/prebuilt/linux-x86/toolchain/arm-eabi-4.4.0/lib/gcc/arm-eabi/4.4.0/plugin/include/ |
cfghooks.h | 39 /* Redirect edge E to the given basic block B and update underlying program 40 representation. Returns edge representing redirected branch (that may not 42 if edge is not easily redirectable for whatever reason. */ 43 edge (*redirect_edge_and_branch) (edge e, basic_block b); 46 newly created forwarder basic block is returned. The edge must 48 basic_block (*redirect_edge_and_branch_force) (edge, basic_block); 50 /* Returns true if it is possible to remove the edge by redirecting it 51 to the destination of the other edge going from its source. */ 70 /* Predict edge E using PREDICTOR to given PROBABILITY. * [all...] |
basic-block.h | 121 /* Control flow edge information. */ 124 /* The two blocks at the ends of the edge. */ 128 /* Instructions queued on the edge. */ 137 /* Location of any goto implicit in the edge and associated BLOCK. */ 141 /* The index number corresponding to this edge in the edge vector 151 typedef struct edge_def *edge; typedef in typeref:struct:edge_def 153 DEF_VEC_P(edge); variable 154 DEF_VEC_ALLOC_P(edge,gc); 155 DEF_VEC_ALLOC_P(edge,heap) [all...] |
/external/skia/include/utils/ |
SkBoundaryPatch.h | 10 enum Edge { 16 // Edge index goes clockwise around the boundary, beginning at the "top" 17 virtual SkPoint eval(Edge, SkScalar unitInterval) = 0; 42 virtual SkPoint eval(Edge, SkScalar); 51 virtual SkPoint eval(Edge, SkScalar);
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/external/freetype/src/autofit/ |
afcjk.c | 351 /* an edge in our table that corresponds to its position. */ 353 /* If no edge is found, we create and insert a new edge in the */ 354 /* sorted table. Otherwise, we simply add the segment to the edge's */ 356 /* edge's properties. */ 358 /* Note that the edges table is sorted along the segment/edge */ 377 /* look for an edge corresponding to the segment */ 380 AF_Edge edge = axis->edges + ee; local 384 if ( edge->dir != seg->dir ) 387 dist = seg->pos - edge->fpos 428 AF_Edge edge; local 481 AF_Edge edge; local 1024 AF_Edge edge; local 1280 AF_Edge edge; local [all...] |
aflatin.c | 724 /* we are already on an edge, try to locate its start */ 758 /* we are just leaving an edge; record a new segment! */ 1004 /* to find an edge in our table that corresponds to its position. */ 1006 /* If no edge is found, we create and insert a new edge in the */ 1007 /* sorted table. Otherwise, we simply add the segment to the edge's */ 1009 /* edge's properties. */ 1011 /* Note that the edges table is sorted along the segment/edge */ 1039 /* look for an edge corresponding to the segment */ 1042 AF_Edge edge = axis->edges + ee local 1059 AF_Edge edge; local 1114 AF_Edge edge; local 1268 AF_Edge edge = axis->edges; local 1707 AF_Edge edge; local [all...] |
