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  /prebuilt/linux-x86/toolchain/arm-eabi-4.4.0/lib/gcc/arm-eabi/4.4.0/plugin/include/
cfghooks.h 39 /* Redirect edge E to the given basic block B and update underlying program
40 representation. Returns edge representing redirected branch (that may not
42 if edge is not easily redirectable for whatever reason. */
43 edge (*redirect_edge_and_branch) (edge e, basic_block b);
46 newly created forwarder basic block is returned. The edge must
48 basic_block (*redirect_edge_and_branch_force) (edge, basic_block);
50 /* Returns true if it is possible to remove the edge by redirecting it
51 to the destination of the other edge going from its source. */
70 /* Predict edge E using PREDICTOR to given PROBABILITY. *
    [all...]
basic-block.h 121 /* Control flow edge information. */
124 /* The two blocks at the ends of the edge. */
128 /* Instructions queued on the edge. */
137 /* Location of any goto implicit in the edge and associated BLOCK. */
141 /* The index number corresponding to this edge in the edge vector
151 typedef struct edge_def *edge; typedef in typeref:struct:edge_def
153 DEF_VEC_P(edge); variable
154 DEF_VEC_ALLOC_P(edge,gc);
155 DEF_VEC_ALLOC_P(edge,heap)
    [all...]
  /external/skia/include/utils/
SkBoundaryPatch.h 10 enum Edge {
16 // Edge index goes clockwise around the boundary, beginning at the "top"
17 virtual SkPoint eval(Edge, SkScalar unitInterval) = 0;
42 virtual SkPoint eval(Edge, SkScalar);
51 virtual SkPoint eval(Edge, SkScalar);
  /external/freetype/src/autofit/
afcjk.c 351 /* an edge in our table that corresponds to its position. */
353 /* If no edge is found, we create and insert a new edge in the */
354 /* sorted table. Otherwise, we simply add the segment to the edge's */
356 /* edge's properties. */
358 /* Note that the edges table is sorted along the segment/edge */
377 /* look for an edge corresponding to the segment */
380 AF_Edge edge = axis->edges + ee; local
384 if ( edge->dir != seg->dir )
387 dist = seg->pos - edge->fpos
428 AF_Edge edge; local
481 AF_Edge edge; local
1024 AF_Edge edge; local
1280 AF_Edge edge; local
    [all...]
aflatin.c 724 /* we are already on an edge, try to locate its start */
758 /* we are just leaving an edge; record a new segment! */
1004 /* to find an edge in our table that corresponds to its position. */
1006 /* If no edge is found, we create and insert a new edge in the */
1007 /* sorted table. Otherwise, we simply add the segment to the edge's */
1009 /* edge's properties. */
1011 /* Note that the edges table is sorted along the segment/edge */
1039 /* look for an edge corresponding to the segment */
1042 AF_Edge edge = axis->edges + ee local
1059 AF_Edge edge; local
1114 AF_Edge edge; local
1268 AF_Edge edge = axis->edges; local
1707 AF_Edge edge; local
    [all...]
aflatin2.c 719 /* already on an edge ?, backtrack to find its start */
1067 /* to find an edge in our table that corresponds to its position. */
1069 /* If no edge is found, we create and insert a new edge in the */
1070 /* sorted table. Otherwise, we simply add the segment to the edge's */
1072 /* edge's properties. */
1074 /* Note that the edges table is sorted along the segment/edge */
1114 /* look for an edge corresponding to the segment */
1117 AF_Edge edge = axis->edges + ee; local
1134 AF_Edge edge; local
1187 AF_Edge edge; local
1341 AF_Edge edge = axis->edges; local
1791 AF_Edge edge; local
    [all...]
afhints.c 72 AF_Edge edge = NULL; local
80 FT_Int big_max = (FT_Int)( FT_INT_MAX / sizeof ( *edge ) );
100 edge = edges + axis->num_edges;
102 while ( edge > edges )
104 if ( edge[-1].fpos < fpos )
107 /* we want the edge with same position and minor direction */
109 if ( edge[-1].fpos == fpos && dir == axis->major_dir )
112 edge[0] = edge[-1];
113 edge--
274 AF_Edge edge; local
811 AF_Edge edge = seg->edge; local
838 AF_Edge edge = seg->edge; local
893 AF_Edge edge; local
    [all...]
