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  /external/opencore/engines/player/src/
pv_player_engine.cpp 5974 int32 direction = 1; local
    [all...]
  /external/webkit/WebKit/gtk/webkit/
webkitwebview.cpp 957 ScrollDirection direction; local
3243 FindDirection direction = forward ? FindDirectionForward : FindDirectionBackward; local
    [all...]
  /external/webkit/WebCore/rendering/
RenderListMarker.cpp     [all...]
  /external/webkit/WebKit/win/
WebView.cpp     [all...]
  /external/dbus/doc/
dbus-tutorial.xml     [all...]
  /packages/apps/Calendar/src/com/android/calendar/
CalendarView.java 39 import android.graphics.Path.Direction;
2520 int direction = (distanceX > 0) ? 1 : -1; local
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  /cts/tests/tests/view/src/android/view/animation/cts/
GridLayoutAnimationControllerTest.java 244 // Test bottom_to_top direction
280 // Test top_to_bottom direction
  /development/cmds/monkey/src/com/android/commands/monkey/
MonkeySourceRandom.java 308 * TODO: More useful than the random walk here would be to pick a single random direction
362 * TODO: More useful than the random walk here would be to pick a single random direction
  /development/samples/Snake/src/com/example/android/snake/
SnakeView.java 54 * Current direction the snake is headed.
250 * handles key events in the game. Update the direction our snake is traveling
  /external/bluetooth/bluez/compat/
fakehid.c 209 static void move(int fd, unsigned int direction)
214 angle = (direction * 22.5) * 3.1415926 / 180;
  /external/freetype/include/freetype/
ftstroke.h 138 * Select the left border, relative to the drawing direction.
141 * Select the right border, relative to the drawing direction.
  /external/freetype/src/autofit/
aflatin2.c 51 /* scan the array of segments in each direction */
878 /* place all segments with a negative direction to the start
1066 /* current direction. To do so, we simply scan each segment and try */
    [all...]
  /external/freetype/src/pshinter/
pshglob.c 42 FT_UInt direction )
44 PSH_Dimension dim = &globals->dimension[direction];
  /external/icu4c/i18n/unicode/
coleitr.h 95 * The Collation Element Iterator moves only in one direction between calls to
105 * If a change of direction is done without a CollationElementIterator::reset(),
  /external/icu4c/io/
ustdio.c 62 u_fsettransliterator(UFILE *file, UFileDirection direction,
78 if(direction & U_READ)
  /external/kernel-headers/original/linux/
atmdev.h 130 /* Direction of loopback */
184 #define ATM_MF_BWD 32 /* Set the backward direction parameters */
  /external/libpcap/
pcap-linux.c 546 * Do checks based on packet direction.
564 if (handle->direction == PCAP_D_IN)
571 if (handle->direction == PCAP_D_OUT)
1059 * Set direction flag: Which packets do we accept on a forwarding
1067 handle->direction = d;
    [all...]
  /external/opencore/protocols/systems/3g-324m_pvterminal/common/include/
pv_2way_h324m_interface.h 299 * The direction (Tx/Rx) for which the capability is specified.
357 * The direction (Rx or Tx).
  /external/qemu/distrib/sdl-1.2.12/src/video/windib/
SDL_dibevents.c 64 WPARAM rotateKey(WPARAM key,SDL_ScreenOrientation direction)
66 if (direction != SDL_ORIENTATION_LEFT)
  /external/qemu/
shaper.c 47 * 'count' bytes, no other packet will go through in the same direction for
52 * direction of the user vlan.
  /external/quake/quake/src/QW/client/
r_sprite.c 305 // This will not work if the view direction is very close to straight up or
348 // This will not work if the view direction is very close to straight up or
  /external/quake/quake/src/WinQuake/
r_sprite.cpp 305 // This will not work if the view direction is very close to straight up or
348 // This will not work if the view direction is very close to straight up or
  /external/srec/tools/thirdparty/OpenFst/fst/lib/
string-weight.h 155 // Traverses string in forward direction.
190 // Traverses string in forward direction.
  /external/v8/src/
jump-target.cc 348 void BreakTarget::set_direction(Directionality direction) {
349 JumpTarget::set_direction(direction);
  /external/webkit/WebCore/platform/text/
PlatformString.h 248 // Determines the writing direction using the Unicode Bidi Algorithm rules P2 and P3.
249 WTF::Unicode::Direction defaultWritingDirection() const { return m_impl ? m_impl->defaultWritingDirection() : WTF::Unicode::LeftToRight; }

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