aflatin2.c | 719 /* already on an edge ?, backtrack to find its start */ 1067 /* to find an edge in our table that corresponds to its position. */ 1069 /* If no edge is found, we create and insert a new edge in the */ 1070 /* sorted table. Otherwise, we simply add the segment to the edge's */ 1072 /* edge's properties. */ 1074 /* Note that the edges table is sorted along the segment/edge */ 1114 /* look for an edge corresponding to the segment */ 1117 AF_Edge edge = axis->edges + ee; local 1134 AF_Edge edge; local 1187 AF_Edge edge; local 1341 AF_Edge edge = axis->edges; local 1791 AF_Edge edge; local [all...] |
afhints.c | 72 AF_Edge edge = NULL; local 80 FT_Int big_max = (FT_Int)( FT_INT_MAX / sizeof ( *edge ) ); 100 edge = edges + axis->num_edges; 102 while ( edge > edges ) 104 if ( edge[-1].fpos < fpos ) 107 /* we want the edge with same position and minor direction */ 109 if ( edge[-1].fpos == fpos && dir == axis->major_dir ) 112 edge[0] = edge[-1]; 113 edge-- 274 AF_Edge edge; local 811 AF_Edge edge = seg->edge; local 838 AF_Edge edge = seg->edge; local 893 AF_Edge edge; local [all...] |
afhints.h | 89 /* edge hint flags */ 124 FT_Byte flags; /* edge/segment flags for this segment */ 131 AF_Edge edge; /* the segment's parent edge */ member in struct:AF_SegmentRec_ 132 AF_Segment edge_next; /* link to next segment in parent edge */ 140 AF_Point first; /* first point in edge segment */ 141 AF_Point last; /* last point in edge segment */ 153 FT_Byte flags; /* edge flags */ 154 FT_Char dir; /* edge direction */ 156 AF_Width blue_edge; /* non-NULL if this is a blue edge */ [all...] |
/external/skia/src/core/ |
SkEdgeBuilder.cpp | 17 SkEdge* edge = typedAllocThrow<SkEdge>(fAlloc); local 18 if (edge->setLine(pts[0], pts[1], NULL, fShiftUp)) { 19 fList.push(edge); 21 // TODO: unallocate edge from storage... 26 SkQuadraticEdge* edge = typedAllocThrow<SkQuadraticEdge>(fAlloc); local 27 if (edge->setQuadratic(pts, fShiftUp)) { 28 fList.push(edge); 30 // TODO: unallocate edge from storage... 35 SkCubicEdge* edge = typedAllocThrow<SkCubicEdge>(fAlloc); local 36 if (edge->setCubic(pts, NULL, fShiftUp)) [all...] |
SkRegion_path.cpp | 326 struct Edge { 337 Edge* fNext; 354 static void find_link(Edge* base, Edge* stop) { 357 if (base->fFlags == Edge::kCompleteLink) { 367 Edge* e = base; 368 if ((base->fFlags & Edge::kY0Link) == 0) { 371 if ((e->fFlags & Edge::kY1Link) == 0 && y0 == e->fY1) { 374 e->fFlags = SkToU8(e->fFlags | Edge::kY1Link); 381 if ((base->fFlags & Edge::kY1Link) == 0) [all...] |
SkScan_Path.cpp | 33 static void validate_sort(const SkEdge* edge) 37 while (edge->fFirstY != SK_MaxS32) 39 edge->validate(); 40 SkASSERT(y <= edge->fFirstY); 42 y = edge->fFirstY; 43 edge = edge->fNext; 47 #define validate_sort(edge) 50 static inline void remove_edge(SkEdge* edge) 52 edge->fPrev->fNext = edge->fNext 516 SkEdge* edge = sort_edges(list, count, &last); local 675 SkEdge* edge = sort_edges(list, count, &last); local [all...] |
/dalvik/dx/tests/072-dex-switch-edge-cases/ |
info.txt | 2 a bunch of switch op edge cases get converted reasonably.
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/dalvik/dx/tests/086-ssa-edge-split/ |
info.txt | 1 This is a test case for the edge-splitting algorthim used in the conversion to SSA form.
