns from functions (in dead code locations). [all...] |
/frameworks/base/core/java/android/view/ |
KeyEvent.java | [all...] |
/frameworks/base/packages/TtsService/src/android/tts/ |
TtsService.java | [all...] |
/frameworks/base/services/java/com/android/server/ |
MountService.java | 398 Slog.e(TAG, "Listener dead"); [all...] |
/dalvik/libcore/nio/src/test/java/org/apache/harmony/nio/tests/java/nio/channels/ |
ServerSocketChannelTest.java | 680 // 10s timeout to avoid dead loop
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/development/pdk/docs/porting/ |
build_cookbook.jd | 538 the linker to remove dead code from them. This is mostly useful if you want to add a static library
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/external/apache-http/src/org/apache/http/impl/conn/tsccm/ |
ConnPoolByRoute.java | 539 idleConnHandler.remove(entry.getConnection());// not idle, but dead
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/external/bluetooth/glib/build/ |
ChangeLog | 201 foo.temp.lib so that link knows what they are. Remove dead
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/external/clearsilver/util/ |
snprintf.c | 34 * to mutt conventions, and removed dead code left over from the
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