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Searched
full:direction
(Results
476 - 500
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1273
) sorted by null
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/external/opencore/engines/player/src/
pv_player_engine.cpp
5974
int32
direction
= 1;
local
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all
...]
/external/webkit/WebKit/gtk/webkit/
webkitwebview.cpp
957
ScrollDirection
direction
;
local
3243
FindDirection
direction
= forward ? FindDirectionForward : FindDirectionBackward;
local
[
all
...]
/external/webkit/WebCore/rendering/
RenderListMarker.cpp
[
all
...]
/external/webkit/WebKit/win/
WebView.cpp
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/external/dbus/doc/
dbus-tutorial.xml
[
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/packages/apps/Calendar/src/com/android/calendar/
CalendarView.java
39
import android.graphics.Path.
Direction
;
2520
int
direction
= (distanceX > 0) ? 1 : -1;
local
[
all
...]
/cts/tests/tests/view/src/android/view/animation/cts/
GridLayoutAnimationControllerTest.java
244
// Test bottom_to_top
direction
280
// Test top_to_bottom
direction
/development/cmds/monkey/src/com/android/commands/monkey/
MonkeySourceRandom.java
308
* TODO: More useful than the random walk here would be to pick a single random
direction
362
* TODO: More useful than the random walk here would be to pick a single random
direction
/development/samples/Snake/src/com/example/android/snake/
SnakeView.java
54
* Current
direction
the snake is headed.
250
* handles key events in the game. Update the
direction
our snake is traveling
/external/bluetooth/bluez/compat/
fakehid.c
209
static void move(int fd, unsigned int
direction
)
214
angle = (
direction
* 22.5) * 3.1415926 / 180;
/external/freetype/include/freetype/
ftstroke.h
138
* Select the left border, relative to the drawing
direction
.
141
* Select the right border, relative to the drawing
direction
.
/external/freetype/src/autofit/
aflatin2.c
51
/* scan the array of segments in each
direction
*/
878
/* place all segments with a negative
direction
to the start
1066
/* current
direction
. To do so, we simply scan each segment and try */
[
all
...]
/external/freetype/src/pshinter/
pshglob.c
42
FT_UInt
direction
)
44
PSH_Dimension dim = &globals->dimension[
direction
];
/external/icu4c/i18n/unicode/
coleitr.h
95
* The Collation Element Iterator moves only in one
direction
between calls to
105
* If a change of
direction
is done without a CollationElementIterator::reset(),
/external/icu4c/io/
ustdio.c
62
u_fsettransliterator(UFILE *file, UFileDirection
direction
,
78
if(
direction
& U_READ)
/external/kernel-headers/original/linux/
atmdev.h
130
/*
Direction
of loopback */
184
#define ATM_MF_BWD 32 /* Set the backward
direction
parameters */
/external/libpcap/
pcap-linux.c
546
* Do checks based on packet
direction
.
564
if (handle->
direction
== PCAP_D_IN)
571
if (handle->
direction
== PCAP_D_OUT)
1059
* Set
direction
flag: Which packets do we accept on a forwarding
1067
handle->
direction
= d;
[
all
...]
/external/opencore/protocols/systems/3g-324m_pvterminal/common/include/
pv_2way_h324m_interface.h
299
* The
direction
(Tx/Rx) for which the capability is specified.
357
* The
direction
(Rx or Tx).
/external/qemu/distrib/sdl-1.2.12/src/video/windib/
SDL_dibevents.c
64
WPARAM rotateKey(WPARAM key,SDL_ScreenOrientation
direction
)
66
if (
direction
!= SDL_ORIENTATION_LEFT)
/external/qemu/
shaper.c
47
* 'count' bytes, no other packet will go through in the same
direction
for
52
*
direction
of the user vlan.
/external/quake/quake/src/QW/client/
r_sprite.c
305
// This will not work if the view
direction
is very close to straight up or
348
// This will not work if the view
direction
is very close to straight up or
/external/quake/quake/src/WinQuake/
r_sprite.cpp
305
// This will not work if the view
direction
is very close to straight up or
348
// This will not work if the view
direction
is very close to straight up or
/external/srec/tools/thirdparty/OpenFst/fst/lib/
string-weight.h
155
// Traverses string in forward
direction
.
190
// Traverses string in forward
direction
.
/external/v8/src/
jump-target.cc
348
void BreakTarget::set_direction(Directionality
direction
) {
349
JumpTarget::set_direction(
direction
);
/external/webkit/WebCore/platform/text/
PlatformString.h
248
// Determines the writing
direction
using the Unicode Bidi Algorithm rules P2 and P3.
249
WTF::Unicode::
Direction
defaultWritingDirection() const { return m_impl ? m_impl->defaultWritingDirection() : WTF::Unicode::LeftToRight; }
Completed in 172 milliseconds
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