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  /ndk/build/platforms/android-8/arch-x86/usr/include/sys/
queue.h 46 * direction. Singly-linked lists are ideal for applications with large
54 * may only be traversed in the forward direction.
61 * list. A simple queue may only be traversed in the forward direction.
68 * the list. A tail queue may be traversed in either direction.
75 * A circle queue may be traversed in either direction, but has a more
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/
Kube.java 252 boolean direction = mRandom.nextBoolean();
256 direction = false;
258 if (direction) {
  /external/icu4c/i18n/
transreg.h 114 UTransDirection direction; member in class:TransliteratorAlias
160 * Given a simple ID (forward direction, no inline filter, not
379 UTransDirection direction);
search.cpp 236 // switching direction.
279 // switching direction.
  /external/icu4c/layout/
LayoutEngine.cpp 420 le_int32 c = 0, direction = 1, p; local
434 direction = -1;
441 for (p = 0; p < charCount; p += 1, c += direction) {
  /external/icu4c/layoutex/layout/
playout.h 156 * or <code>UBIDI_MIXED</code> if the text has mixed direction.
352 * Get the direction of the visual run.
356 * @return the direction of the run. This will be <code>UBIDI_LTR</code> if the
  /external/qemu/
sys-queue.h 51 * may only be traversed in the forward direction.
58 * the list. A tail queue may be traversed in either direction.
65 * A circle queue may be traversed in either direction, but has a more
  /external/quake/quake/src/QW/server/
sv_move.c 227 Turns to the movement direction, and walks the current distance if
336 /* there is no direct path to the player, so pick another direction */
341 if (rand()&1) /*randomly determine direction of search*/
  /external/quake/quake/src/WinQuake/
sv_move.cpp 227 Turns to the movement direction, and walks the current distance if
336 /* there is no direct path to the player, so pick another direction */
341 if (rand()&1) /*randomly determine direction of search*/
  /external/webkit/WebCore/platform/graphics/chromium/
UniscribeHelper.h 67 // example) into runs of the same direction of script. This avoids
397 // in one script and one direction. This array is in reading order.
405 // direction), this makes it very difficult to compute character offsets
  /external/webkit/WebCore/rendering/
RenderTextControl.cpp 131 // The inner block, if present, always has its direction set to LTR,
132 // so we need to inherit the direction from the element.
133 textBlockStyle->setDirection(style()->direction());
  /system/core/sh/
histedit.c 227 int first, last, direction; local
369 direction = first < last ? H_PREV : H_NEXT;
396 for (;retval != -1; retval = history(hist, &he, direction)) {
  /system/wlan/ti/sta_dk_4_0_4_32/common/src/core/data_ctrl/Ctrl/
Ctrl.c     [all...]
  /external/webkit/WebCore/dom/
SelectElement.cpp 527 // Returns the index of the next valid list item |skip| items past |listIndex| in direction |direction|.
528 static int nextValidIndex(const Vector<Element*>& listItems, int listIndex, SkipDirection direction, int skip)
532 for (listIndex += direction; listIndex >= 0 && listIndex < size; listIndex += direction) {
    [all...]
  /packages/apps/Bluetooth/src/com/android/bluetooth/opp/
BluetoothOppService.java 526 cursor.getInt(cursor.getColumnIndexOrThrow(BluetoothShare.DIRECTION)),
544 Log.v(TAG, "DIRECTION: " + info.mDirection);
659 info.mDirection = cursor.getInt(cursor.getColumnIndexOrThrow(BluetoothShare.DIRECTION));
    [all...]
  /dalvik/libcore/awt-kernel/src/main/java/java/awt/font/
TextAttribute.java 138 * direction.
144 * direction.
  /external/icu4c/common/
ubidiimp.h 110 * with contextual RTL direction when paraLevel is contextual.
264 UBiDiDirection direction; member in struct:UBiDi
ucase.h 165 * iteration direction.
173 * if 0 then continue iterating in the current direction.
  /external/icu4c/i18n/unicode/
ucoleitr.h 90 * The Collation Element Iterator moves only in one direction between calls to
96 * If a change of direction is done without a ucol_reset, the result is
  /external/jpeg/
jcdctmgr.c 235 * Since C does not specify the direction of rounding for negative
326 * Since C does not specify the direction of rounding for negative
  /external/libpcap/
pcap-int.h 181 /* We're accepting only packets in this direction/these directions. */
182 pcap_direction_t direction; member in struct:pcap
  /external/opencore/protocols/systems/3g-324m_pvterminal/h324/tsc/src/
tsc_ce.cpp 160 void TSC_324m::CERejectIndication(CESource source, CECause cause, CEDirection direction)
188 if (direction == CE_OUTGOING)
  /external/oprofile/libpopt/
config.h 283 direction of stack growth for your system; otherwise it will be
287 STACK_DIRECTION = 0 => direction of growth unknown */
  /external/quake/quake/src/WinQuake/data/
RLICNSE.TXT 41 comprising the Software. Neither you nor anyone at your direction
62 at your direction shall take the following action in regard to the
SLICNSE.TXT 28 direction shall do any of the following acts:
46 direction, shall take the following action in regard to the

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