afhints.h 89 /* edge hint flags */
124 FT_Byte flags; /* edge/segment flags for this segment */
131 AF_Edge edge; /* the segment's parent edge */ member in struct:AF_SegmentRec_
132 AF_Segment edge_next; /* link to next segment in parent edge */
140 AF_Point first; /* first point in edge segment */
141 AF_Point last; /* last point in edge segment */
153 FT_Byte flags; /* edge flags */
154 FT_Char dir; /* edge direction */
156 AF_Width blue_edge; /* non-NULL if this is a blue edge */
    [all...]
  /external/skia/src/core/
SkEdgeBuilder.cpp 17 SkEdge* edge = typedAllocThrow<SkEdge>(fAlloc); local
18 if (edge->setLine(pts[0], pts[1], NULL, fShiftUp)) {
19 fList.push(edge);
21 // TODO: unallocate edge from storage...
26 SkQuadraticEdge* edge = typedAllocThrow<SkQuadraticEdge>(fAlloc); local
27 if (edge->setQuadratic(pts, fShiftUp)) {
28 fList.push(edge);
30 // TODO: unallocate edge from storage...
35 SkCubicEdge* edge = typedAllocThrow<SkCubicEdge>(fAlloc); local
36 if (edge->setCubic(pts, NULL, fShiftUp))
    [all...]
SkRegion_path.cpp 326 struct Edge {
337 Edge* fNext;
354 static void find_link(Edge* base, Edge* stop) {
357 if (base->fFlags == Edge::kCompleteLink) {
367 Edge* e = base;
368 if ((base->fFlags & Edge::kY0Link) == 0) {
371 if ((e->fFlags & Edge::kY1Link) == 0 && y0 == e->fY1) {
374 e->fFlags = SkToU8(e->fFlags | Edge::kY1Link);
381 if ((base->fFlags & Edge::kY1Link) == 0)
    [all...]
SkScan_Path.cpp 33 static void validate_sort(const SkEdge* edge)
37 while (edge->fFirstY != SK_MaxS32)
39 edge->validate();
40 SkASSERT(y <= edge->fFirstY);
42 y = edge->fFirstY;
43 edge = edge->fNext;
47 #define validate_sort(edge)
50 static inline void remove_edge(SkEdge* edge)
52 edge->fPrev->fNext = edge->fNext
516 SkEdge* edge = sort_edges(list, count, &last); local
675 SkEdge* edge = sort_edges(list, count, &last); local
    [all...]
  /dalvik/dx/tests/072-dex-switch-edge-cases/
info.txt 2 a bunch of switch op edge cases get converted reasonably.
  /dalvik/dx/tests/086-ssa-edge-split/
info.txt 1 This is a test case for the edge-splitting algorthim used in the conversion to SSA form.
  /external/quake/quake/src/QW/client/
r_edge.c 31 this breaks spans at every edge, even hidden ones (bad)
71 void R_LeadingEdge (edge_t *edge);
72 void R_LeadingEdgeBackwards (edge_t *edge);
73 void R_TrailingEdge (surf_t *surf, edge_t *edge);
169 sentinel at the end (actually, this is the active edge table starting at
270 // pull the edge out of the edge list
274 // find out where the edge goes in the edge list
282 // put the edge back into the edge lis
590 edge_t *edge; local
629 edge_t *edge; local
    [all...]
r_draw.c 82 edge_t *edge, *pcheck; local
169 // create the edge
179 return; // horizontal edge
184 edge = edge_p++;
186 edge->owner = r_pedge;
188 edge->nearzi = lzi0;
192 // trailing edge (go from p1 to p2)
196 edge->surfs[0] = surface_p - surfaces;
197 edge->surfs[1] = 0;
204 // leading edge (go from p2 to p1
    [all...]
r_drawa.s 22 // x86 assembly-language edge clipping and emission code
51 // edge clipping code
136 //// add the edge
147 // edge_t *edge, *pcheck;
267 // // create the edge
269 // return; // horizontal edge
284 // edge->nearzi = lzi0;
293 // // leading edge (go from p2 to p1)
303 // edge = edge_p++;
306 // pretouch next edge
    [all...]
