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  /external/webkit/WebCore/manual-tests/
window-sizing.html 110 <p>Window size (no toolbars): You should see a red 1 pixel border along every edge of this page, and no scrollbars.</p>
115 <p>Window size (all toolbars): You should see a red 1 pixel border along every edge of this page, and no scrollbars.</p>
  /external/webkit/WebCore/platform/qt/
ScrollbarQt.cpp 61 QAction* actScrollTop = menu.addAction(horizontal ? QCoreApplication::translate("QWebPage", "Left edge") : QCoreApplication::translate("QWebPage", "Top"));
62 QAction* actScrollBottom = menu.addAction(horizontal ? QCoreApplication::translate("QWebPage", "Right edge") : QCoreApplication::translate("QWebPage", "Bottom"));
  /frameworks/base/awt/java/awt/image/
ConvolveOp.java 44 * The Constant EDGE_ZERO_FILL indicates that pixels at the edge of the
50 * The Constant EDGE_NO_OP indicates that pixels at the edge of the source
51 * image are converted to the edge pixels in the destination without
62 * The edge cond.
83 * the specified edge condition.
95 * EDGE_ZERO_FILL edge condition.
119 * Gets the edge condition of this ConvolveOp.
121 * @return the edge condition: EDGE_NO_OP or EDGE_ZERO_FILL.
  /frameworks/base/core/tests/coretests/src/android/widget/listview/arrowscroll/
ListItemsExpandOnSelectionTest.java 92 assertEquals("should be above bottom fading edge",
114 assertEquals("should be below top fading edge",
ListWithOffScreenNextSelectableTest.java 65 assertEquals("expecting view to be panned to just above fading edge",
92 assertEquals("should have panned top view just below vertical fading edge",
ListWithNoFadingEdgeTest.java 45 assertEquals("listview vertical fading edge", 0, mListView.getVerticalFadingEdgeLength());
  /cts/tools/dx-tests/etc/morescripts/
detailCount.sh 21 echo ">>> statistics about kind of tests (normal, border edge, exception, verify)"
  /dalvik/libcore/dalvik/src/main/java/dalvik/annotation/
TestInfo.java 53 * aspects (exceptions, normal cases, border edge cases, etc.) in
  /development/samples/BrowserPlugin/jni/navigation/
NavigationPlugin.cpp 124 // draw the nav up box (5 px from the top edge)
131 // draw the nav down box (5 px from the bottom edge)
138 // draw the nav left box (5 px from the left edge)
145 // draw the nav right box (5 px from the right edge)
  /development/simulator/app/
Resource.h 94 kEdgeSpacing = 4, // padding at edge of prefs pages, in pixels
  /external/skia/include/core/
SkEdgeClipper.h 22 /** This is basically an iterator. It is initialized with an edge and a clip,
  /external/skia/tests/
ParsePathTest.cpp 15 // edge, even if it is not in the path.
  /frameworks/base/core/java/android/view/animation/
ScaleAnimation.java 103 * edge. (This point remains fixed while the object changes size.)
106 * edge. (This point remains fixed while the object changes size.)
135 * left edge. (This point remains fixed while the object changes
143 * top edge. (This point remains fixed while the object changes
  /frameworks/base/core/tests/coretests/src/android/widget/scroll/
RequestRectangleVisibleWithInternalScrollTest.java 73 // fading edge)
  /external/quake/quake/src/QW/client/
bspfile.h 167 // note that edge 0 is never used, because negative edge nums are used for
168 // counterclockwise use of the edge in a face
  /frameworks/base/tools/layoutlib/bridge/src/android/graphics/
RadialGradient.java 30 * @param colors The colors to be distributed between the center and edge of
34 * distributed evenly between the center and edge of the circle.
55 * @param color1 The color at the edge of the circle.
  /external/jpeg/
transupp.c 80 * Partial iMCUs at the right edge are left untouched.
132 * Partial iMCUs at the bottom edge are copied verbatim.
151 /* Bottom-edge blocks will be copied verbatim. */
246 * at the (output) right edge properly. They just get transposed and
279 /* Edge blocks are transposed but not mirrored. */
310 * at the (output) bottom edge properly. They just get transposed and
343 /* Edge blocks are transposed but not mirrored. */
393 /* Bottom-edge rows are only mirrored horizontally. */
420 /* Any remaining right-edge blocks are only mirrored vertically. */
444 /* Any remaining right-edge blocks are only copied. *
    [all...]
  /external/libpcap/
gencode.h 221 struct edge { struct
227 struct edge *next; /* link list of incoming edges for a node */
240 struct edge et;
241 struct edge ef;
246 struct edge *in_edges;
  /external/quake/quake/src/QW/server/
server.h 257 #define MOVETYPE_STEP 4 // gravity, special edge handling
267 #define SOLID_TRIGGER 1 // touch on edge, but not blocking
268 #define SOLID_BBOX 2 // touch on edge, block
269 #define SOLID_SLIDEBOX 3 // touch on edge, but not an onground
270 #define SOLID_BSP 4 // bsp clip, touch on edge, block
  /frameworks/base/core/java/android/text/
Selection.java 43 * Return the offset of the selection edge or cursor, or -1 if
62 * Set the selection anchor to <code>start</code> and the selection edge
96 * Move the selection edge to offset <code>index</code>.
200 * at the left edge of the line and there is not another line to move it to.
224 * at the right edge of the line and there is not another line
  /frameworks/base/core/java/android/widget/
GridView.java 515 // ... and its bottom edge
520 // This is how far the bottom edge of the last view is from the bottom of the
554 // ... and its top edge
563 // This is how far the top edge of the first view is from the top of the
653 * @param fadingEdgeLength Length of the fading edge in pixels, if present
672 * @param fadingEdgeLength Length of the fading edge in pixels, if present
687 * fading edge (if necessary).
716 * fading edge (if necessary).
    [all...]
  /external/webkit/SunSpider/tests/sunspider-0.9/
3d-cube.js 300 // anti-clockwise edge check
301 Q.Edge = [[0,1,2],[3,2,6],[7,6,5],[4,5,1],[4,0,3],[1,5,6]];
305 for (var i = 0; i < Q.Edge.length; i++) Q.Normal[i] = CalcNormal(Q[Q.Edge[i][0]].V, Q[Q.Edge[i][1]].V, Q[Q.Edge[i][2]].V);
  /external/webkit/SunSpider/tests/sunspider-0.9.1/
3d-cube.js 300 // anti-clockwise edge check
301 Q.Edge = [[0,1,2],[3,2,6],[7,6,5],[4,5,1],[4,0,3],[1,5,6]];
305 for (var i = 0; i < Q.Edge.length; i++) Q.Normal[i] = CalcNormal(Q[Q.Edge[i][0]].V, Q[Q.Edge[i][1]].V, Q[Q.Edge[i][2]].V);
  /external/quake/quake/src/WinQuake/
bspfile.h 180 // note that edge 0 is never used, because negative edge nums are used for
181 // counterclockwise use of the edge in a face
  /development/samples/ApiDemos/res/layout/
relative_layout_2.xml 50 It is also aligned to the right edge of the parent

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