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/external/quake/quake/src/QW/client/ |
r_edge.c | 31 this breaks spans at every edge, even hidden ones (bad) 71 void R_LeadingEdge (edge_t *edge); 72 void R_LeadingEdgeBackwards (edge_t *edge); 73 void R_TrailingEdge (surf_t *surf, edge_t *edge); 169 sentinel at the end (actually, this is the active edge table starting at 270 // pull the edge out of the edge list 274 // find out where the edge goes in the edge list 282 // put the edge back into the edge lis 590 edge_t *edge; local 629 edge_t *edge; local [all...] |
r_draw.c | 82 edge_t *edge, *pcheck; local 169 // create the edge 179 return; // horizontal edge 184 edge = edge_p++; 186 edge->owner = r_pedge; 188 edge->nearzi = lzi0; 192 // trailing edge (go from p1 to p2) 196 edge->surfs[0] = surface_p - surfaces; 197 edge->surfs[1] = 0; 204 // leading edge (go from p2 to p1 [all...] |
r_drawa.s | 22 // x86 assembly-language edge clipping and emission code 51 // edge clipping code 136 //// add the edge 147 // edge_t *edge, *pcheck; 267 // // create the edge 269 // return; // horizontal edge 284 // edge->nearzi = lzi0; 293 // // leading edge (go from p2 to p1) 303 // edge = edge_p++; 306 // pretouch next edge [all...] |
/external/quake/quake/src/WinQuake/ |
r_edge.cpp | 31 this breaks spans at every edge, even hidden ones (bad)
71 void R_LeadingEdge (edge_t *edge);
72 void R_LeadingEdgeBackwards (edge_t *edge);
73 void R_TrailingEdge (surf_t *surf, edge_t *edge);
169 sentinel at the end (actually, this is the active edge table starting at
270 // pull the edge out of the edge list
274 // find out where the edge goes in the edge list
282 // put the edge back into the edge list 590 edge_t *edge; local 629 edge_t *edge; local [all...] |
r_draw.cpp | 82 edge_t *edge, *pcheck;
local 169 // create the edge
179 return; // horizontal edge
184 edge = edge_p++;
186 edge->owner = r_pedge;
188 edge->nearzi = lzi0;
192 // trailing edge (go from p1 to p2)
196 edge->surfs[0] = surface_p - surfaces;
197 edge->surfs[1] = 0;
204 // leading edge (go from p2 to p1) [all...] |
r_drawa.s | 22 // x86 assembly-language edge clipping and emission code 51 // edge clipping code 136 //// add the edge 147 // edge_t *edge, *pcheck; 267 // // create the edge 269 // return; // horizontal edge 284 // edge->nearzi = lzi0; 293 // // leading edge (go from p2 to p1) 303 // edge = edge_p++; 306 // pretouch next edge [all...] |
/external/webkit/WebCore/rendering/ |
RenderFrameSet.h | 44 bool preventResize(FrameEdge edge) const { return m_preventResize[edge]; } 45 bool allowBorder(FrameEdge edge) const { return m_allowBorder[edge]; } 47 void setPreventResize(FrameEdge edge, bool preventResize) { m_preventResize[edge] = preventResize; } 48 void setAllowBorder(FrameEdge edge, bool allowBorder) { m_allowBorder[edge] = allowBorder; }
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/dalvik/dx/tests/088-ssa-combine-blocks/ |
info.txt | 1 This is a test case for the identical-block combining algorithm, which runs after the SSA optimizer to recombine identical blocks (usually exception handlers) created during edge-splitting.
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/frameworks/base/awt/java/awt/font/ |
TextHitInfo.java | 30 * means the left edge of the specified character (TextHitInfo.leading(2) method 32 * edge of the specified character (TextHitInfo.trailing(2) method for "text" 125 * Returns true if the leading edge of the character is hit, false if the 126 * trailing edge of the character is hit. 128 * @return true if the leading edge of the character is hit, false if the 129 * trailing edge of the character is hit. 148 * @return the insertion index: character index if the leading edge is hit, 149 * or character index + 1 if the trailing edge is hit. 165 * Returns a TextHitInfo associated with the trailing edge of the character 170 * @return the TextHitInfo associated with the trailing edge of th [all...] |
/dalvik/dx/tests/074-dex-form35c-edge-case/ |
info.txt | 2 an edge case of instruction format 35c works, where a reference
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/external/webkit/WebCore/css/ |
SVGCSSValueKeywords.in | 245 before-edge 246 after-edge 249 text-before-edge 250 text-after-edge
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/external/bison/src/ |
vcg.h | 177 hidden by folding or edge classes) does not have fixed specified 191 ignored, if they are in conflict with near edge specifications. 294 | Edge attributs list. Structure that describes an edge. | 297 /* VCG Edge type. */ 322 /* The struct edge itself. */ struct 323 struct edge 326 /* Edge type. 327 Default is normal edge. */ 330 /* Sourcename is the title of the source node of the edge 439 typedef struct edge edge; typedef in typeref:struct:edge 924 edge edge; member in struct:graph [all...] |