  /external/quake/quake/src/WinQuake/
r_edge.cpp 31 this breaks spans at every edge, even hidden ones (bad)
71 void R_LeadingEdge (edge_t *edge);
72 void R_LeadingEdgeBackwards (edge_t *edge);
73 void R_TrailingEdge (surf_t *surf, edge_t *edge);
169 sentinel at the end (actually, this is the active edge table starting at
270 // pull the edge out of the edge list
274 // find out where the edge goes in the edge list
282 // put the edge back into the edge list
590 edge_t *edge; local
629 edge_t *edge; local
    [all...]
r_draw.cpp 82 edge_t *edge, *pcheck; local
169 // create the edge
179 return; // horizontal edge
184 edge = edge_p++;
186 edge->owner = r_pedge;
188 edge->nearzi = lzi0;
192 // trailing edge (go from p1 to p2)
196 edge->surfs[0] = surface_p - surfaces;
197 edge->surfs[1] = 0;
204 // leading edge (go from p2 to p1)
    [all...]
r_drawa.s 22 // x86 assembly-language edge clipping and emission code
51 // edge clipping code
136 //// add the edge
147 // edge_t *edge, *pcheck;
267 // // create the edge
269 // return; // horizontal edge
284 // edge->nearzi = lzi0;
293 // // leading edge (go from p2 to p1)
303 // edge = edge_p++;
306 // pretouch next edge
    [all...]
  /external/webkit/WebCore/rendering/
RenderFrameSet.h 44 bool preventResize(FrameEdge edge) const { return m_preventResize[edge]; }
45 bool allowBorder(FrameEdge edge) const { return m_allowBorder[edge]; }
47 void setPreventResize(FrameEdge edge, bool preventResize) { m_preventResize[edge] = preventResize; }
48 void setAllowBorder(FrameEdge edge, bool allowBorder) { m_allowBorder[edge] = allowBorder; }
  /dalvik/dx/tests/088-ssa-combine-blocks/
info.txt 1 This is a test case for the identical-block combining algorithm, which runs after the SSA optimizer to recombine identical blocks (usually exception handlers) created during edge-splitting.
  /frameworks/base/awt/java/awt/font/
TextHitInfo.java 30 * means the left edge of the specified character (TextHitInfo.leading(2) method
32 * edge of the specified character (TextHitInfo.trailing(2) method for "text"
125 * Returns true if the leading edge of the character is hit, false if the
126 * trailing edge of the character is hit.
128 * @return true if the leading edge of the character is hit, false if the
129 * trailing edge of the character is hit.
148 * @return the insertion index: character index if the leading edge is hit,
149 * or character index + 1 if the trailing edge is hit.
165 * Returns a TextHitInfo associated with the trailing edge of the character
170 * @return the TextHitInfo associated with the trailing edge of th
    [all...]
  /dalvik/dx/tests/074-dex-form35c-edge-case/
info.txt 2 an edge case of instruction format 35c works, where a reference
  /external/webkit/WebCore/css/
SVGCSSValueKeywords.in 245 before-edge
246 after-edge
249 text-before-edge
250 text-after-edge
  /external/bison/src/
vcg.h 177 hidden by folding or edge classes) does not have fixed specified
191 ignored, if they are in conflict with near edge specifications.
294 | Edge attributs list. Structure that describes an edge. |
297 /* VCG Edge type. */
322 /* The struct edge itself. */ struct
323 struct edge
326 /* Edge type.
327 Default is normal edge. */
330 /* Sourcename is the title of the source node of the edge
439 typedef struct edge edge; typedef in typeref:struct:edge
924 edge edge; member in struct:graph
    [all...]

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